You fucked that room up Charlie!First boss fight of the Ringed City is the Citizen Kane of game design.
Thanks! I'll get back to you the next time I'll have time for gaming, that is, around the 8th of AugustThanks. I've also been summoned this way. Thing is, I killed Friede, so I don't know whether I'm not seeing the signs because of that, or because of current local coop inactivity.
What platform? If PS4 I could give a hand.
Also, they just ruined that "you get better rings yo" "how much exactly" "around an extra 1%" "neat" thing by just slapping all the most important rings an unique "+3" modifier and throwing then around The Ringed City in foolproof spots.The change of pace bosses are for the most part all right. It just gets annoyingly terrible when you get things like Bed of Chaos or Yhorm. Yhorm kind of falls into the same place as Ancient Wyvern where you either do it the 'right' way or no way at all. Although I didn't mind the Wyvern being a puzzle boss the way it is because it's very much so an optional boss but Yhorm was one of the more prominent bosses in the game so that was definitely disappointing.
I've been messing around with NG+ and aside from different soul items (which don't even have new or interesting descriptions), there is virtually no difference between NG and NG+. That's a bit of a disappointment. DS2 didn't change all that much but they did add enough things so that NG+ at least felt satisfying to play again. Just having something on par with the Freja encounter near the military camp or the Twin Pursuer fight in Drangleic Castle would have been more than enough to justify an NG+ playthrough.
Only really disagree with the 0 gimmick bosses one.
If anything, the game needs more gimmicky bosses not less. But I agree however with his idea that it completely fucking sucks the way the game behaves in some cases. Don't want to plunge attack the Wyvern and OHK it? Have fun hacking at it until the heat death of the universe asshole.
Ehh, I don't think you have as much as an impact. As he said, you're dropped in a huge gothic castle overlook in the first area. And you go to another huge gothic cathedral. You're now in another huge gothic castle overlook, it's just been snowing this time. And you haven't seen the sky in like two or three hours.1st fix is also retardo material. Ds3 has an anor londo reveal, and it'sanor londo againthe irithyll reveal.
Yeah, Gotthard's (blinking?) corpse with the key won't spawn until you are in the spot of being teleported to Emma. Still, you actually have to do everything. No skips. And the varying paths are atmost forkroads where you have to do the both ways forcably with no wrong choices; Cathedral/Farron and Yhorm/Aldrich, and speeding up to Upper Lothric if you somehow could do it at the start. The only things that are "non-linear" in this game is really just the optional content. The rest's quite the straight line.Well I guess you can do them in almost any order you want. You can kill Emma right so that lets you go straight to Lothric. And Yhorm/Aldritch can be done in either order. So the only one you are limited to is fighting the Abyss Watchers before Yhorm/Aldritch.
I still think Emma teleporting you out of the boss room (even if she is dead) is very un-souls like.
Edit: Disregard the top part. Apparently you need a key to access the Grand Archives so Lothric has to be done last. So the only deviation possible is Yhorm/Aldritch.
It's not as much about MUH FEELS as for the stark contrast with the rest of the game to that point. You've been in the literal mud until now.Anor Londo is waaaaaaaaaaaaay overrated. Sure the vista is nice, but you get there and are presented with the lamest enemies of the title. Like 3 encounters with the same giant slow dudes. Plus you don't get to explore the city. It's just rafters.
For real, though. "Colored with the memories of your journey" would have really fitted."...a cold, dark and very gentle place" - paints a fucking home for cosmic abominations ripped straight out of Lovecraft's nightmares.
Yep, this is totally canon now.