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From Software Dark Souls 3

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
In DS2 (and SotFS even more so, since they moved up the infusion ember) you get any weapon you want +10'd out like an hour and a half into the game, it's basically like a Drake Sword/BKW/fire weapon in DS1 that no one would ever fail to find on their first playthrough.
Wut, how do you find the required chunks that fast?

Unless you mean farming them in the bell covenant. Which is a part of that game I don't like, chunks are pretty rare, except bell-clangers which give them out like candy.
 

Raghar

Arcane
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Jul 16, 2009
Messages
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I killed Nameless King, after two nights of trying. Keyboard only. Now only last boss, and keyboard only Dark Souls is finished.

The wywern part was quite hard. Nameless King was quite easy.

When I found that fighting Ancient wywern is that plunging attack, I pitied him and fought him fair and square. I was out of estus and half health when my last hit killed him. I'd be nailed if I'd miss. But I didn't. Brutal fight and I was bit underleveled.
 
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Mozg

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Oct 20, 2015
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Jaedar I can't remember DS2 vanilla that well, but you probably get a chunk or two going through the bellbro tower even without joining from killing invaders and the two longer lord soul branches each will give you plenty by the end (brightstone in SotFS gives 6 chunks and a slab by itself) to do all the other lord soul branches with. And all the branches other than the sinner have something farmable that drops chunks too.
 

sullynathan

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I finally got summoned once as a blade of darkmoon & aldritch faithful after 100+ hours in this game.


toro mobs don't have infinite stamina. stop saying that. what mobs are teleporting and have instant attacks? The only ones I know with homing attacks are the sorcerers that shoot fire or the fat one with the gnawing miracle.

The bosses don't know you're on low health, it just seems like that if you try to heal with low health. Gwyn and Artorias did the exact same thing. If you've played the game for over 100+ hours, you should be able to tell every bosses moveset by now.

If you want to succeed in PVP, get a great hammer, ultra greatsword or greataxe and poise through attacks. Someone mentioned it earlier, but when two handed, these weapons can't be parried.

The Dark Knights have infinite stamina and almost instant attacks. Their stamina is not emulated and they simply take a break from attacks. If you are too stupid to realize this then you should not talk about it.

Dogs are teleporting and guess what ... most enemies teleport the second you don't watch them!!!



The bosses know when you are low on HP or stamina. In fact they become very aggressive exactly when you cross some threshold line. But that is not something a Dark Sword scrub who killed all bosses on 1st try could know.

You are so far gone that you will not admit something is wrong with the game even if Miyazaki releases a statement saying so. Indeed, your input is valuable ... to someone.

You're clearly butthurt about the game and your lack of skill. Souls 3 shouldn't be so annoying for someone who had put nearly 200 hours into the game, that's far more than I have.

I'll give you the dark Knight. They do attack very quickly, but if that's your whole point about enemies attacking instantly then it's really quick.

It's funny that you still complain about gankers and estus chuggers in pvp like some honor fag. Haven't you learned that you use red soap stone if you don't want to be ganked?

You're also complaining about a glitch like if the devs purposefully put it in there.

Bosses being aggressive has always been in these games. Go back to DS1 and fight artorias, gwyn or manus with low health. Let's see how many chances you'll get to chug an estus.

I already admitted that plenty was wrong with this game. I'm not some muhzaki fanboy.
 

toro

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other than the awfully designed cheapass black puss monsters, the crocodogs, chainaxe serpentmen and outrider knights, which give the DaS2 flame salamanders a run for their money, there's not much (if any) shit that's (at least significantly) cheaper than in previous games. homing attacks and infinite stamina mobs in particular are something that has been in the series ever since DeS (the latter is not as noticeable because every fucking mob in DeS and DaS1 has the same attack patters with a 1-hit attack or the usual 3-hit combo with exactly 0 variation). most certainly nothing (other than the 4 previously mentioned) out of the ordinary that would qualify as "artificial difficulty" (do you even know the meaning of the phrase?)

I know I'm wasting my time but you are another deluded guy who knows the absolute truth. The thing you and retards with sullynathan have is common is complete lack of common sense.

