Russia is over. The end.
Bester
You can do CRT shaders through Retroarch for windows games: https://rpgcodex.net/forums/threads/fallout-2-mod-play-through.146248/page-4#post-8776758I guess there's no way to get it looking exactly like DOS.
You can do CRT shaders through Retroarch for windows games: https://rpgcodex.net/forums/threads/fallout-2-mod-play-through.146248/page-4#post-8776758I guess there's no way to get it looking exactly like DOS.
Sandboxes like Kenshi or Mount & Blade perhaps.I really like the idea of life sim RPGs like this. Are there any other games that qualify? Daggerfall is nice and all, but there is not enough variety, and the dungeons get tiring really quickly.
If you want to take a look at what I do, those are the type of mods I enjoy to make. Especially those that redo the interior layouts of buildings while keeping the vanilla style :What are the best mods for a "Vanilla Plus" type experience, ie mods that improve the game while preserving the essential vanilla experience?
I like retro mode. Does anyone know the best settings? Point filter + 640x400 is pretty good but it still looks a little bit off to me.
I guess there's no way to get it looking exactly like DOS. Obviously I've got some mods like the grass and the skies which can make it look a bit jarring.
I really like the idea of life sim RPGs like this. Are there any other games that qualify? Daggerfall is nice and all, but there is not enough variety, and the dungeons get tiring really quickly.
The guy who made Daggerfall Unity is working on his own original Daggerfall-style RPG with a custom engine
"I've already started working on a new game, but it's going to be something of mine this time," Clayton said in an interview with DualShockers. "I do genuinely love that old style of game. The thing I'm building is in the same vein. You're talking big world, complex systems, mod support, that's all of the stuff I want to explore, and I want to take that experience of Daggerfall Unity and put it in the new game."
He's also moving away from Unity in favor of his own game engine, one he actually started working on before Daggerfall Unity, which he's "revived ... to be a little more modern." The world and story of the new game are rooted in a Dungeons and Dragons campaign he ran for friends back in the 1990s, although he said the story will be "optional," as he prefers games where players "can find their own stories."
All of that is still very far off, though. Clayton said on Twitter that he's "still really early in tech stage" and isn't ready to make any sort of formal announcement, and that his plan is to "start at a smaller scale and build up as I find my feet."
As for the future of Daggerfall Unity, it's finished but it's not done: Clayton said the game is transitioning to a "community-led project" with the help of contributor kaboissonneault. "Kab is one of the core contributors to DFU and highly active in its mod scene and community," Clayton tweeted. "Kab is also looking for people to help review and test PRs on git, so get in touch with him if that's something you have the experience and can help with. Kab will be leading the charge to 1.1 release of DFU. There are more bugfixes and mod features coming in the near future."
https://www.pcgamer.com/the-guy-who...al-daggerfall-style-rpg-with-a-custom-engine/
The guy who made Daggerfall Unity is working on his own original Daggerfall-style RPG with a custom engine
"I've already started working on a new game, but it's going to be something of mine this time," Clayton said in an interview with DualShockers. "I do genuinely love that old style of game. The thing I'm building is in the same vein. You're talking big world, complex systems, mod support, that's all of the stuff I want to explore, and I want to take that experience of Daggerfall Unity and put it in the new game."
He's also moving away from Unity in favor of his own game engine, one he actually started working on before Daggerfall Unity, which he's "revived ... to be a little more modern." The world and story of the new game are rooted in a Dungeons and Dragons campaign he ran for friends back in the 1990s, although he said the story will be "optional," as he prefers games where players "can find their own stories."
All of that is still very far off, though. Clayton said on Twitter that he's "still really early in tech stage" and isn't ready to make any sort of formal announcement, and that his plan is to "start at a smaller scale and build up as I find my feet."
As for the future of Daggerfall Unity, it's finished but it's not done: Clayton said the game is transitioning to a "community-led project" with the help of contributor kaboissonneault. "Kab is one of the core contributors to DFU and highly active in its mod scene and community," Clayton tweeted. "Kab is also looking for people to help review and test PRs on git, so get in touch with him if that's something you have the experience and can help with. Kab will be leading the charge to 1.1 release of DFU. There are more bugfixes and mod features coming in the near future."
