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It was Tumblr/sjw culture fault.
No, pretty sure Obsidian came to that inclusion all on their own; as have many other developers.
DivDiv and Divinity 2 had nothing like that; it was goofy and silly but not in this "modern normie internet talk" way. The goofiest it got there was the repeating "Maxos!" bit, which while silly was not a copy-paste of a twitter post.
Though Original Sin 2 had some of this as well, that I attribute more to the general state of "video game writers" than any one company. It's much more pervasive than just Obsidian/Larian.
No, pretty sure Obsidian came to that inclusion all on their own; as have many other developers.
DivDiv and Divinity 2 had nothing like that; it was goofy and silly but not in this "modern normie internet talk" way. The goofiest it got there was the repeating "Maxos!" bit, which while silly was not a copy-paste of a twitter post.
Though Original Sin 2 had some of this as well, that I attribute more to the general state of "video game writers" than any one company. It's much more pervasive than just Obsidian/Larian.
I didn't need to know that.
-snip-
Oh, and the word "fascist" is actually used. Not in-game though, I think, but in the introductory ""cinematics."" I think it's used as a shorthand for "Legal Evil" and the Devil's rule of the city or something.
What the fuck, man?
Did I missed something and Infinitron actually a woman?Lol.
Overall Reviews:
Mostly Negative (12 reviews)
If only writers had some way to emphasize text in a videogame.I literally cannot *stand* it when characters IN A GAME talk like this. Like, why can't writers just get that?
Ah, so that's the new "keyholing" effect they're talking about on the Beamdog forums, thanks for putting a face to the name. Looks awful. You can actually see it kicking in in some of your other screenshots, when it doesn't even serve any purpose, and I don't understand why it was needed when the NWN platform already has infrastructure for hiding tileset tiers.I don't know if this was added in the EE or it's something new for this module but I don't remember it from the original NWN. Your character has like a bubble around him that lets you see through walls.
Well, placeables in the Toolset have a "front" side to interact with, so the crate is likely facing the wrong way, you can bash it if you really want what's inside. As for the premature ending of the conversation, the designer probably just forgot to add the [End Dialog] node. Both of these are minor fumbles, really, not very flattering for the QA but hey.This happened a few times. See this crate? It seems clickable. And it is, but nothing happens. I almost clip inside so I assume it's some kind of bug. [...] The conversation abruptly ends without any [End Dialogue] and without even being able to read what he says and he sneak attacks me.
Now that's just lazy. There's already ways to do secret doors in NWN, there are literally a couple of placeables called "Secret Door." Throw one of those here, a bookcase there, put a trigger down and you're done. It's one thing to skip on a new tileset for a minor piece of DLC, another not to bother using what's already in the box.One of those papers mentions slavers involved in the smuggling of worldwine so I get into their warehouse through a SECRET backdoor that is actually just a normal door on plain view and unlocked.
rogueknight333, Swordflight Enhanced Edition when?If Beamdog wants to sell modules, they should just hire the guy that made Swordflight or any other expert modders out there.
And that's the first reason I was skeptical of the announcement. I know I'm gonna get buttoned hard for this, but I don't share the Codex's allergy to Beamdog, I like their Infinity Engine stuff (pathfinding debacle aside) and I even think NWN EE adds good value with TotM and letting Ossian finally make a buck off DoD. This thing, though... my only contact with the Planescape setting was Torment itself, but while Avellone did a magnificent job with it, its themes of insanity and perception-shaped reality are practically an invitation to modern "lol random" hipsterist writing. I gather that might not have been far off the mark...That quirky style you refer to is one of the worst things to infect gaming, and particularly RPGs. Reading text that sounds like a bad copy-paste from a Tumblr post or a reddit thread just absolutely kills any joy.
Deadfire had a lot of that too; complete with a "YOUR FACE" response to one of the gods. Just... shit.
I literally cannot *stand* it when characters IN A GAME talk like this. Like, why can't writers just get that?
It's a crutch for people who don't have their own voice in writing. The template already exists. All you have to do is plug the words in.I literally cannot *stand* it when characters IN A GAME talk like this. Like, why can't writers just get that?
Infinitron I always trying not to give you bad ratings for bad news, because it's not your fault if some retards create shit mods/games, you are just post news so people can laugh and shitting on them.
But I noticed that UAP 2.0 for Arcanum already out long ago and I haven't seen this in news. And now you post news about mod for NWN (and nwn wasn't even that good from start) that looks so shit and just awful in general. What the fuck, man?
Did terrorist organization sjw infiltrated Israel and held you as hostage, so you can post this shit?
Siege of Dragonspear's retarded Neverwinter Nights cousin.
Having replayed IWD 1 (and 2) shortly after playing Deadfire, the contrast is quite great.
IWD always had serviceable but relatively short and simple dialog. Coupled with pretty darn good voice acting, it did a lot to give a sense of mood and tone to an otherwise very simplistic story in both games.
I'll take that any day over the paragraphs of absolutely pointless descriptive text that Deadfire throws at you.
I guess many take verbosity and grammatical fluency for a mark of quality, but knowing when to cut short is something missing from the writing team of Deadfire. Add in confusing and tonally awkward voice acting...
rogueknight333, Swordflight Enhanced Edition when?If Beamdog wants to sell modules, they should just hire the guy that made Swordflight or any other expert modders out there.
A no-budget attempt at a cash-in.
Another bit of comedy: they have a Beamdog dev posting replies to the negative Steam reviews thanking them and asking them to file bug reports (I guess so they can fix them?). Dunno why it's even worth the bother.A no-budget attempt at a cash-in.
It is a bit odd though. Why would Beamdog agree to this? For the last five years they've actively been fighting against their reputation as bottom-feeding recyclers/re-sellers of work created by more talented people . Why would they now just change tack and give a potentially big tie-in (well, for D&D standards these days) to an unproven studio (that I can't imagine submitted a stellar proof-of-concept)? Maybe this is just the end-of-support cash-grab for NWN:EE, but it still feels... distinctly weird. Something very strange happened to allow this project to be officially greenlit.
Another bit of comedy: they have a Beamdog dev posting replies to the negative Steam reviews thanking them and asking them to file bug reports (I guess so they can fix them?). Dunno why it's even worth the bother.