Lujo
Augur
- Joined
- Mar 3, 2014
- Messages
- 242
Lujo, you seem to argue for the sake of proving yourself right.
Am I supposed to be arguing when I think I'm wrong?
Is it just one unit, that is OP, like Plague Doctor, who can stun 2 units at once? That does not mean that the whole game is broken, no? Otherwise your logic does not stand: with the correction I suggested, you will not go a long way. You stun the opponent once, twice if you are lucky. But while stunning, you cannot kill him instantly. In second, max third round, he is immune to stunning. If you still feel the stunning is too powerful, just increase the "amount:40" to "amount: 80". You'll never get to second succesful stun.
Plague Doctor is OP, but any large critter makes any stunner able to take out two enemy positions with one stun. Yes, being unable to stunlock would solve that problem, but then the issues is that there's a million items that do nothing, and it's not the game I can give feedback on.
Anyway I checked out some more stuff.
- Master of Arms can now apparently guard 2 people. This is retarded, but the redhook guys think it isn't. Dear god. (OK they'll fix it, thank god).
- This also wrecks the Vvulf guy, lol. He's kinda cool otherwise.
- Jesters bleeds are still some of the lamest mis-designed crap I've seen in a videogame, except they somehow manage to be ok-ish vs. certain bosses (namely the new Shrieker guy, and also Vvulf)
- The new monsters are hit and miss:
a) The weald one, The Hateful Virago is brilliant in her own way. Very few enemies are actually interesting, this one is. Very high stun resistance, too, very nice. She can shoot herself in the foot, but maybe they fix that.
b) The skeleton guy is... well, less inventive, but I suppose more reliable. He buffs passively, buffs actively, raises dead and looks cool.
c) The drowned zombie guy is 100% meh. He's a purely stress guy. Looks too goofy, doesn't seem to combo with anything. Seems like a proof of concept model for a stress DoT but is too plain AFACS
d) Haven't run into the swine guy yet. Folks say he's the toughest.
e) The new boss, the Shrieker, is cool and it's a way to get back the trinkets you lose when your dudes die. This is VERY NICE (and basically something I told them to do a while back). He's got 3 moves per turn, mostly stresses folks out, and you have 4 turns to kill him. He also might be bugged currently, because he gives the achievement for killing him even if you don't. Ridiculously high dodge, and since he moves 3 times he takes debuffs off. I got him with bleeds of all things.
All the new guys have a bit of the same problem - they're all way more interesting and impactful than most of the old guys so they draw focused fire which is why they don't really make an impact they're supposed to. Redhook guys do indeed seem to be idiots but they are also getting better at their own system so 3 out of 4 is not bad. It's bizzare that it took them this long to make remotely interesting enemies, but better late than never. (3 out of 4 is because the stress pirate is a bit of a dud IMO).
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Say, Celerity, what did you do with the DoT's in your mod?
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