According to the author:Daggerfall Unity – GOG Cut
Do you need to download and play this version?
though I still have some issues with the Kynareth temples having weird walls that trap you behind them.
Alright, well, guess I'm playing Daggerfall Unity next. More games should allow me the possibility to oil drill.
Ah, I apologize for my delay in responding! I haven't been frequenting the forums as often as I used to, but yes I am using Transparent Windows! I assumed this was the problem after reviewing the comments on your Finding My Religion mod, but I just can't let go of that mod, haha. To hear that the author has reappeared and may update it to work with your mod is such awesome news, I certainly hope it happens! And yes I'm such a fan of your mods, people like you have turned an excellent but deeply flawed game into a masterpiece that continues to be elaborated on, thanks of course to the guy who made everything possible with Unity. I only wish I were more skilled to be able to contribute or help out with these projects that I'm so fond of. I know how to mod for Morrowind, but wouldn't even know where to begin with Daggerfall.Thanks for the kind words, unseeingeye.
Regarding the Kynareth temple, where do you see those weird walls? Also, do you use Transparent Windows? If so, it can cause such an issue, unfortunately. For the moment, Transparent Windows doesn't work too well with new interior mods like Finding My Religion. Its author is slowly coming back from hiatus to check it out and update it.
Daggerfall's world has a lot of potential to overhaul without going too over the top in decorations and object placement. I think that's an advantage of decorating with 2D sprites. You can't fill up a desk with lots of clutter if a book, a quill and a cup of wine take much of the space due to them turning around to face the player.
Oh I'm so glad you like it as much as I do! I agree absolutely, it is such a wonderful alternative to the full screen mode and the UI that used to cover the bottom of the screen.Thanks for bringing the Retro-Frame mod to my attention. The game looks gorgeous with it.
I used the 640x480 resolution though because I think 320x240 looks much too grainy. The quickbar and clock mods that I have installed stick out a little bit but they're way too useful to not have.
Man, that looks cool. That reteo frame mod I mean. That mansion in the next to last screen looks nice. Where was that at? The rest of that city or whatever must've been quite the sight.
That's castle Wayrest. Yeah, I agree it looks awesome. Definitely the best looking town in the game. There are a few moments where the game's graphics truly shine, especially during dawn and especially at dusk.Man, that looks cool. That reteo frame mod I mean. That mansion in the next to last screen looks nice. Where was that at? The rest of that city or whatever must've been quite the sight.
Ah, I apologize for my delay in responding! I haven't been frequenting the forums as often as I used to, but yes I am using Transparent Windows! I assumed this was the problem after reviewing the comments on your Finding My Religion mod, but I just can't let go of that mod, haha. To hear that the author has reappeared and may update it to work with your mod is such awesome news, I certainly hope it happens! And yes I'm such a fan of your mods, people like you have turned an excellent but deeply flawed game into a masterpiece that continues to be elaborated on, thanks of course to the guy who made everything possible with Unity. I only wish I were more skilled to be able to contribute or help out with these projects that I'm so fond of. I know how to mod for Morrowind, but wouldn't even know where to begin with Daggerfall.Thanks for the kind words, unseeingeye.
Regarding the Kynareth temple, where do you see those weird walls? Also, do you use Transparent Windows? If so, it can cause such an issue, unfortunately. For the moment, Transparent Windows doesn't work too well with new interior mods like Finding My Religion. Its author is slowly coming back from hiatus to check it out and update it.
Daggerfall's world has a lot of potential to overhaul without going too over the top in decorations and object placement. I think that's an advantage of decorating with 2D sprites. You can't fill up a desk with lots of clutter if a book, a quill and a cup of wine take much of the space due to them turning around to face the player.
catfood
Before I was using the Enhanced Skies mod but I think the old sky just looks better. The only issues I have with it is that it always depicts a hilly landscape even when the surrounding area doesn't reflect that part. Also I think that the blue hills in Hamerfall look very out of place.