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Game News Daggerfall available for free

DraQ

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Luzur said:
JarlFrank said:
Luzur said:
and here ive been distributing download links for several months over PM to people asking about Daggerfall, and now Beth release it for free.

oh well, there is still Redguard and Battlespire.

Battlespire is incredibly hard to find anywhere. Good luck.

i have a download link somewhere that i bookmarked for future uses, just need to find it among the other 300+ bookmarks in the retrofolder.
Give.
 

VonVentrue

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CrusaderTemplar said:
I was browsing the threads regarding daggerfall and one of them said they couldn't stand the "graphics and sounds." Oh, here's the link.

http://www.bethsoft.com/bgsforums/index ... p=14649812

There is hope, it seems:

I had one hell of an all nighter, this game can really suck you in, I made it through the first dungeon (only died a couple times, haven't met the void yet so im lucky) went to daggerfall figured out where a tavern was and slept for a couple days and then bought new gear and now im about to go play it again. Right now im thinking this is definately the best TES ive played out of the main four games.
 

aries202

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I guess they must have done some rummage cleanig ;) since they suddenly found the source code for this game that was apparently lost :?:

I agree with those who say that Bethesda could have given this to gog.com instead (along with Arena, I think). Not to make a quick buck, but to make it so that the GOG-team could wrap the dosbox installer on the .exe of Daggerfall's. at least I think that's the way it works).

Still, a great and nice think to do, I'd say :)
 

Zeus

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aries202 said:
I agree with those who say that Bethesda could have given this to gog.com instead

Instead? Not "as well"?

Just because some people can't figure out DOSBox doesn't mean I should have to pay $6 to legally download what would otherwise be free.

I've been playing the freeware version of Arena for years and not once did I think, "I wish I had to pay $6 for this so it had a Windows installer."
 

GeneralSamov

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DraQ said:
the controls can be set up exactly as in Morrowind or some modern FPS, so the movement isn't hindered
Licaon_Kter said:
better controls
You mean there's a way to turn left/right with the mouse, without having to place the cursor on the edge on the screen and click/bind additional 2 keys for turning?
 

aries202

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-ehm-

Of course I meant 'as we'll' :) English is just not my first language, so things tend to get mixed up in my head sometimes when I write.

And you won't have to pay US dollars 6 for a FREE game; on gog.com Lure of the Temptress is FREE as well as it is on the Revoltion web-page :)

As for my, I would gladlay pat 5-6 US dollars to have Arena and Daggerfall have a windows installer. I tried some older games in dosbox. Not happy :(

Dosbox, for some reasons, uses the US keyboard set up. I then tried to use the D-Fend, the front loader for Dosbox - not much succes there either.
 

DraQ

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GeneralSamov said:
DraQ said:
the controls can be set up exactly as in Morrowind or some modern FPS, so the movement isn't hindered
Licaon_Kter said:
better controls
You mean there's a way to turn left/right with the mouse, without having to place the cursor on the edge on the screen and click/bind additional 2 keys for turning?
Yes. Just change the interface to "view based" and remap your keys and you're set.

There is a couple of buts, though:

1. Spellcasting must be done in the cursor mode - make sure the key to switch between the modes is something quickly accessible.

2. For some reason archery ignores key bindings and uses RMB, no matter what - do not bind this key as anything else and, preferably do not change it's binding at all.
 

denizsi

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The detailed sprites in the game are amazing, especially those of shady rogues, and combined into a 3D environment with good lighting, the effect can be quite good.

Exactly. I've always thought that some of the 2D sprites in many old games looked, still looks way better than anything anywhere else to this day, and Daggerfall in particular has inspired and motivated me to take the same route.

I'm currently experimenting with turning high poly quality models into 2D sprites with various shaders like parallax mapping, and 3D models with similar shaded 2D sprites instead of volumetric polygonal modelling, ie. a 2D sprite for each limb and some body parts; upper arms, lower arms, chest, waist, neck, head etc (still uses an) each one a 2D sprite (I call this a sprite model, kind of like a speedtree tree), hoping to gain a superior image quality than latest generations of graphics, with the flexibility of 3D animations instead of 2D animation frames.

I'm also trying a custom shader for sprite models that would scroll a texture on a 2D sprite face depending on its angle to simulate 3Dness, so when the camera rotates around one (in addition to various other axes of rotation), the texture scrolls to give the illusion of a 3D object.

Lighting is a bitch, though. And scrolling textures don't exactly work right just yet.
 

Zeus

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aries202 said:
Of course I meant 'as we'll' :) English is just not my first language, so things tend to get mixed up in my head sometimes when I write.


Ahh, a misunderstanding then. :)

I just assumed that GOG would charge for Daggerfall because Fallout 1 is going for $6, and since Bethesda owns the Fallout license, I figured it'd be the same price. Of course, they aren't releasing Fallout 1 as freeware, so who knows.

Have you tried D-Fend Reloaded? It's the unofficial successor to D-Fend, and my personal favorite Dosbox frontend.
 

Jasede

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If anyone is a master of search, there is a post by Twinfalls from 2005 where Twinfalls posted ~200 incredibly good-looking Daggerfall screenshots Twinfalls took, but I really can't find it.
 

denizsi

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DraQ said:
Yes. Just change the interface to "view based" and remap your keys and you're set.

There is a couple of buts, though:

1. Spellcasting must be done in the cursor mode - make sure the key to switch between the modes is something quickly accessible.

Not at all. I've never resorted to switching to cursor mode for spellcasting. Not even with Touch spells. Cursor mode brings the benefit of casting a spell just where you click on screen, but you can perfectly cast spells with mouse look as long as you can adjust your aiming with the center of the screen.

