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Game News Daggerfall available for free

deuxhero

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Jul 30, 2007
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Flowery Land
Ok, I suck at dosbox.

I followed the install intrustions exactly and get told (when I try to run the game) that my CD is not in the drive.
 

GeneralSamov

Prophet
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Jul 8, 2007
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3,647
Location
Karantania
Well, in all honesty, after 5 dungeons (and I'm a patient guy) you learn to hate them. Yeah, I'm not saying Daggerfall's shit due to its repetitive dunegeons, I'm pretty impressed by the game overall, the graphics are horrid but that doesn't matter when you've got a solid engine, good story and fun, non-dumbed-down gameplay, but the dungeons are really a chore. And then people complain about procedurally generated terrain.
 

WalterKinde

Scholar
Joined
Dec 27, 2006
Messages
524
Back then we considered that technology used first in Arena and then Daggerfall (randon generating dungeons, quests, massive terrain etc) cutting edge, in fact when morrowind was released along with the Construction set it was considered impossible to do a Daggerfall conversion/remake using it because of that, and i guess its still an impossibility today with the Oblivion construction set, at most all they could do if i remember correctly was partially create Daggerfall city and nothing more.
 

Luzur

Good Sir
Joined
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Messages
41,926
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Swedish Empire
DraQ said:
Luzur said:
some knowledge of spanish/similar language is required.
FFFUUUU-

Edit: waitaminute, the game itself is in English? :D

yep, no worries, the game is in english, look for something called Descarga Full CD and parche 1.5. on the webpage and you are ready to proceed.
 

Gragt

Arcane
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Serpent in the Staglands Divinity: Original Sin
deuxhero said:
Ok, I suck at dosbox.

I followed the install intrustions exactly and get told (when I try to run the game) that my CD is not in the drive.

I did it the simple way.

First unpack the DFCD folder from the archive somewhere on your disk. Then go to http://www.uesp.net/wiki/Daggerfall:Files and download the DFInstall utility (and go back to this page later as you can find some interesting files there). Unpack it, start it, select the DFCD folder as source and install it under C:\DAGGER with the options to create a Z.CFG file, play without the CD and also install the latest patch while you're at it. Do not bother with creating shortcuts as you won't use them with DOSBox. Once done, copy the DAGGER folder to your dosroot folder, where you keep all your DOS games to run with the emulator. If you do not have one, create one. Now when you want to launch the game, run "FALL.EXE Z.CFG" and it will run without the CD.

Using a front-end with DOSBox will save you a lot of time. My favourite is DBGL, it already includes DOSBox, templates for different machines, but you might prefer another.

Pro-tip: download DOS32A and replace the embedded DOS4GW embedded into FALL.EXE with it, it will give you better performance and stability. To do it, create a new directory where you'll copy FALL.EXE, as well as sb.exe and dos32a.exe from the archive. Then open a command window and type "sb /r fall.exe" and you should get a new executable. Replace the old one with it and you're done.
 

Ogg

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WalterKinde said:
Back then we considered that technology used first in Arena and then Daggerfall (randon generating dungeons, quests, massive terrain etc) cutting edge, in fact when morrowind was released along with the Construction set it was considered impossible to do a Daggerfall conversion/remake using it because of that, and i guess its still an impossibility today with the Oblivion construction set, at most all they could do if i remember correctly was partially create Daggerfall city and nothing more.
I thought Oblivion's dungeons were randomly generated. superLOL
 

Luzur

Good Sir
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Messages
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Swedish Empire
with Oblivion, yes.

i dont even notice it while playing Daggerfall, since im so caught up in the atmosphere, but in Oblivion im more "meh" and notice it ALOT more.
 

Gragt

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Yeah, despite the repetitive nature of the dungeons, and the occasional glith that prevents quest completion, Daggerfall has a lot of atmosphere going for it and each dungeon crawl has the promise of a few surprises in store, good or bad.
 

DraQ

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Ogg said:
WalterKinde said:
Back then we considered that technology used first in Arena and then Daggerfall (randon generating dungeons, quests, massive terrain etc) cutting edge, in fact when morrowind was released along with the Construction set it was considered impossible to do a Daggerfall conversion/remake using it because of that, and i guess its still an impossibility today with the Oblivion construction set, at most all they could do if i remember correctly was partially create Daggerfall city and nothing more.
I thought Oblivion's dungeons were randomly generated. superLOL
No shit.

Oblibian really was an amalgam of worst traits of TES II and III. Take the dungeons:
in DF they were huge, labyrynthian and randomly generated, MW had them much smaller, but more unique, as they were handcrafted, in OB, by their powers combined, the dungeons were small and handcrafted, but looked as if they were randomly generated.
 

denizsi

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Actually, dungeons of Daggerfall were pre-generated, probably still randomly to a degree though because they were so mindfucking, but in the game, there's a fixed amount of templates. No real geometric/tile based randomization occurs in the game. Likewise with towns.

Still, the amount of templates for dungeons or towns well surpass those of other games.

Also, in Daggerfall, most dungeons felt like there was a purpose and a function to it. Lots of rooms where you can some of those were used for torture, some for resting, some for eating, gathering etc. You could really tell such nuances in Daggerfall.

I can't say I liked the mish-mash of caverns in Morrowind. They were often abruptly short and purposeless. There was no trill of going into a dungeon. Oblivion's dungeons were a joke. The best looking but the most boring. A shame really, because art direction in dungeons were fine.
 

KKKthulhu.

Educated
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Jul 13, 2009
Messages
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Well I guess the announcement of TESV is imminent. I am interested and also very, very afraid. As for DF: Has anyone played this free release and did they implement any censorship?

DraQ said:
Oblibian really was an amalgam of worst traits of TES II and III. Take the dungeons:
in DF they were huge, labyrynthian and randomly generated, MW had them much smaller, but more unique, as they were handcrafted, in OB, by their powers combined, the dungeons were small and handcrafted, but looked as if they were randomly generated.

That's putting it correctly.
 

Gragt

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I loaded it and played with it a few hours to see if it worked. No sign of censorship, my female Dunmer got boobies.
 

KKKthulhu.

Educated
Joined
Jul 13, 2009
Messages
241
Gragt said:
I loaded it and played with it a few hours to see if it worked. No sign of censorship, my female Dunmer got boobies.

I wonder if this is a good thing or a bad thing. The bad thing of course would be that they view the nudity in an adolescent way and decide to include FO3's blood n' guts in TESV.
 

Gragt

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It's just a few bits here and there. The way it's done doesn't feel clumsy in an adolescent way, and it isn't given too much importance as to artificially give an air of maturity to the game. It kind of just fits, even if it's surprising at first.
 

KKKthulhu.

Educated
Joined
Jul 13, 2009
Messages
241
Well I know that. I have played the game. I'm talking about how the new Bethesda views it as opposed to what it really is. For example: Take the Venus de Milo. New Bethesda would be the kid going "Haw haw, ancient porn!"
 

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