Mortmal
Arcane
- Joined
- Jun 15, 2009
- Messages
- 9,491
It's still in Early Acces, i played it and it's worth it. There, i hope you're satisfied.
Its kinda short on info...Some pole on rpgcodex like it.
It's still in Early Acces, i played it and it's worth it. There, i hope you're satisfied.
Some pole on rpgcodex like it.
Some pole on rpgcodex like it.
Half of the codex is Polish.....
DARKWOOD IS LEAVING EARLY ACCESS NEXT MONTH!
Dear mortals,
our time in Early Access is coming to an end! Want to know when, exactly? Check out the live-action trailer below!
There is still much to be done before the release and there will be at least one more beta update.
Thank you for staying with us through these 3 years of development. It's been a hell of a ride and we'd like to write down our thoughts and feelings about it, but right now we have to focus on finishing up the game. Wish us luck during this last month before release!
Yours,
The Acid Wizard
Darkwood is a top-down, oldschool, sandbox survival horror set in a procedurally generated, open world. It features RPG and roguelike elements
We knew next to nothing about game development before starting work on Darkwood. We all had a background in animation / graphic design, but we had little idea about programming, game design or production. At one point, we sat down and declared we hate our current jobs, and instead of talking all the time about making the game of our dreams, we have to just go and make one.
After a lot of sleepless nights, we had a vertical slice (kind of) of the game in 2013. We made a gameplay trailer using it, and the reactions to it blew away all of our expectations. We thought that we could actually make a living out of making video games, and started a Indiegogo campaign later that year to help us fund completing Darkwood. The campaign was not going well, but a second gameplay trailer wich launched during its last week gave us a big boost, and the campaign was a success. We set a deadline to complete the game by 2014.
Unfortunately, our inexperience in game development led to heavily overshooting that date. We expanded the scope of the game, and made some major changes to the core design of the game late in development, which ate up a lot of time. We were forced to launch in Steam Early Access in 2014. The game was received very well by the players, and sold much more than we expected! Encouraged by this... We decided to expand the scope of the game even more!
After that, even though we committed our lives to finishing the game as soon as possible, we continued to miss every deadline we set for ourselves. Negative reviews started popping up from players discouraged by the slow development or thinking we have abandoned the game. Development was very slow and frustrating. We bit off way more than we could chew, but we knew we had something special in our hands, and we had to complete it in the way we envisioned it. After 3 years of hard, hard work, the game is finished, and we're pretty proud of it.
Some reviews, dating to early access, mention stability issues, frequent crashing and bugs. How is it now? Cause I'm seriously thinking about buying this nao...