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Game News Darkest Dungeon Released

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
What is all the ruckus about this game? Saw LP and it is pretty entertaining:positive:
 

duanth123

Arcane
Joined
Mar 22, 2008
Messages
822
Location
This island earth
When a single mechanic causes a bunch of mainstream game journalism drama about "THE FIGHT FOR DARKEST DUNGEON BETWEEN CASUALS AND HARDCORES", I think I can reasonably characterize such a situation as probable "nonsense"

Thanks for confirming you know fuck all about it.

You'll notice that I reported the stuff I saw people talking about on the Codex without any such embellishment

No, you didn't.

Just stop editorializing the news posts. A little flavor intro is one thing, but using the news to push your own self-admittedly uninformed opinions is indefensible bullshit.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,568
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Opinions? The person who has preconceived opinions about this game is you, which is why you're mad at my amused neutral bystander's stance. I don't give two shits about this game.

Infinitron-style newsposts will continue, and if you think I editorialize, you should see what was going on before me.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
The best modern "Lovecraftian" games don't even publicly announce them as inspired by the Cthulhu Mythos and keep those elements hidden for a plot reveal during the game.

Like The Age of Decadence and, to a certain extent, Underrail

*Edit:

Not really shilling in here. Just the IGN school of games "journalism" being followed to the letter. It's one of the basics: when you are indifferent to a game and it's not picked as the powerless punching bag of the week to pretend you aren't a shill, always report new releases from neutral-positive to MAJESTIC ways.
 
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Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Cheap indie games on sales have ruined everyone's standards for the content-price ratio.

They weren't conditioned by that, these people are just entitlement morons. They had no concept of value before indie, they have no concept of value after it. All they know is that they are stupid, can't afford to buy things because again, they don't understand value and now they are whining about wanting something for cheap or free, again... because they never understood value in the first place. These idiots are why some things are stupidly overpriced for the complete shit they are, because... they are completely irresponsible morons who again... don't understand the value of anything.
 

Matroska

Barely Literate
Joined
Dec 8, 2015
Messages
1
I've heard too many mixed things about it to be excited for it now. It also seems like it'd gain nothing from being on PC as opposed to console so I'll just wait for it to be free on PS+.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Say Celerity, would you be able to mod the game so you can upgrade the gesr if your characters regardless of level? That could be used to break the game if available from the start (in theory since the prices would be prohibitive for early game to do that) but it would certainly help a lot leveling up newb parties to aviod needless grinding
Could you use your knowledge and talent to help make the game more palatable for idiots like me who backed it up with some cheese qnd would like at least one fun playthrough?
 

the_dagon

Educated
Joined
Feb 20, 2004
Messages
71
Location
Sol/Earth/Europe/France
I didn't want to try the game in its' early access, and tried it yesterday evening on final release.

Enjoying it a lot so far. Managing adventurers stress before their hitpoints (better dead than mad)...

Not the game of the decade, (exploration is completely meaningless) but its' combat and character management is really fun and entertaining, but there's not much beside it.

Worth trying (and playing)
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Is this a flash game? Looks like shit. Does it actually cost money?

Yes, they actually charge money for this. They even tried raising the price in an illegal way, Steam said lol nope, you can't raise the price then put it on sale for the same price or higher and fixed it back.

Someone has already posted my review, it's perfectly serviceable. If not tell me what else you need.

Read your review, interesting stuff. How come this game triggered a crusade from you? I mean, most people would just say fuck it and buy another game since corruption and money-grubbing is widespread within gaming.

[Will Save] VS Hype and Potential - Critical Failure!
[Lore Check] VS Early Access practices - Failure!
[Sense Motive] VS Developers - Critical Failure!

Even if I did still wrongly put my trust in them, if not for the rampant mismarketing and censorship and promoting rampant shillery I'd have never "crusaded", nor would the game have gotten as much negative feedback from anyone else.

It's good but very difficult after they tightened the mechanics. Still, it does get boring pretty quickly.

And of course it's not a Rogue-like, it's a Rogue-lite, like Binding of Isaac, FTL, Risk of Rain, or any of the other hundreds of Rogue-lites.
(It's the word I use for games with random elements that are mistakenly advertises as Rogue-likes.)

It's not even that. It's a Grind/Apathy/Walking Simulator.

So I take it the game didn't turn out too great? I haven't followed the thread and haven't tried it in a looong time.

http://www.rpgcodex.net/forums/inde...anagement-released.88078/page-67#post-4326018 Basically that.

Someone has already posted my review, it's perfectly serviceable. If not tell me what else you need.

