Well, Josh is brown nosing the shit Obsidian peddled as DS3. Anthony Davis also admitted he likes DS3, not because of its merit as a final product, but because how they managed to turn out something barely playable which outsold the investment... under lot of crunch time (plenty of George Ziets writing was excluded, among other things)
i thought it was obvious. It plays like a shitty diablo clone, and only way to play it is the gypsy girl with the guns. Even then it roll roll roll, quite twitchy. Its mechanics were extremely shitty, neither achieving the sense fo accomplishment and adrenaline like say Dark Souls, nor was it very satisfying cerebrally (one/2 skills spam..roll to buy time, repeat this shit). Also, Obsidian's main strength writing wasn't really out there. Obsidian is p. much shit at everything else, whether due to its own ineptitude or due to publisher pressure to release games without enough QA.
Gothic 2 is Euro Shovelware?
It got the action combat right. and exploration was simply superb. cannot say that for G3 though...I am not much motivated to complete it.
Divinity 2 had shit combat, but not as shitty as DS3. Cause there was not like lol only 1 skill is viable...spam it while saving your butt rolling.
It was significant synergy for most effective strategies, which meant that there was actually more than 1 mind numbingly boring strategy to rinse and repeat.
Broken Valley and Aleroth (expansion) were p. well populated and solid quest writing and resolution. These two things shame Obsidian's writing n DS3 (no DLC's though... I am not paying after the horror that was the main game)
In isolation, every single aspect of Div2 DKS/Gothic 2 beat DS3 including writing. And as a whole, they beat blow DS3 outta the window how much the game as a finished product is worth.
Alpha Protocol, despite its shitty shooter, was the most reactive popamole I have played. The CnC alone made rest of the game worth it.
Now Obsidian Employees like Anthony Davis and Josh Sawyer will say, no it could have been way better, but Publisher scrapped storyfag writing (and some internal clash George Ziets had with some other writer who wasn't into that whole personal plot thingy but preferred epic plots) and combat was more fluid. But the end product wasn't. it was at best mediocre, and at worst a survival shovel-ware comparable to Beyond Divinity.
Also, i suspect, someone with clout in Obsidian was responsible for the overall (revised form George Ziets storyfaginess) vision, and hence no present employee is actually criticizing it for what it is... Kwa Shovelware.
I would take shitty NWN2 combat with obsidian's personal writing over the roll away from popamole diablo-wannabe piece of shit without many high points plot wise that was DS3.
And Bros, its best to give a single reply to Roguey making all your points (just so that newfags like me have some perspective...) rather than ignoring completely... but not to reply with any effort to his "Josh said so" follows, but make use of memes and smiley as follow-ups to his shit.