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Dark Souls (and everything it influences) Sucks

Drakortha

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He says, while praising dog shit Bethesda manure.
Yes. Bethesda games are manure. So are FromSoft games.

FromSoft games are high art compared to Bethesda and 99% of modern westoid slop (and 98% of modern Japofag shit from the looks of it. Everything is decline).
You have to be a 14 year old girl to believe this. I know, because my cousin is 14 and she talks about Elden Ring the same way you do.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
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58,601
Dark Souls is on par with any of the greats from the 90s, which for a game released in 2011 is like a miracle, literally a unicorn in a sea of shit and decline.
 

Drakortha

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Dark Souls is on par with any of the greats from the 90s, which for a game released in 2011 is like a miracle, literally a unicorn in a sea of shit and decline.
You believe in Unicorns, too? You really do have a lot in common with children.

The fact of the matter is you are impressed by Dark Souls aesthetic and visual style. Good presentation but absolute banal gameplay is not my idea of a great action RPG - quite the opposite.

And that's exactly what the Dark Souls combat formula is. Absolute banal garbage, but the FromSoft fanboys will always defend it by saying the typical shit like "Git gud" or "You got filtered!". Typical cope from fags who have shit taste in games.

Imagine buying a car with absolute dogshit breaks and handling. But when you point this out to anyone they tell you to get used to it and get good? Nuh uh, I'm returning that piece of trash and getting my money back.

The combat in these games is fundamentally SHIT, and the learning curve revolves around exploiting time frames and AI. This is the very definition of a broken core design, yet turd eaters like yourself have acquired a special taste for this flavor of shit.

These FromSoft shit-eaters see no issue with bashing their heads against an impossible boss encounter for 8 hours straight until their muscle memory eventually figures out how to exploit and break the encounter so they can win. This is what the entire FromSoft legacy is based upon - Total garbage encounter design that only players stupid enough to engage with it will put up with it.
 
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Lyric Suite

Converting to Islam
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Dark Souls has some of the best gameplay ever put on a game. It's literally a master class in traditional design. From the way the devs were always one step ahead of the player in terms of enemy design, to the masterful level and world design, the near perfect enemy placement and so on.

From start to the end of Anor Londo it's basically as close to a 10/10 as any game ever got. Quality drops a bit after that but it still remains great barring those couple of unfinished areas.
 

Gerrard

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13,030
You are an actual clown whose only purpose in life is to dance around for the remedial assholes who infest this canerous butthole forum. I hope God sends you straight to pound town. Fuck you and your homosexual thread
Mate, I watched your video. You continuously claimed that they're the best games ever because they gave you 'feelings'. Are you a woman?

How something makes you feel doesn't make it into objective fact. Those games are an epitome of dumbed down action RPG slop made for the masses, regardless of how you felt playing them on PS3 when you were 15 years old and retarded.
Oh the irony.

I know how you fanboys operate. You shitpost in threads you don't like in hopes the mods close it for getting too out of hand.

Well I have some bad news for you - This is not a thread for your shitposting, but a thread for people who don't care for 'soulslike' games and think they're overhyped rubbish. You won't be able to derail this thread so long as I'm here to keep the discussion on topic. But keep trying as much as you like.
:lol:
 

Skinwalker

biggest fear: vacuum cleaner
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You believe in Unicorns, too?
3x2vhllfwd_Greater_One_Horned_Rhino_8.6.2012_Hero_and_Circle_HI_107996.jpg
 

Silverfish

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Dec 4, 2019
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These FromSoft shit-eaters see no issue with bashing their heads against an impossible boss encounter for 8 hours straight until their muscle memory eventually figures out how to exploit and break the encounter so they can win.

Yes, we see no issue with a scenario you invented and that none of us have ever encountered in real life.
 

