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From Software Dark Souls 3

DJOGamer PT

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Apr 8, 2015
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Lusitânia
I have started playing this friday, and I am still in the High Wall of Lothric level (I like to take my time exploring and enjoying a game). And so far, aside from really been enjoyig the game, it's level design is quite good (it's complex, every area and room are well detailed, with good enemy placement and are worthwhile to explore).

So my question is, if this quality for the level design stays contant for the rest of game areas or does it increase or decreases?
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,098
This can happen at any bonfire.

"Steam refund requested."

It looked good, too bad it's not even remotely playable right now.
I think you can set lighting to low in main menu before you load the character. (And it tends to happen when you are moving away from bonefire. Or at least in Firelink shrine it will not crash immediately and you can set stuff correctly even after loading the character.)
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
I like that when i beat that boss in catacombs on my 5 try i got smashed like 15 times on bridge just by normal monster :D

I have started playing this friday, and I am still in the High Wall of Lothric level (I like to take my time exploring and enjoying a game). And so far, aside from really been enjoyig the game, it's level design is quite good (it's complex, every area and room are well detailed, with good enemy placement and are worthwhile to explore).

So my question is, if this quality for the level design stays contant for the rest of game areas or does it increase or decreases?

It improves (still didn;t finish game btw). Main problem aka linearity of levels goes a away when you reach Sacrificial Grounds. Imo High wall and undead village are the most linear places of them all.

Still we should divide what it means linear in this case. Each level does have multiple paths to goal, shortcuts, optional areas and so on which means as levels they are not linear but early on you will have to beat one boss after another which in this case is linear. Only after you reach Sgrounds you will be able to go different directions fight different bosses etc.
 

DramaticPopcorn

Guest
Jesus christ, just how poorly optimized is this game?!
It's Lords of the Fallen on release day all over again
 

DJOGamer PT

Arcane
Joined
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Messages
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Lusitânia
Jesus christ, just how poorly optimized is this game?!
It's Lords of the Fallen on release day all over again

I don't think it's that bad (may be totally wrong).

I say this because I can run it in my laptop toaster with every thing on Low and 1280x720 with 25-39 fps. And in Witcher 3 on Low settings and 1024x720 it won't run even on 25 fps.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
Jesus christ, just how poorly optimized is this game?!
It's Lords of the Fallen on release day all over again

poorly optimized is when game doesn't look good and you have shit performance.
Here game looks superb and frankly does with geometry more than any game i remember in last 4-5 years.

Also performance scales well with resolution. Meaning in lower res game runs a lot faster while in higher res a lot slower thus it means that actually game is optimized.
 

Villagkouras

Arcane
Joined
Jul 3, 2014
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Greece
So my question is, if this quality for the level design stays contant for the rest of game areas or does it increase or decreases?

I think I am towards the ending and there is only one area which is worse than there, everything else is like the first or better.
 

Villagkouras

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Also, what kind of toasters do you people who complain have? Do you even keep your pc in good shape? I'm over 30fps with everything on max with an amd 3670k @ 2.9ghz and a Radeon 260x and I get 50fps when I set some things on medium. Running at 1080p. The game is well optimized.
 

praetor

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Joined
Apr 27, 2009
Messages
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Location
Vhoorl
Still we should divide what it means linear in this case. Each level does have multiple paths to goal, shortcuts, optional areas and so on which means as levels they are not linear but early on you will have to beat one boss after another which in this case is linear. Only after you reach Sgrounds you will be able to go different directions fight different bosses etc.

no you don't. you only have the choice of boss A1 or boss A2, but both need to be beaten to proceed. the game is linear as fuck, by far the most linear Souls game to date.

it's a pity, 'cause the actual level design is absolutely excellent, i have yet to find a bad level... but it's all diminished (and by a lot) by the weakest combat and said extreme linearity. and the overt fanservice

bosses so far have been really "meh" at best. the Abyss Watchers could've been awesome but it's just retarded. if only he didn't stagger so easily and wasn't so trivially backstabbed... i've honestly had more trouble with the 2 dickwraiths i've farmed for their set than the boss. can't wait to get to the endgame so that i can encounter these awesome bosses, because so far i've been thoroughly underwhelmed
 

