The fucking pig shed
can you kill that?
Just a question. Do you guys play on nightmare? I feel that the added tension is somewhat worth it, however the game lacks roguelike qualities (its strenghts lie completely elsewhere) and replaying all over again isn't as enjoyable. Now, since I died for the 3rd time, I am considering downgrading to hard mode (to see the story in full eventually) however I am curious what's your stance on that?
Limited lives are also stupid since is so damn easy to die for random and cluncky combat.
"You are disgusting, stinking MEAT! B...but come to my camp if you wanna, like..... hang out or something..."
Hey, if you trick people into playing a genuinely good game that is an act of goodwill. I guess this is an Acid Wizard with a chaotic good alignment.Well, judging by the spike in sales and the fact that PC Gamer, RPS, Kotaku, Polygon, and other mainstream publications have reported on it, the PR stunt succeeded. The amount of people that seem to think this was a gesture of goodwill kind of hilarious. Don't get me wrong, Acid Wizards seem like real bros, but what they did looks like a cynical way to sell more copies of the game (not that there is anything wrong with that.)
Because this is in fact not a rogue-lite. The mild randomization is there so there is some replayability, but the strenght of the game is in visuals, lore and atmosphere. Combat is clunky, yes, though by design to make you want avoid it (an important thing in a horror is to make running away a preferable option). Also it is by no means random and generally stacked in your favour. You have generally plenty resources. All my deaths were when I wanted to hog that ammo, not use that stacks of scraps for bear traps, etc.Difficulty is a bit fucked up.
Unlimited lives are stupid up since you can just kamikaze and suicide at night for no loss.
Limited lives are also stupid since is so damn easy to die for random and cluncky combat.
The precedural stuff is... well same stuff in different places, how is the modding?
Do tell what the "random and clunky" elements of the combat are. Not trying to shit on you, but I and others here might give you some advice.
Do tell what the "random and clunky" elements of the combat are. Not trying to shit on you, but I and others here might give you some advice.
The massive hit charge, same stamina for run and fight, i like the tunnel vision alot but sure add to the problem. (like, a sneaky big dog can kill you in 3 sec from full hp)
Hp and healing are also not very fleshed out.
I had originally planned to scrap my playthrough, but fuck it. I decided to deal with my mistakes like a man.
By burying them.
At the end, Wolf was pretty tough. Tougher than I, maybe. Not that it matters. I'm getting out of these woods.
And now I've got an assault rifle.
I had originally planned to scrap my playthrough, but fuck it. I decided to deal with my mistakes like a man.
By burying them.
At the end, Wolf was pretty tough. Tougher than I, maybe. Not that it matters. I'm getting out of these woods.
And now I've got an assault rifle.
See that you are in similar place as me, mind telling me how the fuck i find doctor? I only have hideout and church marked on my map in Old Woods. Do i have to search whole Old Woods to find him? I've returned the key to the Wold, like week ago so i dont remember what exactly he said he would be in Old Woods. I want to get out of that location ASAP -the chompers are destroying my hideout like crazy, had banshee last night. Im staying still and quiet, but they keep breaking in. I guess times of uneventful nights are long gone with this location. Sure i have traps i have wood, and fuel but i will drain fast of them in few days if i had to stay there.
The fucking pig shed
can you kill that?
Yeah, with molotovs and firearms. Alternatively, buy cables from Piotrek and go to the back of the shed, to the house where a villager hangs out. You can figure the rest out.
Lithium Flower, I can't thank you enough for your excellent write up on this game! I was ready to give this a pass the second I read the word roguelike in the gog release thread (their curators have a hard-on for that shit), but your review made me reconsider. And that turned out to be arguably the best decision I ever made based on a forum post. This game is amazing! Darkwood brings back those feelings of fear and helplessness that I haven't felt since first playing Thief and System Shock 2... and that was quite some time ago. But despite being creepy as hell, unnerving and deeply unsettling, this game is soo much fun! I'm nowhere near the end, but it's probably safe to say that this will end up on my all-time-favourites list. It certainly is my favourite game of the year so far and I doubt anything else will even come close.
The fucking pig shed
can you kill that?
Yeah, with molotovs and firearms. Alternatively, buy cables from Piotrek and go to the back of the shed, to the house where a villager hangs out. You can figure the rest out.
Throwing a molotov was also my first idea, but it didn't work out too well and the pig took little to no damage at all. Then I tried the pitchforks that the friendly farmers had left behind for me, but that didn't work too well either, since I took waaaay too much damage from trying to get close to the pig and when I had figured out the best angle to hit the pig while not taking any damage myself, the pitchfork would degrade and break after 5 or so hits. UltimatelyI ended up killing the pig by hurling rocks at it.
How far in are you right now, by the way? Any favorite moments to share?
