When a single mechanic causes a bunch of mainstream game journalism drama about "THE FIGHT FOR DARKEST DUNGEON BETWEEN CASUALS AND HARDCORES", I think I can reasonably characterize such a situation as probable "nonsense"
You'll notice that I reported the stuff I saw people talking about on the Codex without any such embellishment
Cheap indie games on sales have ruined everyone's standards for the content-price ratio.
played this game on early access about a year ago. what is new?
Is this a flash game? Looks like shit. Does it actually cost money?
Someone has already posted my review, it's perfectly serviceable. If not tell me what else you need.
Read your review, interesting stuff. How come this game triggered a crusade from you? I mean, most people would just say fuck it and buy another game since corruption and money-grubbing is widespread within gaming.
It's good but very difficult after they tightened the mechanics. Still, it does get boring pretty quickly.
And of course it's not a Rogue-like, it's a Rogue-lite, like Binding of Isaac, FTL, Risk of Rain, or any of the other hundreds of Rogue-lites.
(It's the word I use for games with random elements that are mistakenly advertises as Rogue-likes.)
So I take it the game didn't turn out too great? I haven't followed the thread and haven't tried it in a looong time.
Someone has already posted my review, it's perfectly serviceable. If not tell me what else you need.
Read your review, interesting stuff. How come this game triggered a crusade from you? I mean, most people would just say fuck it and buy another game since corruption and money-grubbing is widespread within gaming.
I'd wager my left nut that this is a case of "baby's first BIG gaming related disappointment" with some extra "typical modder" sauce. The "salty" schtick, the epic [Lore Failure] regarding classic RPGs and the porn humour is a dead giveaway that Celerity is much MUCH younger than the Codex average.
He is not even 20 y/o, probably. Which also explains the sheer amount of free time he has to waste 1337 hours in a game he clearly despises. Reading his posts gives me a little nostalgia trip to the lands of "remember when you were young and thought Neverwinter Nights was going to be the bestest spiritual sequel to Baldur's Gate 2?". Yeah...
What's even MORE interesting than Celerity is how the joo manipulates the goyim ITT into checking out the game with shitty "pro dev humour" made at the typical modder's expense. "Check it out, Codex: this game has controversy! Every copy you buy gets Celerity more . Do it for teh lulz xD". And you know what? His review is THE most voted review on Steam with roughly twenty times the amount of votes every single other (popular) review got. That has only one possible interpretation: the DD community DOES care about his opinion, whether you like it or not.
TL;DR: modder kid is nuts, but he is right (about DD, that is). Inshillitron uses the opportunity to do what he does best: try to score some doritos. Kodex Kommunity pays too much attention to Celerity's shitposting and ends up biting the Merchant's hook, line, sinker and a bit of the rod too. Shamefur dispray.
*snip*
Mechanics are easy to understand, but this also presents a problem since the game, so far at least, is not that challenging tactically. Basically, back row bad, go kill. If no can reach back row, move or kill front row. The rest then is keeping your stress and health at a respectable level, which is also why you kill the back row first since that is where the big stress dealers are positioned.
Consequently, the only deaths I did incur were from me weeding out which classes could or could not handle getting fucked by the rng, which ended with me now butchering my way through with double Hound Master and double Abomination teams. Just roughly comparing their stats and versatility to that of the standard team of Crusader, Highwayman, Vestal and Plague Doctor makes the latter utterly redundant. Some classes plainly can handle getting surprised and shuffled out of order, then double critted, debuffed and stressed nearly to the max much better than others. The annoying bit is that I’d rather go for a thematic approach with diverse teams that employ all the different classes, but the difference in party effectiveness is so clear that there’s no point in investing time in a neat little team since you’re just intentionally wasting your time on a group that will inevitably crumble when a really bad rng roll turns up.
I’ve also read that your heroes can only beat the Darkest Dungeon itself once and will afterwards refuse to go back, which makes me not look forward to what should be the climax of the game and the sheer amount of grind that would mean.
All in all, I’m not sure whether I’m going to continue playing or wait for some mods to fix some of the grind. I’m still sort of having fun with my current teams smacking bosses, but the combat has gotten stale quickly and it doesn’t look like the game has any other tricks up its sleeve. Overall, I’d say the biggest problem the game has so far is that it wants to create an oppressive atmosphere where your characters are replaceable and can die at anytime, while heavily punishing the player for actually losing any by requiring them to heavily invest their time into grinding. I’d be disappointed but able to accept it if the game was just a really stylish dungeon crawler to be finished in an afternoon, but the current game is severely hamstrung by its lack of decent pacing and how it relying so heavily on its combat keeping you interested when it lacks the depth needed to do so.
