- Can kill any character any time, suffer the consequences. The game will continue.
- Narrative not explicit, which confuses some people? Implicit and emergent narrative, very rich lore, very interesting main story and all characters you meet also have a story that develops throughout the game
- Quests: often implicitly given, no quest compass, no quest journal, resolutions are hard to find, lots of hidden resolutions that you can read about later
- LOTS OF stats and numbers
- Choices and consequences, multiple game endings
- Super rich combat system, the possibilities are endless, the amount of builds is endless, richer than NWN.
- Multiplayer system allows for more role playing than you can imagine. I once got invaded in the Catacombs by a girl with a torch. She followed me around, lighting up the place, and showed me secrets. Then in the end pointed to the floor, asking for a compensation. I dropped her a humanity and off she went. Where else can you encounter something like this? And the lore absolutely supports all of that.
What confuses people:
- Silent protagonist: You don't talk back during dialogues, you only listen to what they say and occasionally can pick a "yes" or "no", which affects how the character will proceed with you. It's a silent protagonist routine. And why not?
- Combat is real time without pause, i.e. it's an action-RPG. But there's a lot more RPG than action, e.g. you can make a build that will barely depend on reaction time at all. Is this system your sticking point?