One of the early Alpha versions had the pigs sometimes follow the player all the way to their hideout, but their slow movement speed would lead to the player getting a huge head start and therefore the attack of the pigs would usually come as a surprise, as you would have already been doing other shit for the better part of a day and hanging out at the stove or workbench when these fuckers would stampede right inside and start nibbling on your toes. Shit was terrifying.
I just passed the nightmare sequence in the wrecked train.
I'd be hard-pressed to name just a few favourite moments. The whole game is golden and has been a barrage of favourite moments so far. I'll just name three that come to my mind:
- The moment I really fell in love with this game: The morning of Day 18. By that time, I had run out of gas for my generator. I had run out of boards to repair the doorway a wolf broke down during the night, neither did I have any boards to barricade said doorway, meaning that nothing would prevent any woodland critters from just walking right in. In other words, I was completely and utterly fucked... and I loved every second it! I did manage to pull through, though. Thanks, bear trap!
- The masochistic joy of picking your perks when you level up. "Hmm, which one of these positive perks sounds the least useless?" while at the same time getting penalised with a negative perk that will mean certain death (I made the mistake of levelling up very soon into the game, meaning that I would have to have the lights on during the nightfall, unless I wanted to get killed by ghosts)
- This one managed to make me genuinely sad: After retrieving the boy's violin from his parents' home, I was attacked by one (or more) of these split-headed things. I was already low on health, so I just made a run for it. I went to the church after that and gave the musician his violin. He thanked me and said something to the effect that I should come meet him at his parents‘ place. It wasn't until some time afterwards that it struck me that the house had been overrun with bloodthirsty mutants - which I had failed to properly take care of - and going there might be a bad idea for the kid. Sure enough, when I went back to the house to check up on him, I only found the mutant kneeling over the kid's eviscerated corpse. He was still carrying his violin.
Speaking of the pig shed, here is another thing I really love about this game: The way how completely ambiguous it is about its morals. I'd have to replay this game to make a final judgment, but at the moment it seems to be doing this really well. I'll use SOMA as an opposite example: SOMA will try guilt trip you for making choices you have absolutely no alternatives for unless you want to progress. Things like having to literally pull the plug on a friendly NPC in order to get a door opened. It's supposed to make you feel bad, but it just made me angry at the designers. "Hey, don't try to wag your fingers at me in indignance, it's not like you left me any choice!" In Darkwood, I ended up making a lot of choices - especially early on - that felt perfectly normal at the time. A bunch of farmers getting uppity and attacking you for coming near their shed? I just smashed their faces with that board with nails and stoned their precious sow without thinking twice. That was before I ever set foot into the village, but once I actually saw firsthand the misery my casual killing spree had caused, I felt genuinely bad for what I did. I'm already curious how things will pan out on my second playthrough, but I'm still a long way off for that.
I found the 2nd hideout, decided to hoof it back to the first to stay a night before transporting inventory over come morning.
Spend a couple of in-game hours prepping home defenses.
Obfuscated game logic kills me anyway because apparently my hideout is no longer a hideout.
Respawn in the 2nd hideout.
Now have to run back to the firsthideoutnon-hideout and get all my gear and dismantle all those defenses and then run back to the second one.
I found the 2nd hideout, decided to hoof it back to the first to stay a night before transporting inventory over come morning.
Spend a couple of in-game hours prepping home defenses.
Obfuscated game logic kills me anyway because apparently my hideout is no longer a hideout.
Respawn in the 2nd hideout.
Now have to run back to the firsthideoutnon-hideout and get all my gear and dismantle all those defenses and then run back to the second one.
Use the bike bell you get from the second hideout. It will allow you to transport the stuff between hideouts without actually having to do so yourself.
I found the 2nd hideout, decided to hoof it back to the first to stay a night before transporting inventory over come morning.
Spend a couple of in-game hours prepping home defenses.
Obfuscated game logic kills me anyway because apparently my hideout is no longer a hideout.
Respawn in the 2nd hideout.
Now have to run back to the firsthideoutnon-hideout and get all my gear and dismantle all those defenses and then run back to the second one.
Use the bike bell you get from the second hideout. It will allow you to transport the stuff between hideouts without actually having to do so yourself.
Pretty sure I'll still have to go back and dismantle all the traps and shit, no?
I found the 2nd hideout, decided to hoof it back to the first to stay a night before transporting inventory over come morning.
Spend a couple of in-game hours prepping home defenses.
Obfuscated game logic kills me anyway because apparently my hideout is no longer a hideout.
Respawn in the 2nd hideout.
Now have to run back to the firsthideoutnon-hideout and get all my gear and dismantle all those defenses and then run back to the second one.
Use the bike bell you get from the second hideout. It will allow you to transport the stuff between hideouts without actually having to do so yourself.
Pretty sure I'll still have to go back and dismantle all the traps and shit, no?
It might be useful to keep some fortifications behind since you might end up coming back but if you want to take absolutely everything out of it, sure.
As far as I know hideouts are not supposed to become non-hideouts. What do you mean by that?