DreadMessiah
Liturgist
- Joined
- Aug 2, 2009
- Messages
- 1,217
BG 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DA. Still had fun with it. Wait till it is cheaper, packaged, and/or borrow it. DA is bland next to BG 2.
Silellak said:Grunker said:The banters is the biggest reason of all this game fails to carry the spiritual successor-emblem. The only banters, of which there are very few, comes as hovering text that will break if you enter a new area while the banters goes on. For the general quality of the companions, it is on par with Baldur's Gate 2.
I have to disagree here. I have seen a lot of banter - more than half a dozen (in fact probably closer to a dozen) exchanges per character "paring". This even includes Shale, the DLC companion, who has specific interjections during dialog with NPCs and comments on what's happened so far in the game (ie, with romances and such) - just like every other companion. Shale and Shen's exchanges, in particular, have been priceless. I certainly haven't felt like certain party combinations are more "intended" than others, though depending on the area, some characters will obviously be more likely to comment than others. For instance, take the Elf with you and he'll get pissy if you badmouth or mistreat NPC Elves.
I also like that certain companions comment when you enter certain areas or go near certain buildings. Shen commented on a Chantry once, and I was even able to ask him about it later in dialog. I don't remember anything like that in BG2.
Volourn said:p.s. "But yeah, all comments from NPCs should pause the game. It is crap annoying that miss so much."
You'll only miss them if you simply aren't paying attention to this game. When I hear/see them start chatting, I stop.
Oh, right. My mistake.Volourn said:Nope. You have to be an ignorant fool to completely miss the dialogue.
This is quite true. I always have a hand on the keyboard, so I managed to stop the transition by pressing the space key, but it does happen if you play "casually", using mouse only.Silellak said:It's not really so simple. Some of the triggers are way too close to an area transition, so if you click on the area transition and are watching your party run to it, they might start to banter only a second or two before the area change occurs.
The same thing can happen with other NPCs in the area - such as the "gossipers" that show up and discuss certain plot elements - interrupt the banter. The banter ceases altogether.
I imagine it's less of a problem on the console versions, since you're forced into the OTS perspective and have to use manual control to run around - unlike the PC version where you can click on a location while in isometric perspective and the party will move there automatically ala the Infinity Engine games.
Isn't it a little early to say DA is better than BG2. It has alot of things going for it but I can still load up BG2 10 years after release and have a great time. I would think you need to wait a bit to decrare DA the winner.Volourn said:Bottom line is thsi: DA > BG2
oldmanpaco said:Isn't it a little early to say DA is better than BG2. It has alot of things going for it but I can still load up BG2 10 years after release and have a great time. I would think you need to wait a bit to decrare DA the winner.Volourn said:Bottom line is thsi: DA > BG2
Silellak said:Grunker said:The banters is the biggest reason of all this game fails to carry the spiritual successor-emblem. The only banters, of which there are very few, comes as hovering text that will break if you enter a new area while the banters goes on. For the general quality of the companions, it is on par with Baldur's Gate 2.
I have to disagree here. I have seen a lot of banter - more than half a dozen (in fact probably closer to a dozen) exchanges per character "paring". This even includes Shale, the DLC companion, who has specific interjections during dialog with NPCs and comments on what's happened so far in the game (ie, with romances and such) - just like every other companion. Shale and Shen's exchanges, in particular, have been priceless. I certainly haven't felt like certain party combinations are more "intended" than others, though depending on the area, some characters will obviously be more likely to comment than others. For instance, take the Elf with you and he'll get pissy if you badmouth or mistreat NPC Elves.
I also like that certain companions comment when you enter certain areas or go near certain buildings. Shen commented on a Chantry once, and I was even able to ask him about it later in dialog. I don't remember anything like that in BG2.
I agree that the hovering-text implementation is annoying, though, for all the reasons you've stated.
Brother None said:Beter example, Genma: I dumped Morrigan the moment I hit Lothering. Couldn't stand her writing and voice acting. Yet she's still mentioned, not just by Alistair, who met her, but by NPCs who never met her, like Wynne.
Obviously such things can be hard to avoid, but boy that was lulzy.
Lulziest moment is still when Lelliana starts breaking into Aragorn-song. That was stupid enough in LotR, in this game it just had me rolling on the floor for two solid minutes.
Marsal said:Another "problem" is that I used my character, a rogue, to scout ahead and almost always left the party behind, even in "shopping areas" and it's hard to hear the banter without switching to the party member standing next to the two involved in a conversation.
This is not a big deal, but it does happen
Lonely Vazdru said:aboyd said:In Baldur's Gate 2, I played the game three times before I ever went to Trademeet.
Wtf is wrong with you ?
Barrow_Bug said:I AM VERY BUTTHURT ABOUT WALLS OF TEXTS AND CONSTANT QUOTING.
Brother None said:Beter example, Genma: I dumped Morrigan the moment I hit Lothering. Couldn't stand her writing and voice acting. Yet she's still mentioned, not just by Alistair, who met her, but by NPCs who never met her, like Wynne.
Obviously such things can be hard to avoid, but boy that was lulzy.
Lulziest moment is still when Lelliana starts breaking into Aragorn-song. That was stupid enough in LotR, in this game it just had me rolling on the floor for two solid minutes.
Emotional Dragon said:Posting in a Vampire Age thread
Lesifoere said:Here's another that's pure bad coding: at one point I fooled around with the romances and, upon breaking it off with Zevran and "choosing" Leliana, Zevran goes on his puppy-eyed "I guess you've found someone more compatible with you" spiel. Approval rating drops. Then... after exiting this conversation, he's back to flirting with my PC again and saying the same lines that initiated his romance to begin with.
Lesifoere said:The Aragorn-song was so bad. So very, very bad.
Brother None said:That's nothing. I sexed up Allistair after already having been with Leliana, so of course she goes all sad "you made your choice" after that. Click her again literally one second after, and she's wiggling her eyebrows going
"so, you and Alistair, eh"
"Wut?"
"You're positively glowing. So tell me, how was he?"
I wish I recovered that well from getting dumped.
Yes. So bad I'm actually kind of wondering if it was intended as a joke.
This: http://www.youtube.com/watch?v=EAANKFPc ... L&index=78 ?Brother None said:Lesifoere said:The Aragorn-song was so bad. So very, very bad.
Yes. So bad I'm actually kind of wondering if it was intended as a joke.
ihsanuygur said:Epic Scene , Epic Song.... One of the greatest soundtracks