Okay yes, that must be the quest.Name: Grog
Personality: Always insulting, remembering the good old days when everything was better.
Quest: Retrieve an old Grimoire from an ancient scribe who has been writing it for 200 years. Supposedly it contains all the secrets to bring back the glory of the old days for the trolls. Grog says that the player will end up in a magical prison called Prosperium if this quest is not completed.
Well, the quest item could be the nard board, so your task is to fetch it for him. After receiving the board, Grog would leave you alone and begin a never-ending schitzophrenic dialogue whether or not the board and the game he just received is actually good or not. And makes it a game, or is it a game at all. He'd be too preoccupied to bother the player evermore.So based off the thread so far, how about something like this: Troll named Grog, accosts you and is very insulting in a sarcastic and humorous way. You can't permanently kill him, if you do kill him he just comes back later as if nothing happened and when asked mumbles something about "troll regeneration" and it being impossible to kill a "truly dedicated troll." Has some short quest for you, won't go away until you do it. Reward for putting up with his bullshit and doing the quest is something definitely useful but not overpowered and finally getting some damn peace.
Zombra's idea is simple and it works, with no cringey fanboy manflesh lusting or obscure nonsense character.
Well if we don't want silly ideas there's almost no point in talking about it, but my basic template could easily be made grim. A troll that never dies, asks questions that have no answers, who twists your words and always ends up attacking no matter what you say, who sometimes sounds lucid but then lapses into rage and madness, who finally surrenders but goes back on his word and returns to try to kill you again ... pretty dark if you want to spin it that way. However the writers want to color it is fine - it's the structure that's important.It may be too silly by Larian's standards.
Well if we don't want silly ideas there's almost no point in talking about it, but my basic template could easily be made grim. A troll that never dies, asks questions that have no answers, who twists your words and always ends up attacking no matter what you say, who sometimes sounds lucid but then lapses into rage and madness, who finally surrenders but goes back on his word and returns to try to kill you again ... pretty dark if you want to spin it that way. However the writers want to color it is fine - it's the structure that's important.
Grog is actually a pretty good name.
Recurring villain. Always has a dialogue with the PC, and whatever the PC says, he gets angry, contradicts him, and attacks. Important: dialogues may be simple, or they may be very complex, but there is no winning in conversation with him, except perhaps to ignore him and walk past. He will always attack. He may be lucid and even eloquent one sentence and rage-fueled incoherent the next.
The PC can never kill him but eventually he will "rage quit" and give a monologue about how he's too smart and cool to hang around here any more and he's leaving for good. And then he stays right where he is and the PC can come back and fight him again at any time.
Example dialogue:
Grog: Hey, you. Is day night?
1. Yes, day is night.
Grog: Day isn't night, you idiot! <attacks>
2. No, day is day and night is night.
Grog: Of course day is night! Fuck you! <attacks>
3. What a stupid question.
Grog: What are you doing here if you don't care about day and night? Infidel! <attacks>
4. kingcomrade
Grog: I don't even know what that means any more. <attacks>