- May 29, 2010
All right. The Gothic series is a German take on Ultima. The control scheme for the first one is incomprehensible. How could anyone who knew what they were doing possibly go with that? The answer must be because they didn't.Come on Roguey, we're still waiting for solid proof that those elements stem from a cargo cult approach...
As for Risen 2, it is in many ways not representative of the four games that predated it. Criticize Gothic 2 instead.
Comparing the Witcher to Bioware games is arbitrary, but no less than you deciding upon your cargo cult conspiracy theory i'll give you that.
Divine Divinity on the other hand suffers from being a paradox : one foot in the H'n'S, the other in the living, open world territory, resulting in a world of half-solutions. DD2 is also very actiony, but its expansion pack is a true piece of CRPG, where lore, world building and quest branching are totally intermingled. Granted, for OS they've yet to prove they can transpose that to a more open world though (Flames of Vengeance is only a hub).
Divinity 2's ability upgrade system is equally incomprehensible, with many outright useless upgrades and an unpredictable, inconsistent progression. The rebalance moved a bunch of numbers around but didn't fix any of that, leading me to believe no one had any idea what they were doing.