Cowboy Moment

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Messages
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Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Still we should divide what it means linear in this case. Each level does have multiple paths to goal, shortcuts, optional areas and so on which means as levels they are not linear but early on you will have to beat one boss after another which in this case is linear. Only after you reach Sgrounds you will be able to go different directions fight different bosses etc.
can't wait to get to the endgame so that i can encounter these awesome bosses, because so far i've been thoroughly underwhelmed

Don't hold your breath, if you're quite good at the Soulsborne games there won't be anything overly challenging. I played DS1 and 2 to prepare myself for this one and the hardest boss (for me) only killed me six times. Anyway, as far as I can tell the end game bosses should be quite difficult for new/average players.
 

DramaticPopcorn

Guest
Jesus christ, just how poorly optimized is this game?!
It's Lords of the Fallen on release day all over again

I was getting consistent crashes at this point but it stopped now.

I have a decent enough rig for this game to run 60fps most of the time but the fucking thing has micro-freezes almost every time I bring up a menu and any of the messages pop up (bloodloss, death screen, etc).
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
839
Pathfinder: Wrath
The feels when I beat the Champion on first try :lol:

What build and technique did you use?

Got him on first try as well. Lothric Knight set, Fire longsword +6 and Stone Parma +6. 23 Vigor, 30 Endurance, 20 Vit. Just blocked his attack and poked when I was behind him.

Damn, I just realized this was a different boss. Somehow I thought you were talking about Pontiff, sorry for wrong Info.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
I played DS1 and 2 to prepare myself for this one and the hardest boss (for me) only killed me six times. Anyway, as far as I can tell the end game bosses should be quite difficult for new/average players.

Bosses for now (before cathedral boss) are definitively notch above first ones in any DS game. Especially abys walkers was a pain playing solo.

What different though is that "normal" monsters are just waaaaaaaay above in therms of def. than anything in DS or DS2.
edit: some of them like that frosty dude are harder than bosses themselves.

no you don't. you only have the choice of boss A1 or boss A2, but both need to be beaten to proceed. the game is linear as fuck, by far the most linear Souls game to date.
idk really. playing SG and i have essentially shitload of places to cover. saw boreal but can't get there for now. In cathedral of deep currently
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Especially abys walkers was a pain playing solo.

Abyss Watchers is a fantastic boss in terms of atmosphere, lore and moveset. However, he's so easy to stagger - I would get in 4 or 5 hits that would take him a quarter of his life each time and that made quick work of him..[/QUOTE]
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,108
Location
Everywhere
Also, what kind of toasters do you people who complain have? Do you even keep your pc in good shape? I'm over 30fps with everything on max with an amd 3670k @ 2.9ghz and a Radeon 260x and I get 50fps when I set some things on medium. Running at 1080p. The game is well optimized.

If I recall correctly they aren't using toasters, but potatos.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,870
praetor doesn't know wtf he's talking about. Plenty of optional bosses you can skip past, and the mandatory ones are very flexible in the order you're allowed to fight them in. Game branches out a lot after the first boss.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Still we should divide what it means linear in this case. Each level does have multiple paths to goal, shortcuts, optional areas and so on which means as levels they are not linear but early on you will have to beat one boss after another which in this case is linear. Only after you reach Sgrounds you will be able to go different directions fight different bosses etc.
can't wait to get to the endgame so that i can encounter these awesome bosses, because so far i've been thoroughly underwhelmed

Don't hold your breath, if you're quite good at the Soulsborne games there won't be anything overly challenging. I played DS1 and 2 to prepare myself for this one and the hardest boss (for me) only killed me six times. Anyway, as far as I can tell the end game bosses should be quite difficult for new/average players.

