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From Software Dark Souls 3

Night Goat

The Immovable Autism
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Bloodborne has great world design and I'd much rather see more of that than generic medieval shit.
 

Ivan

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I just want a new Island-esque area like the Shrine of Storms.

Oh and the obligatory Latriaesque dungeon, cellar

At this point i'm tired of the Souls' forests/woods.
 

toro

Arcane
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Apr 14, 2009
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14,805
I just want a new Island-esque area like the Shrine of Storms.

Oh and the obligatory Latriaesque dungeon, cellar

At this point i'm tired of the Souls' forests/woods.

At this point I'm also tired of your stupid trolling.

DaS3 takes most elements from Bloodborne and apparently a lot from DaS2. At least this shit is obvious if you had watched the fucking clips.

But you didn't. You are just trolling like a retard. Repeating the same shit like a broken record.
 

Ivan

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lol wut? You are basing this from the trailer, yes?

There's a Latriaesque dungeon, which doulbe cool. I loved the mindflayers, BB's endgame enemies were similar but those didn't have the cool projectile that stuns.
Nothing in DaS 1 or 2 has really tried to iterate on Shrine of Storms. What I loved about that map is that it had you going in and out from the cavern to the cliffside.

damn i want to replay Demons' Souls.
 

Makabb

Arcane
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you're hinging this on the structures' ends? Ok. It certainly looks more like a besieged castle/kingdom than BB's RE4-villages.

I guess that's prob the reason why i didn't care for Cainhurst. I much prefer exploring the exteriors of these settings than their interiors.


As you can see on the picture it has more to do with BB than previous souls
 

Raghar

Arcane
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Considering we are unlikely to get Bloodbourne to PC, it's a nice things we would get the best from Bloodbourne as part of Dark Souls 3.
 

Hobo Elf

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Considering we are unlikely to get Bloodbourne to PC, it's a nice things we would get the best from Bloodbourne as part of Dark Souls 3.

Considering that the gameplay in Bloodborne is far better than the gameplay within the Dark Souls games it's good that Dark Souls 3 is leaning a bit toward that direction of BB. However, judging by the trailer videos, not leaning enough. It's going to be difficult to settle for that slower paced combat again.
 

Raghar

Arcane
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There is no settling PC master race never seen bloodbourne, thus they doesn't need to settle to a slow paced combat.
As long as they will not repeat bad ideas from DS2, it would be improvement upon DS2.
 
Joined
Jan 27, 2011
Messages
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I've put my fair share of time into Bloodborne. I even beat the game and most CDs without leveling but there's no fucking way the game is better than any Souls game. Maybe better than DeS. Y'all niggers have gone mad. The game was obviously designed to wow with its looks and it worked.
 

Hobo Elf

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I don't think I've seen a single person who actually played Bloodborne and said that they want to go back to the slow paced Souls combat that's all about turtling and circle strafing behind the enemy. Sorry, no. Can't go back to that shit. I want my fast paced gameplay with a heavy Risk / Reward system, parries, break points and superior non-gay backstab system.
 

Elwro

Arcane
Joined
Dec 29, 2002
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11,751
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Krakow, Poland
Divinity: Original Sin Wasteland 2
I just went back to Dark Souls and I'm having fun playing through it again (just after finishing Bloodborne). These are just really different systems. Although the bit about risk and reward is true: I'm trying to complete the game while parrying as much as possible ;)
 

Caconym

Augur
Joined
Apr 18, 2015
Messages
189
It's slower paced no matter how you play it. Stop pretending otherwise.
Slower paced ≠ "all about turtling and circle strafing behind the enemy". Shit, I have 300+ hours in DaSII alone and basically haven't touched a shield since my very first playthrough, dual wielding w/ power stance is more fun for me and by no means a sub-par tactic. And parrying is pretty easy in DaS1 so no need to turtle up.

Not to mention, slower paced ≠ objectively worse, but whatever.
 

Hobo Elf

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Slower paced ≠ "all about turtling and circle strafing behind the enemy".

Yes it does. Nearly all enemies in the Souls games are slow and have long wind up animations before they attack. Bloodborne has a grand total of 1 enemy, the kidnapper, with such a slow windup animation for his punches, and even then they have some sudden quick moves that they may pull off in an instant and hit you hard if you are slow to react. Enemies in Bloodborne have reactionary attacks like shoving to interrupt you, etc.. killing an enemy is less formulaic in Bloodborne because they are faster, fiercer and have more tools to deal with the Hunter. In Dark Souls to perform a backstab one only needs to circle strafe behind the enemy and then backstab him, but to perform a visceral attack on the enemy you have to know their attack patterns and get the timing right to charge an attack right in the sweet spot behind their backs to make them stagger and fall down.

Not to mention, slower paced ≠ objectively worse, but whatever.

Objectively it is in an action game.
 

Hobo Elf

Arcane
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I don't know what you are trying to prove here. Does DMC have a deeper and better combat system? You'd have to be retarded to not say yes. So?
 

Jack Dandy

Arcane
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Feb 10, 2013
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Divinity: Original Sin 2
Wait, why didn't I know about the Power Stance until now? This shit's amazing. Is there something else like it?
 

Ivan

Arcane
Joined
Jun 22, 2013
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BB made going back to DaS pretty challenging.

I could hear myself saying to my pc *COME ON! GET THE FUCK UP ALREADY*

Glad to see DaS3 is sped up, looks like a less loose DeS
 
Joined
Jan 27, 2011
Messages
1,127
BB is too close to a simple action game. I don't give a shit if it's 69 times faster than DeS/DaS/DaS2. It's much more shallow in its gameplay compared to any of those.
 

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