luciusDXL said:
Normally I wouldn't bother to respond to such a caustic post
So you're on your period?
If you look at the latest movies,
here you can clearly see collision, you can see the character going up and down stairs, slopes and even riding an elevator. You can see plenty of raycasting as well, activating objects in the game world.
Goals #5 and #27 out of 5345085 has been implemented. Alright!
Apology accepted. Normally I'd like you to suck my balls, too, but I feel like being nice today.
if the project hasn't been progressing fast enough for you but work on this began at the end of June (24 or 25th) and I announced it June 28 on Elderscrolls. So I have to ask, how fast does a project have to progress to avoid being "pathetic"?
I don't mean to be offensive, I just am. This isn't about how fast it is, but the starting point of such a project, the methodology. Correct me if I'm wrong; you seem to be building a new game engine for the original content and you're mostly guided by your intuition in making this new engine as similar to the original game as possible. Yes, a basic tech demo where you can walk and look around and perform basic interaction using original assets is nice, though misleading. Have you figured out or maybe even reverse engineered what's behind merely walking stats-wise? What can be observed in current videos is just a little more than making and running around in custom Daggerfall maps in a FPS game.
Have you laid out a roadmap for yourself, have you documented all known game mechanics, prioritized between them? You have implemented weapon swings. What comes next? Jump off to an entirely different feature, or get deep into the how weapon swings differ? Have you written out what stats affects what in what ways? Are you doing it systematically or wherever the wind blows from?
For instance, there's a huge, simply a huge, list that contains reputation values between individual NPCs, factions and areas. Any idea how any of that works in the game? Have you figured out why when I sometimes ask a merchant for a job, he tells me to get lost?
Maybe you do indeed have all these finer details in your mind, but looking at your website, it looks more like Daggerfall Renderer than a Daggerfall Rebuilder. It's been tried before, and failed miserably. Simply looking at a renderer and being positive about it is naive. Otherwise, I don't have anything against anyone who tries.
Maybe you'd like to contact Interkarma and make an offer/ask for help? He's been reverse-engineering the game, documenting every bit of the game. He's still doing it, except he no longer has an intention to rewrite the whole engine.