When a single mechanic causes a bunch of mainstream game journalism drama about "THE FIGHT FOR DARKEST DUNGEON BETWEEN CASUALS AND HARDCORES", I think I can reasonably characterize such a situation as probable "nonsense"
Thanks for confirming you know fuck all about it.
You'll notice that I reported the stuff I saw people talking about on the Codex without any such embellishment
No, you didn't.
Just stop editorializing the news posts. A little flavor intro is one thing, but using the news to push your own self-admittedly uninformed opinions is indefensible bullshit.
Say Celerity, would you be able to mod the game so you can upgrade the gesr if your characters regardless of level? That could be used to break the game if available from the start (in theory since the prices would be prohibitive for early game to do that) but it would certainly help a lot leveling up newb parties to aviod needless grinding
Could you use your knowledge and talent to help make the game more palatable for idiots like me who backed it up with some cheese qnd would like at least one fun playthrough?
played this game on early access about a year ago. what is new?
Celerity i summon thee!played this game on early access about a year ago. what is new?
Short answer , from a promising flash chtulu rpg, it turned to a shitty grind with no depth.
Virtually nothing. 4 new classes that run the same as the other 10, and 2 new areas you farm same as the other 3. There's a LOT more tedium, grind, and general blandness involved, hell even their "penultimate dungeon" is mostly copy pasted earlier enemies. But content wise? Virtually nothing. They focused purely on looking good and marketing and advertising, that's it and it shows.[/QUOTE
I'm not sure why the fuck you're salty now
bipolar
troll persona
I also don't think anyone here can rightfully complain about porn jokes when they do even more offcolor shit on a regular basis
I also am not a shill, and would be a bad one if I were given how many people have personally thanked me for my efforts on damage control.
Yes Celerity I ubderstand that they game is flawed in oh so many ways, but to me the least intrusive way of fixing the grinding of having new chars to get then up speed if for them to do their bit of dungeoning to get xp and whatever...but at least having the options of decking them with higher level gear could help speed that up a while lot.
That is why I asked for the removal of the gear leveling; it doesnt upset the actual structurr of the game since those upgrades still cost money and you need to have invested a bit of playtine to get that anyway, but it would remove the grinding part of bringing up to speed a brand new crew of adventurers by making their progress much faster on the lower dungeons and developing whole second and third units without weakening your "main" team
If you dont have the interest perhaps you could point me out to where to start looking and I might do it myself...
After backing that pos with $100 I want to get at least one decent playthrough for my money
Shit, and here I was thinking the guy was ready to move on with his life. Oh well, thread unsubbed.
bipolar
I don't think you know what that word means, dude. My stance regarding you has been clear from the start: I think you're right about DD. I also think you're bonkers. ¯\_(ツ)_/¯
Like...in a scale of craziness ranging from 0 (normal) to 1 (nomask) you would rank at 0.43 NM. On the bright side, you could easily drop to the 0.30 range when you finally stop caring about this shitty game.
troll persona
AH, le "this isn't the REAL me. The REAL me isn't retarded" meme. Well memed, sir <:^)
It's good but very difficult after they tightened the mechanics. Still, it does get boring pretty quickly.
And of course it's not a Rogue-like, it's a Rogue-lite, like Binding of Isaac, FTL, Risk of Rain, or any of the other hundreds of Rogue-lites.
(It's the word I use for games with random elements that are mistakenly advertises as Rogue-likes.)
It's good but very difficult after they tightened the mechanics. Still, it does get boring pretty quickly.
And of course it's not a Rogue-like, it's a Rogue-lite, like Binding of Isaac, FTL, Risk of Rain, or any of the other hundreds of Rogue-lites.
(It's the word I use for games with random elements that are mistakenly advertises as Rogue-likes.)
I think this is probably a fair assessment of it, since you are using that particular definition of rogue-lite. I do think that in common parlance the term rogue-lite implies some kind of good faith attempt to incorporate roguelike elements into other genres to create something meaningfully different. By contrast, Darkest Dungeon incorporates them so shallowly that it feels cynical, like its just using the term for marketing purposes, so it angers me in a way that doesn't apply to other rogue-lites.