Haven't played this but that's the vibe I got from this game: https://store.steampowered.com/app/617640/Forged_of_Blood/Any game similar to this one's premise (aka XCOM-like mechanics but in fantasy/steampunk settings) but already out there?
It does have a generic art style. This generic art style seems a requirement to be well-received nowadays--see D:OS, for example. It is as if every cRPG looked like DOTA overnight. Depressing.Upon closer inspection however, game is absolutely devoid of style.
How did you manage to get me excited for a day-night cycle? I don't care, I can't wait to play your next game!Each theme will have day-night cycle with few lightning modes for each day/night period - that will impact the visibility, the importance of scouting and the enemies you can encounter
You mean the former, right?Are the maps procedural or handcrafted? If the latter, you'll need to make a nice amount of them to avoid stagnancy
Every time I read "Event Horizon - developer", for a quick second I start rejoicing that Dreamforge got resurrected. Then I realize it's a different Event Horizon
The city looks properly city-ish at least, that's good.
You mean the former, right?Are the maps procedural or handcrafted? If the latter, you'll need to make a nice amount of them to avoid stagnancy
We are not happy with TB so far, feels too slugish and repetitive -- so we're experimenting now with Real Time with Bullet Time.
We try to make it very different than even done before - more tactical, with physics-based skills for nice combos and more flexibile approach to classes. We're not 100% sure yet - but it is far more dynamic and engaging than TB, but still it is not button smashing but more refined experience.
We'll post an update + some gameplay video soon.
Non-linear RPG with real time combat (with slow or pause) where tactics and party power are equally important.
Apparently this game will no longer be turn based. Or at least is in debate.
We are not happy with TB so far, feels too slugish and repetitive -- so we're experimenting now with Real Time with Bullet Time.
We try to make it very different than even done before - more tactical, with physics-based skills for nice combos and more flexibile approach to classes. We're not 100% sure yet - but it is far more dynamic and engaging than TB, but still it is not button smashing but more refined experience.
We'll post an update + some gameplay video soon.
This was posted back in May and as far as I'm aware they haven't posted a new gameplay video.
Dark Envoy 9 min Gameplay
Hello
We’ve been very silent, we know. But when you’re doing a big puzzle, until the shape of the illustration starts to appear, there is little to show.
We think we have that shape to show now. So if you wondered how Dark Envoy will play, what is the world we are creating and how (and if) it is related to Tower of Time, below you can find the 9 min showcase of gameplay.
Dark Envoy soundtrack is composed by Dawid Majewski (also Tower of Time composer). For us good music is essential for storytelling, so we hope you like the few samples we put in the clip.
On the release date -- we're changing it 2021, aiming for April/May.
It's later than we hoped for, unfortunately, but we can release the game only when fully satisfied with the quality, to ensure that Dark Envoy is a game worthy of your time and which you will remember playing.
We're working now on finalizing the first few hours of the game, so we can share a free beta/demo with you. Join our discord channel if you're interested to try the game, we will do the beta invites from our community there.
https://discord.gg/qW636PF
We will share updates more frequently now, we have so much to show you and we're pretty excited about that.
Cheers,
Event Horizon team