However, sneaking in cursor mode works a lot better with low levels in stealth, because you can actually adjust how slow you're moving, kind of like movement with analog pad in console games, and it matters with skill checks.

2. For some reason archery ignores key bindings and uses RMB, no matter what - do not bind this key as anything else and, preferably do not change it's binding at all.

Wow, I never knew this. It doesn't matter though.

Now I remember that there were some other keys that were problematic when binded to anything at all. Anyway, here's my default mapping from memory:

WASD - basic movement.
E - jump
L.Alt - crouch
L.Shift - walk/run
Tab - inventory >I may have used a remapping script for this as I don't remember if you can actually remap inventory, character screen etc. to other keys.

X - draw/holster
T - wait menu
F - spell menu
< (to the left of Z) - abort spell
Z - recast spell
G - transport menu
R/C - move up/down
RMB - activate/interact
LMB - attack

Hmm... I don't remember some of the others. There's journal, for which I think I've been using C. What else was there? Yeah, time and current status, mapped to Y. What else?

edit: Damn, how could I forget the travel key? Mapped to V. Now what else?
 

denizsi

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Zeus said:
aries202 said:
I agree with those who say that Bethesda could have given this to gog.com instead

Instead? Not "as well"?

Just because some people can't figure out DOSBox doesn't mean I should have to pay $6 to legally download what would otherwise be free.

I've been playing the freeware version of Arena for years and not once did I think, "I wish I had to pay $6 for this so it had a Windows installer."

Shut up you worthless peasant. Bending over for $6 to GOG.com for a proper Daggerfall treatment is one of the best things you could possibly do with your life than sit there all day long and post forum messages between your masturbation sessions.
 

denizsi

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aries202 said:
Dosbox, for some reasons, uses the US keyboard set up. I then tried to use the D-Fend, the front loader for Dosbox - not much succes there either.

Google AutoHotKey. Download -it's free- and install it. Take a few minutes to read the documentation to see what you need to do to remap keys as you like.
 

Jasede

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There is also a Daggerfall .exe modification that allows Mouselook. Very cool when you, like me, like to walk using the right mouse and mouselook to determine the direction, using WASD only to strafe and go backwards.
 

denizsi

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bhlaab said:
dosbox has a built in keymapper. Press F1 i think.

DosBox is for dumbed down shit. Real men play their old school games on real old school systems.
 

Jasede

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denizsi said:
What's the point? Does it do anything else?
Only mouselook. AFAIK you can't have mouselook in Daggerfall normally. It's quite amazing how much smoother my Daggerfall Experience is now that I use that mod.
 

denizsi

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The fuck? Daggerfall does have mouse look by default, as in any modern FPS. You can even map mouse buttons to anything you like. Since it was mentioned here that remapping RMB to anything else than attack would cause problems, I assumed that this .exe hack you spoke of took care of that problem.

Are you, by any chance, referring to Arena instead? A mouse look .exe hack for Arena?
 

bhlaab

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Jasede said:
There is also a Daggerfall .exe modification that allows Mouselook. Very cool when you, like me, like to walk using the right mouse and mouselook to determine the direction, using WASD only to strafe and go backwards.

How is the mouselook in the mod different than the view based control in vanilla?
 

denizsi

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Jasede said:
If anyone is a master of search, there is a post by Twinfalls from 2005 where Twinfalls posted ~200 incredibly good-looking Daggerfall screenshots Twinfalls took, but I really can't find it.

I vaguely remember such a thread as well, but either it wasn't Twinfalls, or what, I don't know. Searching with Twinfalls yields lots of threads about Daggerfall, but the one with screenshots isn't there.
 

Jasede

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bhlaab said:
Jasede said:
There is also a Daggerfall .exe modification that allows Mouselook. Very cool when you, like me, like to walk using the right mouse and mouselook to determine the direction, using WASD only to strafe and go backwards.

How is the mouselook in the mod different than the view based control in vanilla?

Really? Okay, I might really be on the wrong track here, but if I remember it right at all, normally in Daggerfall the mouselook requires you to click something to change viewpoints, unlike in say Quake where you just point and your perspective turns.

But if you are right... wow, I wonder what this mod actually did...
 

bhlaab

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Jasede said:
bhlaab said:
Jasede said:
There is also a Daggerfall .exe modification that allows Mouselook. Very cool when you, like me, like to walk using the right mouse and mouselook to determine the direction, using WASD only to strafe and go backwards.

How is the mouselook in the mod different than the view based control in vanilla?

Really? Okay, I might really be on the wrong track here, but if I remember it right at all, normally in Daggerfall the mouselook requires you to click something to change viewpoints, unlike in say Quake where you just point and your perspective turns.

But if you are right... wow, I wonder what this mod actually did...

If you're talking about that "improved controls" patch, all it does is set it up automatically for people who don't want to do it themselves
 

GeneralSamov

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DraQ said:
GeneralSamov said:
DraQ said:
the controls can be set up exactly as in Morrowind or some modern FPS, so the movement isn't hindered
Licaon_Kter said:
better controls
You mean there's a way to turn left/right with the mouse, without having to place the cursor on the edge on the screen and click/bind additional 2 keys for turning?
Yes. Just change the interface to "view based" and remap your keys and you're set.

There is a couple of buts, though:

1. Spellcasting must be done in the cursor mode - make sure the key to switch between the modes is something quickly accessible.

2. For some reason archery ignores key bindings and uses RMB, no matter what - do not bind this key as anything else and, preferably do not change it's binding at all.
Thanks, will do.
 

Zeus

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denizsi said:
Shut up you worthless peasant. Bending over for $6 to GOG.com for a proper Daggerfall treatment is one of the best things you could possibly do with your life than sit there all day long and post forum messages between your masturbation sessions.

Haha, nice try. Your face is dumb and your mind is dirty.
 

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