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D&D 5E Discussion

Havoc

Cheerful Magician
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Which is fine, until you gain a few levels and get to the two-and-a-half-hour combats killing random wandering monsters that bogs the game down to a crawl while the DM flips endlessly through a stack of books to find out what each of the feats, skills and spells do thanks to the incredible bloat created by having far too many choices available to each of the special snowflakes sitting around the table. Good riddance.

Shitty DM. Never had a problem, even when my players were 16+ LVL.
 

Keldryn

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Getting better players helps nearly as often. ;)

No, I've never tried Numenara. My tabletop RPG experiences outside of D&D were basically all from 1987 to about 1998. I did play a lot of different games during that period other than D&D: Star Wars D6, Ghostbusters, Paranoia, Star Frontiers, Gamma World, Palladium Fantasy, Robotech, TMNT, Warhammer FRPG, GURPS 3rd Edition, Champions, Fantasy Hero, RuneQuest, ElfQuest, Call of Cthulu, Stormbringer, Top Secret/SI, Shadowrun, and Earthdawn. Plus a handful of systems that my friends and I devised on our own.

I completely skipped all of the emo White Wolf shit though. I am also proud to have taken one look at Rifts and just said "no."

Other than D&D 3.x and 4e, I haven't played any tabletop RPG produced after the mid 90s (newest was probably Earthdawn).
 

catfood

AGAIN
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Which is fine, until you gain a few levels and get to the two-and-a-half-hour combats killing random wandering monsters that bogs the game down to a crawl while the DM flips endlessly through a stack of books to find out what each of the feats, skills and spells do thanks to the incredible bloat created by having far too many choices available to each of the special snowflakes sitting around the table. Good riddance.
That's why you never EVER use ANY splat book with a 3e-like system.
 

Keldryn

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ghostbustersboxset.jpg
 

Alchemist

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Jun 3, 2013
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Hmm apparently WotC / Hasbro is putting a lot more money into their video ads now: (Trigger warning: contains Drizzt)


Of course, it heavily ties into the MMO and Sword Coast Legends too.
 

Caim

Arcane
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Aug 1, 2013
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Dutchland
Orcus turning an Elder Brain and a bunch of Mind Flayers undead? Pretty sweet.

Though I think that Driz'zt is overestimating his abilities when he's going to solo Demogorgon, even with all the plot armor he has.
 

BBMorti

Arcane
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Apr 21, 2013
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607
Hmm apparently WotC / Hasbro is putting a lot more money into their video ads now: (Trigger warning: contains Drizzt)


Of course, it heavily ties into the MMO and Sword Coast Legends too.

Neat. I especially liked those mind flayers, they should make some movie of that quality, without the elf.
 

Neanderthal

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One o the high points o BG series, getting to kill twats like Drizzt and Elminster repeatedly, I considered it punishment for crimes against literature.
 

Stompa

Arcane
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Dec 3, 2013
Messages
531
4e focused too much on roleplaying

You mean the system where multitude of powers had batshit insane fluff, that had fuck-all rules for anything outside of combat and anything you did in combat couldn't be done outside of it because reasons?

:hmmm:
 

Neanderthal

Arcane
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Been a few years since I last did it but here's what I remember.

First game, first encounter, pause as soon as you see him on sword coast road, have one character force a dialogue with him but have that character run away while the others attack him ideally with ranged weapons and anything else you got. Rinse and repeat until dead, takes some time but adds a lot of XP and a bit of a reputation hit.

Second encounter is in Beregost when you're coming back from clearing nashkel mines I think, he's outside of the smiths waiting to bother you, use same tactic as above (ideally with a stealthed or invisible character) and you'll get same reward.

Can't remember third encounter, was it just inside Baldur's Gate? Anyway do same as above.
 

DavidBVal

4 Dimension Games
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So much hate for 3.5, but I don't get it, nor share it.

3.5 can be fun, but you need to tame it. If you know every feat well enough, and are familiar with most spells, and your players are also familiar enough with what they can do and how it works, the complexity will not get in the way of fun. However it is true that it's a munchkin system, that can run extremely slow if rules need to be checked constantly. Is it worth the learning curve? Maybe. It can be satisfying, if played properly. But one needs to know what's getting into when he chooses the game to run a campaign. For instance, if your players love combat and optimization, they'll eventually get bored of VtM system, which otherwise is superior for skill usage and blends better into roleplaying. Each game has its advantages, I myself as DM, back in the days, picked a combination of games that were different and switched between them, depending on the available players, time, and mood.
 

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