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Daily developer diary

Discussion in 'Prisonscape' started by PekkaK, Feb 24, 2015.

  1. CyberWhale Arcane

    CyberWhale
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    Fortress of Solitude
    I love you. (nohomo)
     
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  2. PekkaK Heaviest Matter Developer

    PekkaK
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    7.5. Started a quest called 'Krokodil', couldn't finish it because I was being a lazy fuck.
     
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  3. PekkaK Heaviest Matter Developer

    PekkaK
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    9.5. & 10.5. Worked on few quests, other one is a regular 'beat this guy up' type of thing. The other quest, 'Hiding place' is self-explanatory.
     
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  4. Haba Harbinger of Decline Patron

    Haba
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    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Is that an euphemism? It sounds like an euphemism to me!
     
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  5. PekkaK Heaviest Matter Developer

    PekkaK
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    Maybe.

    11.5. Today I worked on another torpedo quest. Beat X, get Y and Z. Will add some flavor to these later on.
     
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  6. PekkaK Heaviest Matter Developer

    PekkaK
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    12. & 13.5. Yesterday we had a meeting with Tuomas (the programmer) where we talked about the UI development. Today I created one more fighting quest, next one's will be a bit more complex with some branching, too.
     
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  7. PekkaK Heaviest Matter Developer

    PekkaK
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  8. Lhynn Arcane

    Lhynn
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    How is this going PekkaK?
     
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  9. Mustawd Arcane

    Mustawd
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    bump
     
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  10. PekkaK Heaviest Matter Developer

    PekkaK
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    Hey everyone! I've been busy for few months working in Berlin so I haven't been able to do much. I still have few weeks left of my assignment and after that I'll start development and updates again.
     
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  11. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    [​IMG]
    good shit
     
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  12. Ninjerk Arcane

    Ninjerk
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    \ o /
     
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  13. PekkaK Heaviest Matter Developer

    PekkaK
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    13.14.10.2015

    I've been working on the first area of the game as we decided to limit the area a bit in the beginning so that the player doesn't get overwhelmed by all the stuff that can be done. At later stages the game becomes more open of course but I think that in the beginning it's better to limit the options so that the player can more easily adjust and learn the basic game mechanics.

    I also started art direction again, but I'm not going to show any samples at this point as they would spoil the game too much. We also want to start producing some new music tracks and SFX for the game in the upcoming weeks.
     
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  14. PekkaK Heaviest Matter Developer

    PekkaK
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    15.-16.10.2015

    Worked on the final area. It's tricky to not make it into an interesting but large area. I still get shivers when I think about some of the mazes in the 90s games a'la Kyrandia, King's Quest (that fucking desert) and Phantom of the opera, but I'd still like to add some randomness to it. If you have any examples where this was done well, please let me know!
     
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  15. anus_pounder Arcane

    anus_pounder
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    Show Spoiler
    [​IMG]


    wtf? O.o thats a bit overdramatic for a death isn't it?
     
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  16. Mustawd Arcane

    Mustawd
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    I think it's supposed to be a drug-fueled dream or something.
     
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  17. anus_pounder Arcane

    anus_pounder
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    Any updates? :3
     
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  18. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Fallout:Filicide.
     
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  19. Haba Harbinger of Decline Patron

    Haba
    Joined:
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    Location:
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Unfortunately Pekka is currently experiencing the Finnish jail system personally. On positive side, once he gets released the game will be much more immersive and realistic.
     
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  20. anus_pounder Arcane

    anus_pounder
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    :what:
     
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  21. GarlandExCon Arcane

    GarlandExCon
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    It's ok. I taught him how to make a shank before he went in...
     
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  22. Mustawd Arcane

    Mustawd
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    :notsureifserious:
     
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  23. anus_pounder Arcane

    anus_pounder
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    Seriously though, did he get arrested? wtf?

    I've heard of method acting, but method (game) developing...?
     
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  24. Haba Harbinger of Decline Patron

    Haba
    Joined:
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    Location:
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Just be glad he wasn't working on a spree shooter simulator.
     
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  25. PekkaK Heaviest Matter Developer

    PekkaK
    Joined:
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    I did not (yet). Just got busy with other stuff for a while. We've been fixing some bugs and are currently working on drug effects.
     
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