Read your review, interesting stuff. How come this game triggered a crusade from you? I mean, most people would just say fuck it and buy another game since corruption and money-grubbing is widespread within gaming.

I'd wager my left nut that this is a case of "baby's first BIG gaming related disappointment" with some extra "typical modder" sauce. The "salty" schtick, the epic [Lore Failure] regarding classic RPGs and the porn humour is a dead giveaway that Celerity is much MUCH younger than the Codex average.

He is not even 20 y/o, probably. Which also explains the sheer amount of free time he has to waste 1337 hours in a game he clearly despises. Reading his posts gives me a little nostalgia trip to the lands of "remember when you were young and thought Neverwinter Nights was going to be the bestest spiritual sequel to Baldur's Gate 2?". Yeah... :negative:

What's even MORE interesting than Celerity is how the joo manipulates the goyim ITT into checking out the game with shitty "pro dev humour" made at the typical modder's expense. "Check it out, Codex: this game has controversy! Every copy you buy gets Celerity more :butthurt:. Do it for teh lulz xD". And you know what? His review is THE most voted review on Steam with roughly twenty times the amount of votes every single other (popular) review got. That has only one possible interpretation: the DD community DOES care about his opinion, whether you like it or not.

TL;DR: modder kid is nuts, but he is right (about DD, that is). Inshillitron uses the opportunity to do what he does best: try to score some doritos. Kodex Kommunity pays too much attention to Celerity's shitposting and ends up biting the Merchant's hook, line, sinker and a bit of the rod too. Shamefur dispray.

I'm not sure why the fuck you're salty now, nor do I really care about managing the mentalities of people who are clearly bipolar. I do love that you're judging my age based on my troll persona, that I only use on idiots. I also don't think anyone here can rightfully complain about porn jokes when they do even more offcolor shit on a regular basis. I also am not a shill, and would be a bad one if I were given how many people have personally thanked me for my efforts on damage control. But do tell, what did I Lore fail on? The Fallout series, is that what you're still bitching about?

*snip*

Mechanics are easy to understand, but this also presents a problem since the game, so far at least, is not that challenging tactically. Basically, back row bad, go kill. If no can reach back row, move or kill front row. The rest then is keeping your stress and health at a respectable level, which is also why you kill the back row first since that is where the big stress dealers are positioned.

Consequently, the only deaths I did incur were from me weeding out which classes could or could not handle getting fucked by the rng, which ended with me now butchering my way through with double Hound Master and double Abomination teams. Just roughly comparing their stats and versatility to that of the standard team of Crusader, Highwayman, Vestal and Plague Doctor makes the latter utterly redundant. Some classes plainly can handle getting surprised and shuffled out of order, then double critted, debuffed and stressed nearly to the max much better than others. The annoying bit is that I’d rather go for a thematic approach with diverse teams that employ all the different classes, but the difference in party effectiveness is so clear that there’s no point in investing time in a neat little team since you’re just intentionally wasting your time on a group that will inevitably crumble when a really bad rng roll turns up.

I’ve also read that your heroes can only beat the Darkest Dungeon itself once and will afterwards refuse to go back, which makes me not look forward to what should be the climax of the game and the sheer amount of grind that would mean.

All in all, I’m not sure whether I’m going to continue playing or wait for some mods to fix some of the grind. I’m still sort of having fun with my current teams smacking bosses, but the combat has gotten stale quickly and it doesn’t look like the game has any other tricks up its sleeve. Overall, I’d say the biggest problem the game has so far is that it wants to create an oppressive atmosphere where your characters are replaceable and can die at anytime, while heavily punishing the player for actually losing any by requiring them to heavily invest their time into grinding. I’d be disappointed but able to accept it if the game was just a really stylish dungeon crawler to be finished in an afternoon, but the current game is severely hamstrung by its lack of decent pacing and how it relying so heavily on its combat keeping you interested when it lacks the depth needed to do so.

:bro: Also mods can't fix it.

When a single mechanic causes a bunch of mainstream game journalism drama about "THE FIGHT FOR DARKEST DUNGEON BETWEEN CASUALS AND HARDCORES", I think I can reasonably characterize such a situation as probable "nonsense"

Thanks for confirming you know fuck all about it.

You'll notice that I reported the stuff I saw people talking about on the Codex without any such embellishment

No, you didn't.

Just stop editorializing the news posts. A little flavor intro is one thing, but using the news to push your own self-admittedly uninformed opinions is indefensible bullshit.

