DraQ said:
Yes. Just change the interface to "view based" and remap your keys and you're set.
There is a couple of buts, though:
1. Spellcasting must be done in the cursor mode - make sure the key to switch between the modes is something quickly accessible.
Not at all. I've never resorted to switching to cursor mode for spellcasting. Not even with Touch spells. Cursor mode brings the benefit of casting a spell just where you click on screen, but you can perfectly cast spells with mouse look as long as you can adjust your aiming with the center of the screen.
However, sneaking in cursor mode works a lot better with low levels in stealth, because you can actually adjust how slow you're moving, kind of like movement with analog pad in console games, and it matters with skill checks.
2. For some reason archery ignores key bindings and uses RMB, no matter what - do not bind this key as anything else and, preferably do not change it's binding at all.
Wow, I never knew this. It doesn't matter though.
Now I remember that there were some other keys that were problematic when binded to anything at all. Anyway, here's my default mapping from memory:
WASD - basic movement.
E - jump
L.Alt - crouch
L.Shift - walk/run
Tab - inventory >I may have used a remapping script for this as I don't remember if you can actually remap inventory, character screen etc. to other keys.
X - draw/holster
T - wait menu
F - spell menu
< (to the left of Z) - abort spell
Z - recast spell
G - transport menu
R/C - move up/down
RMB - activate/interact
LMB - attack
Hmm... I don't remember some of the others. There's journal, for which I think I've been using C. What else was there? Yeah, time and current status, mapped to Y. What else?
edit: Damn, how could I forget the travel key? Mapped to V. Now what else?