Artificial difficulty examples in DaS3:
- Walls don't exist for many enemies attacks.
- Some enemies have poise enabled. You don't. Almost everything can stunlock you with each hit.
- Some enemies have infinite stamina/FP. Can you stop being retarded and at least admit this?
- Some enemies have almost instant attacks with short wind up movements. Black knights. Archers and so on.
- Some enemies have insanely accurate homing missile attacks. Too many to mention.
- Some enemies have insanely long reach attacks. Those black knights.
- Some enemies have attacks designed to one-shot you like the perfect grabs from Ghru jumpers.
- Some enemies move with ridiculous speed - see the spastic dances of the croco wolves. Also the teleporting Grave Warden Skeletons.
- Some boss enemies implement anti-pattern methods to impede combo memorization from the player. Just as an example: in one figth the Dance will spin 7 times and none in the next one. Then sometimes bosses perform crazy combos just because. Your fight might be several times harder to win that the fight of another user.
- Some boss enemies have confidential information and extra resources. They will become aggressive when you are low on hp/stamina and they will try to punish every heal/roll. Somehow they always have that stamina when they need just one hit to kill you.

All of the elements above were implemented in order to bring down the player regardless of his skills. This is like bending the game rules a little bit in order to make the game get reviews praising it for its "difficulty".

I know this crap was present in the previous games but they went overboard with it in DaS3. And exactly because of these mechanics the combat is reduced to one thing: hit first with enough damage to stagger the enemy. Spam R1 and repeat.

Now you mention 4 retarded enemies like they are the only offenders in the game while you completely ignore the other bullshit mechanics that are implemented. If you are so stupid then just shut the fuck up.

TNK is one of the best designed bosses in the series, period. he has 2 phases that actually make sense, the 1st of which is an okay "souls dragon fight" while the 2nd is in the top 3 single humanoid fights in the series, high damage but attacks with long enough windups that they always leave you time to think about dodging (and yet the damage is high enough that fuckups will cost you dearly without one-shotting you), the varied moveset (although i would've liked it more if his combos were a bit less predicable) with pretty much 0 bullshit moves, not to mention about the buildup with the whole bell ringing thing and all his statues in the area, the visual presentation, the unique arena, the intro, the phase 2 cutscene, the lore that greatly enhance a very well designed boss (mechanically). i think i'd still give a slight edge to Champion Gundyr on mechanics alone, but overall TNK is imo by far the best boss in the game (as a complete package)

For you. For me TNK is the final push-over before an anti-climactic ending. The lore is simply non-existent and the fight is boring.

Souls combat is supposed to be "complex"?! in what universe? it's fun because it's simple and well designed with a great "feel", but "complex"? lol

I chose the wrong word. I meant to say "slow paced tactical combat" as in DaS1/DaS2 instead of "R1 spamming" like in DaS3. Now, you got me. I will never recover from this.

then the most idiotic (by far) thing in your post: you do invasions and then cry that you encounter players with summons and players who heal?! are you fucking retarded? serious question, bro! if you want no-heal duels then use the areas which are used for no-heal duels. stop with this bullshit "omg he healed! omg he had summons" faggotry. it's retarded at best

Imbecile. You are missing the point. I was not complaining about losing in pvp, I was pointing out the fact that the entire invasion mechanism is rendered useless by the changes they implemented. There is no point in it. It's a travesty on the same level as the poise feature.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Messages
16,046
So basically, to summarize, everything is the same as DaS1, but you're butthurt because you're shit at the game? How the fuck are enemies being less predictable a flaw? That makes the fights more interesting instead of some rote pattern to slog through. You need to be agressive and risk getting hit to win a fight instead of just turtling until they do an attack you know is 100% safe to counter.

Also, it seems obvious to me that people bitching about 'teleporting' enemies are simply far too used to games where enemy AI gets toned down to basically ignore you while off camera. Stop being a bitch and at least watch the enemies you're fleeing from. Better yet, actually fight them instead of expecting to just casually run past everything without thinking. All the instances of 'teleporting' I've seen people show are simply enemies using their normal moveset off camera to close distance. That isn't teleporting. Are you some sort of retarded baby that thinks shit disappears when you cover your eyes?
 

Dyskolos

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Some boss enemies implement anti-pattern methods to impede combo memorization from the player. Just as an example: in one figth the Dance will spin 7 times and none in the next one. Then sometimes bosses perform crazy combos just because. Your fight might be several times harder to win that the fight of another user

Outrageous! Just outrageous. It's almost like they were trying to create bosses who act with the same inconsistency and unpredictability of people you'd face in PVP, a sort of 'artificial intelligence', if you will.

Some boss enemies have confidential information and extra resources. They will become aggressive when you are low on hp/stamina and they will try to punish every heal/roll. Somehow they always have that stamina when they need just one hit to kill you.