Zed Duke of Banville

Dungeon Master
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These FromSoft shit-eaters see no issue with bashing their heads against an impossible boss encounter for 8 hours straight until their muscle memory eventually figures out how to exploit and break the encounter so they can win. This is what the entire FromSoft legacy is based upon - Total garbage encounter design that only players stupid enough to engage with it will put up with it.
Demon's Souls has fairly easy end-of-level boss fights, partly as compensation for the player having to restart the level (aside from any shortcuts that might be opened) upon dying or returning to the Nexus, since there are no bonfires, only teleportation stones to the Nexus at the start/end of each level. Although the overall difficulty of bosses increased in Dark Souls, this was moderated by the presence of bonfires, generally permitting a quick return to the boss if the player is defeated, they still aren't anywhere near as difficult as you suggest, and the player will almost always have other areas available to explore, returning after having gained equipment, items, and levels to surmount a previously impassable obstacle.
 

Lyric Suite

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I don't understand how it takes people literally hours to beat those bosses.

It's one thing if you are doing a SL1, no-hit run or something, but just to beat the boss? How? How is anybody that inept at video games?
 

Drakortha

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But it does take people that long and they cite it is a reason they like Souls games
Provide at least 1 quotation on that
Are you claiming that I'm wrong or are you just trying to waste my time?

If you're genuinely this ignorant then go look at the comments section on any Souls video on Youtube or even the review section on Steam and read the hordes of comments from people infatuated with how long it takes for them to beat a boss in the game. They relish in it.
 

Odoryuk

Educated
Joined
Mar 26, 2024
Messages
697
Are you claiming that I'm wrong or are you just trying to waste my time?
I am fucking shitposting in a shitposting thread
Genuine criticism of your favorite game is not shitposting, faggot.
You're saying that thousands of people enjoy the battle system so much they are ready to spend hours trying to beat a single difficult boss, and somehow it's a criticism of the game and not a praise?
At this point your only criticism is "popular thing bad", "people stupid play stupid game, me smart me play smart game" (what games do you love, by the way? I only know of those you dislike)
 

Drakortha

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Are you claiming that I'm wrong or are you just trying to waste my time?
I am fucking shitposting in a shitposting thread
Genuine criticism of your favorite game is not shitposting, faggot.
You're saying that thousands of people enjoy the battle system so much they are ready to spend hours trying to beat a single difficult boss, and somehow it's a criticism of the game and not a praise?
At this point your only criticism is "popular thing bad", "people stupid play stupid game, me smart me play smart game" (what games do you love, by the way? I only know of those you dislike)
Thousands of people are free to enjoy whatever shit they want. But If you actually paid attention to my OP you would know that my main criticism is how ugly and soulless these games are and how everything it spawns is equally as uninspiring. I used Salt & Sanctuary as an example because it was the most blatant 1:1 ripoff of anything I've ever seen, yet people on the Codex even defended that game as well.

Soulslike = stupid difficulty, shit controls, bland visuals, no story, no context. And in Elden Rings case; empty open world (worst gaming sin). Do you think these games are popular because they're good? Do you think Justin Bieber was popular because he made good music? I can tell you as a matter of fact, I listen to music far better than but less popular than Justin's music.
 
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Odoryuk

Educated
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Mar 26, 2024
Messages
697
Do you think these games are popular because they're good? Do you think Justin Bieber was popular because he made good music? I can tell you as a matter of fact, I listen to music far better than but less popular than Justin's music.
At this point your only criticism is "popular thing bad", "people stupid play stupid game, me smart me play smart game"
 
Vatnik
Joined
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Messages
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Elden Ring is not my favorite Souls, I think DS2 is peak DS, followed closely by DS1, then DS3.
But to really appreciate DS, you have to start at DS1. Which isn't a very welcoming game, so a lot of people start with Elden Ring, but this makes them unqualified to judge the franchise. Their opinion can be discarded.

Makes me shiver:
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,601
I don't understand how it takes people literally hours to beat those bosses.
But it does take people that long and they cite it is a reason they like Souls games. That was my point. Dark Souls players are a special breed of idiot.

