nomask7
Arcane
- Joined
- Apr 30, 2008
- Messages
- 7,620
It is part of PvP part of From wanting people get out of sword and board mentality.
With bloodborne they already removed shields completely.
They couldn't do it with DS3 due to DS being more medevil warfare oriented but DS3 features the least amount of shields with 100% damage reduction from all DS games and shields that do exist usually have lower stability than before.
But if you would look from shield side only that would be only half of the answer.
Most of monsters in DS3 now are waaaay more aggressive than before and most of them punishes dudes with shields. Both DS1 and DS2 featured not really a lot of enemies that could go through your shield just with physical attacks.
Meanwhile in DS3 when you start game Winged Knight, Lothric Knights, those dudes with machetes, clericks all have enough strong chain attacks that will quickly destroy your stamina. Bosses also are grab happy unlike before and many of them mix physical with different elements.
So playing like in DS1 and DS2 sword and board style is much harder than before.
Finally due to changes to combat system (weapon arts made specifically to destroy shields) and poise being attacker is even more effective than hiding behind shield.
I didn't have much trouble with a shield tank (combined with appropriate footwork of course), outside a couple of late game bosses. Even the phase 1 grab attack by the Dancer, I just avoided by never staying close to her for long. You don't need to roll to avoid it.
I already used a lot of footwork in DS2, so I don't know, I just haven't noticed any great leap in difficulty for a shield tank between DS2 and DS3. Maybe if you just stand still and keep your shield up, but who plays like that?