And this. It's almost like they were playing with a giant fucking health bar with your name on it slapped across the bottom of their field of vision.


A lot of your points are fair but you're overselling the pervasiveness and uniqueness of most of these issues.
 

ghostdog

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Also according to prophet highway, you must finish the game at least 7 times before you can say it's shit. So you measly 4 times aren't cutting it.
 

praetor

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I know I'm wasting my time but you are another deluded guy who knows the absolute truth. The thing you and retards with sullynathan have is common is complete lack of common sense.

it's ironic you calling anybody a retard when you're more stupid than... well, anybody itt

Artificial difficulty examples in DaS3:
- Walls don't exist for many enemies attacks.

you mean exactly like in all previous Souls games?

- Some enemies have poise enabled. You don't. Almost everything can stunlock you with each hit.

and you can stunlock almost everything as well. it's one of the main reasons why PvE is so fucking boring

- Some enemies have infinite stamina/FP. Can you stop being retarded and at least admit this?

you mean exactly like in all previous Souls games?

- Some enemies have almost instant attacks with short wind up movements. Black knights. Archers and so on.

huh? does your brain have some sort of lag or something? are visual stimuli processed by your one lonely neuron with the speed of a dead goat?


- Some enemies have insanely accurate homing missile attacks. Too many to mention.
- Some enemies have insanely long reach attacks. Those black knights.

you mean exactly like in all previous Souls games?

- Some enemies have attacks designed to one-shot you like the perfect grabs from Ghru jumpers.

did you play all the time with 5 vigour?

- Some enemies move with ridiculous speed - see the spastic dances of the croco wolves. Also the teleporting Grave Warden Skeletons.

crocowolves i admitted are bullshit, but it seems "redding is t3h h4rd" for you. teleporting grave wardens? do you have any sort of evidence of that, or will you post more videos of enemies absolutely not teleporting by any reasonable definition of the word to support your non-argument?

- Some boss enemies implement anti-pattern methods to impede combo memorization from the player. Just as an example: in one figth the Dance will spin 7 times and none in the next one. Then sometimes bosses perform crazy combos just because. Your fight might be several times harder to win that the fight of another user.

while i already said previously itt that some bosses (and mooks) have some really ott shitty, spastic combos, saying that enemies (and bosses in particular) are less predictable is a "bad thing" and "artificial difficulty" are an excellent proof that you're an incredible moron who definitely doesn't have more than one functioning neuron (and i'm starting to doubt the existence of that one)

- Some boss enemies have confidential information and extra resources. They will become aggressive when you are low on hp/stamina and they will try to punish every heal/roll. Somehow they always have that stamina when they need just one hit to kill you.

that's not "artificial difficulty". like, at all. it just means that you're playing like a spastic retarded child

Now you mention 4 retarded enemies like they are the only offenders in the game while you completely ignore the other bullshit mechanics that are implemented. If you are so stupid then just shut the fuck up.

it seems you don't even understand why i mentioned those 4 enemies in particular and not any other (than one DaS2 special offender). i don't think i will cheer for you at the next special olympics. you're too retarded even for the 'dex

For you. For me TNK is the final push-over before an anti-climactic ending. The lore is simply non-existent and the fight is boring.

are you seriously so illiterate? he has definitely an above-average amount of lore.

I chose the wrong word. I meant to say "slow paced tactical combat" as in DaS1/DaS2 instead of "R1 spamming" like in DaS3. Now, you got me. I will never recover from this.

yes, i got you. you're stupid and don't know the meaning of the words that you use. stop embarrassing yourself

Imbecile. You are missing the point. I was not complaining about losing in pvp, I was pointing out the fact that the entire invasion mechanism is rendered useless by the changes they implemented. There is no point in it. It's a travesty on the same level as the poise feature.

waaah waaah, people heal when you invade, boohooo.. go cry some more like the pathetic little illiterate invertebrate child that you are
 

sullynathan

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Dec 22, 2015
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After more pvp, I find that twin princes greatsword is one of the hardest swords to counter. The weapon art consumes too little fp and the attacks are too quick.

I'm not reading all that incoherent babble toro . You've been playing muhzaki and souls games longer than me and you're still complaining about stupid shit.
 
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Surf Solar

cannot into womynz
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Messages
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not gonna delve into this discussion but I find it hilarius that a dark swrd-reads wiki before each area talks about"skill" :lol:
 

toro

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Apr 14, 2009
Messages
15,003
I know I'm wasting my time but you are another deluded guy who knows the absolute truth. The thing you and retards with sullynathan have is common is complete lack of common sense.

it's ironic you calling anybody a retard when you're more stupid than... well, anybody itt

Artificial difficulty examples in DaS3:
- Walls don't exist for many enemies attacks.

you mean exactly like in all previous Souls games?