:bro:

Say Celerity, would you be able to mod the game so you can upgrade the gesr if your characters regardless of level? That could be used to break the game if available from the start (in theory since the prices would be prohibitive for early game to do that) but it would certainly help a lot leveling up newb parties to aviod needless grinding
Could you use your knowledge and talent to help make the game more palatable for idiots like me who backed it up with some cheese qnd would like at least one fun playthrough?

That is easily possible, but I have less than no interest in pretending this is a legitimate game by helping it do anything but burn faster in any way. If you want no grind you're doing it wrong anyways. You want the progress bars removed (so you can fight bosses immediately), and the cost of everything reduced (so you don't need grind 3-4 teams just so you unlock level appropriate stuff for one).

played this game on early access about a year ago. what is new?

Virtually nothing. 4 new classes that run the same as the other 10, and 2 new areas you farm same as the other 3. There's a LOT more tedium, grind, and general blandness involved, hell even their "penultimate dungeon" is mostly copy pasted earlier enemies. But content wise? Virtually nothing. They focused purely on looking good and marketing and advertising, that's it and it shows.

played this game on early access about a year ago. what is new?
Celerity i summon thee!

Short answer , from a promising flash chtulu rpg, it turned to a shitty grind with no depth.

bayonetta-demon-summon-malphas-o.gif
 

Electryon

Savant
Joined
Jun 3, 2015
Messages
191
Location
Stuck on Axeoth
Virtually nothing. 4 new classes that run the same as the other 10, and 2 new areas you farm same as the other 3. There's a LOT more tedium, grind, and general blandness involved, hell even their "penultimate dungeon" is mostly copy pasted earlier enemies. But content wise? Virtually nothing. They focused purely on looking good and marketing and advertising, that's it and it shows.[/QUOTE

This comment to apply to, oh, let's say 85% of RPGs ever made.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Most others at least have some level of class/unit identity and area distinction, and something beyond spamming X. Even Final Fantasy figured out that besides spamming damage limit attacks, you can also cast Haste and Slow and such.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Yes Celerity I ubderstand that they game is flawed in oh so many ways, but to me the least intrusive way of fixing the grinding of having new chars to get then up speed if for them to do their bit of dungeoning to get xp and whatever...but at least having the options of decking them with higher level gear could help speed that up a while lot.
That is why I asked for the removal of the gear leveling; it doesnt upset the actual structurr of the game since those upgrades still cost money and you need to have invested a bit of playtine to get that anyway, but it would remove the grinding part of bringing up to speed a brand new crew of adventurers by making their progress much faster on the lower dungeons and developing whole second and third units without weakening your "main" team
If you dont have the interest perhaps you could point me out to where to start looking and I might do it myself...
After backing that pos with $100 I want to get at least one decent playthrough for my money
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
I'm not sure why the fuck you're salty now

I really wish I was salty. That would imply I'm taking a swim at the beach, instead of working at the office and reading your crap. :negative:


I don't think you know what that word means, dude. My stance regarding you has been clear from the start: I think you're right about DD. I also think you're bonkers. ¯\_(ツ)_/¯

Like...in a scale of craziness ranging from 0 (normal) to 1 (nomask) you would rank at 0.43 NM. On the bright side, you could easily drop to the 0.30 range when you finally stop caring about this shitty game.

troll persona

AH, le "this isn't the REAL me. The REAL me isn't retarded" meme. Well memed, sir <:^)

I also don't think anyone here can rightfully complain about porn jokes when they do even more offcolor shit on a regular basis

You'll understand when you're older, son. :troll:

I also am not a shill, and would be a bad one if I were given how many people have personally thanked me for my efforts on damage control.

The "shill" part was about Infinitron, not you. Let me help: crazy modder = Celerity / shilling joo = Infinitron. Better?

My god you deserve a...wait! Nevermind. You already got a
possibly_retarded.png
tag. It's really wonderful when the system actually DOES work. :greatjob:
 
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Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Yes Celerity I ubderstand that they game is flawed in oh so many ways, but to me the least intrusive way of fixing the grinding of having new chars to get then up speed if for them to do their bit of dungeoning to get xp and whatever...but at least having the options of decking them with higher level gear could help speed that up a while lot.
That is why I asked for the removal of the gear leveling; it doesnt upset the actual structurr of the game since those upgrades still cost money and you need to have invested a bit of playtine to get that anyway, but it would remove the grinding part of bringing up to speed a brand new crew of adventurers by making their progress much faster on the lower dungeons and developing whole second and third units without weakening your "main" team
If you dont have the interest perhaps you could point me out to where to start looking and I might do it myself...
After backing that pos with $100 I want to get at least one decent playthrough for my money

Dude. For all the talk about moving on from various people you seem awfully invested yourself. I'm suggesting YOU move on, as it's not worth any time or effort. By the way, they released without all promised features (Merchants, Town Events). Contact Kickstarter, explain they broke Terms of Service and ask for a refund.