I do like the fact it takes time and practice to master them. Been enjoying that aspect since i got into games through the arcades. As a kid with zero money every coin was valuable which meant it was a point of honor to last as long as possible on a single credit. There's nothing in Souls that is really unfamiliar to anyone who has tried to make at it at the end of games lke Ghost n' Goblins or Shinobi with an handful of coins.

But in a general sense, every game that is trying to provide even the most basic level of challenge will require repetition. It's almost a matter of definition. If there was no challenge, you'd beat the obstacle first try and move on. There, no repetition.

This translates into many things. I loved games like Deus Ex or Thief because nagivating them was a challenge. The labyrinthine design with multiple branching paths requires a lot of retracing and memorization. Corridor games where you just walk in a straight line by your definition are superior and anybody who plays games with difficult level design is an "idiot".

Same with playing a complex 4X game. All the time you need to memorize stats, upgrades, build options etc. Only a moron would do that, right? Much simple to play an RTS in single player where you don't even need to learn any tactic just mass the strongest unit and steam roll through the dumb AI.

Difficutly involves repetition as its very essence. Things are difficult precisely because you don't understand them or haven't mastered them, and doing so requires time. You can only understand complexity in music through repeated listening. It took me almost one year before the music of Bach "clicked" in my head. I had zero clue what counterpoint or polyphony was and his works were unintelligible gibberish until somehow my brain was able to decypher the language through constant listening.

I think difficutly is a masculine thing anyway. Rising to the challenge, the training, the struggle, the conquest at the end. If you are a soft oversocialized faggot you might find all that to be stressful and hard, hence modern gayming with their hand holding, their dumbing down etc. And by 2010 the simplification and dumbing down of games was at the highest level which is why when Souls broke out in the west it must have been seen as a radical change of course. Finally, a game that doesn't treat the player as a retard! What kind of Codexer would reject that?
 
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Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,471
I don't understand how it takes people literally hours to beat those bosses.
But it does take people that long and they cite it is a reason they like Souls games. That was my point. Dark Souls players are a special breed of idiot.

I do like the fact it takes time and practice to master them. Been enjoying that aspect since i got into games through the arcades. As a kid with zero money every coin was valuable which meant it was a point of honor to last as long as possible on a single credit. There's nothing in Souls that is really unfamiliar to anyone who has tried to make at it at the end of games lke Ghost n' Goblins or Shinobi with an handful of coins.

But in a general sense, every game that is trying to provide even the most basic level of challenge will require repetition. It's almost a matter of definition. If there was no challenge, you'd beat the obstacle first try and move on. There, no repetition.

This translates into many things. I loved games like Deus Ex or Thief because nagivating them was a challenge. The labyrinthine design with multiple branching paths requires a lot of retracing and memorization. Corridor games where you just walk in a straight line by your definition are superior and anybody who plays games with difficult level design is an "idiot".

Same with playing a complex 4X game. All the time you need to memorize stats, upgrades, build options etc. Only a moron would do that, right? Much simple to play an RTS in single player where you don't even need to learn any tactic just mass the strongest unit and steam roll through the dumb AI.

Difficutly involves repetition as its very essence. Things are difficult precisely because you don't understand them or haven't mastered them, and doing so requires time. You can only understand complexity in music through repeated listening. It took me almost one year before the music of Bach "clicked" in my head. I had zero clue what counterpoint or polyphony was and his works were unintelligible gibberish until somehow my brain was able to decypher the language through constant listening.

I think difficutly is a masculine thing anyway. Rising to the challenge, the training, the struggle, the conquest at the end. If you are a soft oversocialized faggot you might find all that to be stressful and hard, hence modern gayming with their hand holding, their dumbing down etc. And by 2010 the simplification and dumbing down of games was at the highest level which is why when Souls broke out in the west it must have been seen as a radical change of course. Finally, a game that doesn't treat the player as a retard! What kind of Codexer would reject that?
If you need to repeat bosses over and over again just to be able to defeat them it's because they telegraph their attacks poorly. Sometimes the developers do it on purpose.

Old arcade games were like this, filled with bullshit done on purpose to eat the player's coins.
 

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