- Some enemies have poise enabled. You don't. Almost everything can stunlock you with each hit.

and you can stunlock almost everything as well. it's one of the main reasons why PvE is so fucking boring

- Some enemies have infinite stamina/FP. Can you stop being retarded and at least admit this?

you mean exactly like in all previous Souls games?

- Some enemies have almost instant attacks with short wind up movements. Black knights. Archers and so on.

huh? does your brain have some sort of lag or something? are visual stimuli processed by your one lonely neuron with the speed of a dead goat?


- Some enemies have insanely accurate homing missile attacks. Too many to mention.
- Some enemies have insanely long reach attacks. Those black knights.

you mean exactly like in all previous Souls games?

- Some enemies have attacks designed to one-shot you like the perfect grabs from Ghru jumpers.

did you play all the time with 5 vigour?

- Some enemies move with ridiculous speed - see the spastic dances of the croco wolves. Also the teleporting Grave Warden Skeletons.

crocowolves i admitted are bullshit, but it seems "redding is t3h h4rd" for you. teleporting grave wardens? do you have any sort of evidence of that, or will you post more videos of enemies absolutely not teleporting by any reasonable definition of the word to support your non-argument?

- Some boss enemies implement anti-pattern methods to impede combo memorization from the player. Just as an example: in one figth the Dance will spin 7 times and none in the next one. Then sometimes bosses perform crazy combos just because. Your fight might be several times harder to win that the fight of another user.

while i already said previously itt that some bosses (and mooks) have some really ott shitty, spastic combos, saying that enemies (and bosses in particular) are less predictable is a "bad thing" and "artificial difficulty" are an excellent proof that you're an incredible moron who definitely doesn't have more than one functioning neuron (and i'm starting to doubt the existence of that one)

- Some boss enemies have confidential information and extra resources. They will become aggressive when you are low on hp/stamina and they will try to punish every heal/roll. Somehow they always have that stamina when they need just one hit to kill you.

that's not "artificial difficulty". like, at all. it just means that you're playing like a spastic retarded child

Now you mention 4 retarded enemies like they are the only offenders in the game while you completely ignore the other bullshit mechanics that are implemented. If you are so stupid then just shut the fuck up.

it seems you don't even understand why i mentioned those 4 enemies in particular and not any other (than one DaS2 special offender). i don't think i will cheer for you at the next special olympics. you're too retarded even for the 'dex

For you. For me TNK is the final push-over before an anti-climactic ending. The lore is simply non-existent and the fight is boring.

are you seriously so illiterate? he has definitely an above-average amount of lore.

I chose the wrong word. I meant to say "slow paced tactical combat" as in DaS1/DaS2 instead of "R1 spamming" like in DaS3. Now, you got me. I will never recover from this.

yes, i got you. you're stupid and don't know the meaning of the words that you use. stop embarrassing yourself

Imbecile. You are missing the point. I was not complaining about losing in pvp, I was pointing out the fact that the entire invasion mechanism is rendered useless by the changes they implemented. There is no point in it. It's a travesty on the same level as the poise feature.

waaah waaah, people heal when you invade, boohooo.. go cry some more like the pathetic little illiterate invertebrate child that you are

You started by calling me a retard but you don't like it when I call you back !? Are you a kid?

Your entire argument is reduced to this: DaS1 and DaS2 did it also. I already stated several times that I know that and it doesn't matter. DaS3 is the first one where they went overboard with artificial difficulty bullshit so much that it can impact the overall experience. Ignoring me, there are tons of complains on steam and reddit about this from old players. I guess everybody is wrong.

TNK lore is bullshit as many other things related to DaS lore. Their storytelling mechanics are good but they ultimately fail to say anything worthwhile. Why should I care about TNK? He is a secret boss with zilch impact on the overall story. Should I get wet by reading some ambiguous descriptions on his armor and ring? Don't answer. Enjoy your fantasy.

Did I touch a nerve or something? Your post is simply bullshit. I'm pretty sure that you don't have a point even if you quote every word I write.
 

Elwro

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Krakow, Poland
Divinity: Original Sin Wasteland 2
From that video I'd say it's 'falling down the stairs', not 'teleporting'. It's as if when you're not watching the game calculates the movement of everything horizontally (for optimization reasons? no idea), and when you turn around it's like 'oh shit, this guy is supposed to be down because gravity and stuff'.
 

toro

Arcane
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Joined
Apr 14, 2009
Messages
15,003
From that video I'd say it's 'falling down the stairs', not 'teleporting'. It's as if when you're not watching the game calculates the movement of everything horizontally (for optimization reasons? no idea), and when you turn around it's like 'oh shit, this guy is supposed to be down because gravity and stuff'.

Yeah, that's pretty much it. However the dogs are straightforward teleporting and that's why I'm not sure the others are not.
 

Cowboy Moment

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Feb 8, 2011
Messages
4,407
Dogs in DS3 definitely do teleport, really obvious when you try to run past them. I've heard this was also true in previous games but never bothered to confirm.
 

Eyestabber

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So...I'm gonna be honest with you guys: I CAN'T bring myself to hate Dark Souls 3. I recently killed my first Lord of Cinder: The Abyss Watchers.

Here is what my guy looks like:

bdBorqw.png

Seems like a regular knight, but here is the twist: the helmet and the sword are actually from the Lothric Knight Set!

gcLFElx.png

I Couldn't find more pieces of large titanite, so my LKS is only +4 thus far. Also, I haven't bothered to research what are the best rings, so I'm just equipping whatever.

adKcRQL.png

These are my stats. I can either go 13/40 STR/DEX and infuse my LKS with a Sharp Stone OR 40/40 and a Refined Stone.

So, any suggestions? Bear in mind that I've been doing a blind playtrough thus far, so my build is obviously not optimal.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,003
So...I'm gonna be honest with you guys: I CAN'T bring myself to hate Dark Souls 3. I recently killed my first Lord of Cinder: The Abyss Watchers.

Here is what my guy looks like:

bdBorqw.png

Seems like a regular knight, but here is the twist: the helmet and the sword are actually from the Lothric Knight Set!

gcLFElx.png

I Couldn't find more pieces of large titanite, so my LKS is only +4 thus far. Also, I haven't bothered to research what are the best rings, so I'm just equipping whatever.

adKcRQL.png

These are my stats. I can either go 13/40 STR/DEX and infuse my LKS with a Sharp Stone OR 40/40 and a Refined Stone.

So, any suggestions? Bear in mind that I've been doing a blind playtrough thus far, so my build is obviously not optimal.

If you are doing a blind run then don't ask :)
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Eyestabber I don't think anyone here actually hates DS3 (maybe with the exception of toro who seems to be in dire need of medication), even people who found it disappointing, like me and praetor, still found it fun enough to finish twice.
 

Kutulu

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ger
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex
For me its the second worst Souls Game after Bloodborne that doesnt mean shit though, i played it 160hrs, finished it 6 times and will buy the DLC.

Its a really good series.
 

Eyestabber

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OK, allow me to be more specific: my playtrough is blind in terms of "where to go" and "how to kill this guy". I'm NEVER blind to the metagame. I think I have a right to know how the game works. For example, I'm fully aware that Poise was intentionally broken in DaS3.

Eyestabber I don't think anyone here actually hates DS3 (maybe with the exception of toro who seems to be in dire need of medication), even people who found it disappointing, like me and praetor, still found it fun enough to finish twice.

Indeed. In terms of level design, this game is very, very good, IMHO.
 

sullynathan

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Dec 22, 2015
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Not Europe
Eyestabber I don't think there's any best
Rings in this game. Nothing I've used so faright completely changes the games playstyle.

Basically, make any weapon refined if it has a C or D rating on both str and Dex. Keep the sharp for only Dex weapons.
 

praetor

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Vhoorl
Eyestabber in the next area you'll find plenty of large tittie shards so don't fret over it. as for going dex or quality/refined, the latter is just better in damage output (although you'll need to wait more to get it :)), so go with that, but for now go for 40 dex (or rather, go for 37 for now as you'll soon find a cool ring that boosts your dex by 3. and then decide if you want it or not and level dex all the way to 40. there's not many good rings anyway so...) since you're almost there anyway and infuse with sharp, then when you get to 40 str (or even sooner) you can just reinfuse it with refined. just my 0,02$ :)
 

Eyestabber

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PC RPG Website of the Year, 2015
Yeah, since I reached 40 dex (with Carthus ring) I'm using a Sharp LKS. From here I'm not sure if I'm going for extra HP/Stamina and sticking to Sharp (40 DEX) OR If 40/40 is better (tho with less stamina and HP)
 

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