I honestly don't know why are you playing these games. By default you knew what build to make, you knew all the bosses patterns and you could execute every hit and roll with surgical precision. I mean where is the challenge when you are so good!?
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
idk really. playing SG and i have essentially shitload of places to cover. saw boreal but can't get there for now. In cathedral of deep currently

no you don't. once you're in the Road of Sacrifices you can fight 2 bosses with according areas (actually 3 bosses, since one is in the way. but only 2 areas), both of which are mandatory

praetor doesn't know wtf he's talking about. Plenty of optional bosses you can skip past, and the mandatory ones are very flexible in the order you're allowed to fight them in. Game branches out a lot after the first boss.

can i get a load of your bullshit? seems to alter reality in quite a few nice ways

first boss is Gundyr. after that, you have to kill Vordt (you can also kill the Dancer at this point, but it's an excercise in tedium and near pointlessness that accomplishes nothing other than giving you souls and not having to fight the boss later). after that, you have to kill the shitty wood boss (actually, you can skip the actual boss fight, but why would you do that as it's required for boss soul transfusions?), after that, you have to kill both the deacons (and the pinwheel sage on the way), and the watchers. and after that, you have to kill the big skellie dude. after that, you have to kill Priest McSullivan. now i have 2 mandatory paths i can take. yay! so open and non-linear! so far, the only optional boss (and according area) has been the demon king.

now tell me, where is this plethora of choices? where does the game open up? where does the linearity stop? is it in the final fucking third? because as far as i can see, if i start the game again, i have to go through the exact same route in the exact same order (only i can skip the demon king and the whole area! wow! incredibly nonlinearity!) to get to where i am now.

now, unless i have waaay more than 50% of the game to finish until the end (please don't be a cunt and spoil it :P) and it suddenly opens up with 5-6 areas after the 2 obvious mandatory paths i have to take, i'll stick with "the most linear Souls game to date" because so far that's been 100% true
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,367
I can usually suspend disbelief when enemies stand around staring at walls waiting for you to kill them, but I have to say, having a bunch of big, heavily armored knights just standing around in the rafters of a cathedral was a bit much.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Still we should divide what it means linear in this case. Each level does have multiple paths to goal, shortcuts, optional areas and so on which means as levels they are not linear but early on you will have to beat one boss after another which in this case is linear. Only after you reach Sgrounds you will be able to go different directions fight different bosses etc.
can't wait to get to the endgame so that i can encounter these awesome bosses, because so far i've been thoroughly underwhelmed

Don't hold your breath, if you're quite good at the Soulsborne games there won't be anything overly challenging. I played DS1 and 2 to prepare myself for this one and the hardest boss (for me) only killed me six times. Anyway, as far as I can tell the end game bosses should be quite difficult for new/average players.

I honestly don't know why are you playing these games. By default you knew what build to make, you knew all the bosses patterns and you could execute every hit and roll with surgical precision. I mean where is the challenge when you are so good!?

Lol, dude, I'm not even bragging, you think it gives me a lot of satisfaction to breeze through most of the bosses? It's the opposite of that, what I was looking for was the frustration of getting stuck on a boss just like I did on O&S the first time and the satisfaction you feel once you overcome that. Also, where did I say that I knew all of the bosses patterns? I did my best to avoid spoilers and I had only seen the first three or so of them.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
praetor doesn't know wtf he's talking about. Plenty of optional bosses you can skip past, and the mandatory ones are very flexible in the order you're allowed to fight them in. Game branches out a lot after the first boss.

The map is bellow:

ProgressionChartNEW.jpg


A complete play-through:

Segment 1: Cemetery of Ash -> Firelink Shrine -> High Wall of Lothric -> Undead Settlement -> Road of Sacrifices

Segment 2: Cathedral of the Deep -> Farron Keep -> Catacombs of Carthus (any order you want)

Segment 3: Irithyll of the Boreal Valley -> Anor Londo > Irithyll Dungeon -> Profaned Capital (any order you want)

Segment 4: Lothric Castle -> Grand Archives -> Kiln of the First Flame.

You can mess around within segments but bottom line: you progress is gated and linear.

Compare it with:
Dark-Souls-2-Map.jpg


CnfvDKk.png
 

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