As for the grind, the biggest grind barrier is the cost of everything. The actual experience isn't even that big a deal, since if you throw a level 0 in the back of a level 5 Long they will either die (and you lose nothing because infinite resource) or immediately get half of level 4. Doing this a second time (with armor levels for less risk) gets the other half and a level 4 is basically an endgame character (the stat difference is very small, and they can easily participate normally from there). "But having a dead weight character is hard!" People swear Grave Robber/Jester/Houndmaster/Plague Doctor are legitimate character classes because they win in spite of 2 of them. If some casual who cannot math can 2 man the dungeon, you can 3 man it.

Modding this game is just editing text files. There is no great technical know how required, unless you're making extensive well thought out changes... which are both not possible and not necessary given that anything, including letting your cat walk on the keyboard with the files open would be an improvement. It's just a complete waste of time. That is, unless you wanna join the fight. :D

Shit, and here I was thinking the guy was ready to move on with his life. Oh well, thread unsubbed.

I'd have not noticed this thread if not for the multiple summons. Like it or not, people wanted me here. They got what they wanted.


I don't think you know what that word means, dude. My stance regarding you has been clear from the start: I think you're right about DD. I also think you're bonkers. ¯\_(ツ)_/¯

Like...in a scale of craziness ranging from 0 (normal) to 1 (nomask) you would rank at 0.43 NM. On the bright side, you could easily drop to the 0.30 range when you finally stop caring about this shitty game.

Depending on thread you're either very supportive and agreeable or shitposting. It's not even necessarily Derpest related. Random mood swings = bipolar.

troll persona

AH, le "this isn't the REAL me. The REAL me isn't retarded" meme. Well memed, sir <:^)

There is an obvious difference between my exaggerated, grandstanding troll persona and the harsh but calm normal personality. I mean come on, I even exaggerated the exaggerated differences so I could reach the autists among you.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Yeah perhaps I sm a bit invested too, in the sense that at least I want to if not get my money's worth play the game over at least once without feeling like a grind monkey
I modded myself my files for Misery 1.2 to accomodate to my tastes a pretty sweet mod by itself but a bit cheap on some stuff abd it became a whole lot better
So if this is just text files I will definetly give it a try to see what I can come up with
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Well that won't work so see you in the review comments? :troll:
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Mmm you are saying that if I do a critical review you can mod the tweak I want? You got it buddy I will do it on the gog site
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
I was insinuating that if you invest yourself in this game despite my warnings you'll become bitter, get censored, and engage in damage control just as I am. I wasn't bargaining anything.
 
Joined
Aug 28, 2012
Messages
997
Location
Dreams, where I'm a viking.
Project: Eternity Torment: Tides of Numenera
It's good but very difficult after they tightened the mechanics. Still, it does get boring pretty quickly.

And of course it's not a Rogue-like, it's a Rogue-lite, like Binding of Isaac, FTL, Risk of Rain, or any of the other hundreds of Rogue-lites.
(It's the word I use for games with random elements that are mistakenly advertises as Rogue-likes.)

I think this is probably a fair assessment of it, since you are using that particular definition of rogue-lite. I do think that in common parlance the term rogue-lite implies some kind of good faith attempt to incorporate roguelike elements into other genres to create something meaningfully different. By contrast, Darkest Dungeon incorporates them so shallowly that it feels cynical, like its just using the term for marketing purposes, so it angers me in a way that doesn't apply to other rogue-lites.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
It's good but very difficult after they tightened the mechanics. Still, it does get boring pretty quickly.

And of course it's not a Rogue-like, it's a Rogue-lite, like Binding of Isaac, FTL, Risk of Rain, or any of the other hundreds of Rogue-lites.
(It's the word I use for games with random elements that are mistakenly advertises as Rogue-likes.)

I think this is probably a fair assessment of it, since you are using that particular definition of rogue-lite. I do think that in common parlance the term rogue-lite implies some kind of good faith attempt to incorporate roguelike elements into other genres to create something meaningfully different. By contrast, Darkest Dungeon incorporates them so shallowly that it feels cynical, like its just using the term for marketing purposes, so it angers me in a way that doesn't apply to other rogue-lites.

:bro:
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
0nx52oz.png


If there are still any doubts about their vile corruption, let them be forever dispelled now. Blatant. Fucking. Censorship. Ya done derped, Derpest. Get Rekt. We're not letting you off the Hook. :mob:
 

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