Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

D&D 5E Discussion

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,042
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
Its all fine.

You can keep a guy grappled, throw him prone to the floor, and you are still standing AND grappling him, all of this with your left hand while you keep attacking him with the right hand. And it can even be a Large creature, like an ogre. Either that, or I've misunderstood some of the rules involved (which is possible). Trying to grapple an armed guy doesn't cause an "opportunity attack" either, like it did in 3.5, so you don't really risk much by trying.

After reading most of the PH, I have to say I like the system very much, but maybe they added too many special powers to classes, making it a bit messy to handle.

The sorcery points are an example of this, you already have the magic system and slots, why adding another layer of resources to spend. Not that it's terrible, but as every class has so many special rules/powers in it, it's not as "intuitive" as I had anticipated. for instance, if I introduce an encounter with level 3 rogues, I have to remember that they'll "uncanny dodge" out half the damage they take, as a reaction. It's like a "parallel system" built on top, because there's already the concept of evasion/dodging incorprated into AC. so why not just give them a +2 AC instead, and keep it all inside a more elegant and simple system.
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
Its all fine.

You can keep a guy grappled, throw him prone to the floor, and you are still standing AND grappling him, all of this with your left hand while you keep attacking him with the right hand. And it can even be a Large creature, like an ogre. Either that, or I've misunderstood some of the rules involved (which is possible). Trying to grapple an armed guy doesn't cause an "opportunity attack" either, like it did in 3.5, so you don't really risk much by trying.

That's some really good judo/jiu-jitsu shit right there.

I always had a feeling that 3 magic-user classes is too much (wizard, sorcerer, warlock(!!)). If I was GMing, I'd only allow wizards and maybe a sorcerer or warlock once in a while and downplay their appearences, increasing their rarity in the world.

On the uncanny dodge thing, I really need to read the book later at home to remember.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
You can keep a guy grappled, throw him prone to the floor, and you are still standing AND grappling him, all of this with your left hand while you keep attacking him with the right hand. And it can even be a Large creature, like an ogre. Either that, or I've misunderstood some of the rules involved (which is possible). Trying to grapple an armed guy doesn't cause an "opportunity attack" either, like it did in 3.5, so you don't really risk much by trying.
Being grappled only reduces your moving speed to 0, you can still attack and do shit, he just grabbed you. and you can grab him back for free, so grappling an ogre isnt exactly the best idea ever unless you are very specialized into that (got the corresponding feat and relevant stats). And if you invested in it, you should be able to fucking do it, nevermind that theres a HUGE amount of circumstances were grappling is either impossible or outright detrimental to the fight. Finally remember that you have to spend your actions to do it. Grappling is fine, its simplified and can work to keep one or two creatures under control, its handy and its suposed to be handy.

After reading most of the PH, I have to say I like the system very much, but maybe they added too many special powers to classes, making it a bit messy to handle.
Its not
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
Reading about Rogue's Uncanny Dodge makes me think it's very OP indeed. The assassinate thing, I don't know, auto-crit only works on surprised creatures. 6D6+dex does sound too much for a level 3 tho...
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
Reading about Rogue's Uncanny Dodge makes me think it's very OP indeed.
Consumes a reaction, you only get one of those per round, and action economy is the single most important thing to consider. This ability is on par with other specialized reaction actions.


The assassinate thing, I don't know, auto-crit only works on surprised creatures. 6D6+dex does sound too much for a level 3 tho...
In a perfect world its amazing, but it rarely comes into play. First the user needs to get the drop on their enemies, which for a solo player or enemy is rather easy, but for a team of adventurers is extremely hard to coordinate. Second, its only 6d6, so it comes into play once in the entire battle if the strict conditions are met, compared to for example a fighters action surge, which can be used on demand, assasinate is certainly less interesting. Finally its the entire freaking point of the path, its suposed to be superior to whatever else he can do and its suposed to make the player want to recreate the conditions for using it, if the benefit isng worth it, then why bother?
You guys are talking about balance as if its meant to neuter abilities.
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,305
Location
Gallbladder of Western Civilization
So after many years of hoping to get into DnD I finally got together with a group of friends and started Princes campaign. I'm playing as a Wood Elf rogue and we just got through the fluff dungeons to get to level 3 to start the adventure proper. As total noob I can't really compare it to anything besides IE games and, so far, it's been a lot more fun that the beginning of BG1.

Gotta say that that using Assassinate + Sneak Attack + Cunning Action to run up to a dude, hit him for 21 damage and peace out behind the rest of the party has been pretty fun

Reading about Rogue's Uncanny Dodge makes me think it's very OP indeed. The assassinate thing, I don't know, auto-crit only works on surprised creatures. 6D6+dex does sound too much for a level 3 tho...

What 6d6 are you talking about?
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
Reading about Rogue's Uncanny Dodge makes me think it's very OP indeed. The assassinate thing, I don't know, auto-crit only works on surprised creatures. 6D6+dex does sound too much for a level 3 tho...

What 6d6 are you talking about?

(1d6 from weapon + 2d6 from Sneak Attack) x Double for Auto-crit = 6d6
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,305
Location
Gallbladder of Western Civilization
Reading about Rogue's Uncanny Dodge makes me think it's very OP indeed. The assassinate thing, I don't know, auto-crit only works on surprised creatures. 6D6+dex does sound too much for a level 3 tho...

What 6d6 are you talking about?

(1d6 from weapon + 2d6 from Sneak Attack) x Double for Auto-crit = 6d6
Ah, right. Well, Lhynn was right, getting the surprise is not easy. But then again, my attacks are often 1d8+4 + 2d6 and that's without using assassinate at all. Sneak Attack + Cunning Action make things pretty easy for me so far
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,042
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
You are wrong, Assasinate does not require surprise. It works as long as the enemy hasn't taken a round in combat yet. So winning initiative should be enough to attack with advantage, and autocrit. Bam!!! 6D6+Dex.

It would be fixed by limiting the autocrit to surprise attacks I think.
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,305
Location
Gallbladder of Western Civilization
You are wrong, Assasinate does not require surprise. It works as long as the enemy hasn't taken a round in combat yet. So winning initiative should be enough to attack with advantage, and autocrit. Bam!!! 6D6+Dex.

It would be fixed by limiting the autocrit to surprise attacks I think.

Reread the book, hell I'll even quote it for you
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

So you get the advantage by going first, but not the autocrit
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
You are wrong, Assasinate does not require surprise. It works as long as the enemy hasn't taken a round in combat yet. So winning initiative should be enough to attack with advantage, and autocrit. Bam!!! 6D6+Dex.

It would be fixed by limiting the autocrit to surprise attacks I think.

KvaxHrl.jpg
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,619
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Its all fine.

You can keep a guy grappled, throw him prone to the floor, and you are still standing AND grappling him, all of this with your left hand while you keep attacking him with the right hand. And it can even be a Large creature, like an ogre. Either that, or I've misunderstood some of the rules involved (which is possible). Trying to grapple an armed guy doesn't cause an "opportunity attack" either, like it did in 3.5, so you don't really risk much by trying.

DM: You... want to grab the black pudding. Are you sure?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom