Volourn said:
RP: You seem to think that everyone didn't enjoy the OC. I know a lot of long time pnp role-players who played the NWN OC only; and throughly enjoyed the game. Yeha, I know, that makes those people retarded or BIO fanboys - then again, one of those people is a doctor, and doesn't even know who BIO is. He bought the game on my reccommenddation, and the fact it's D&D. He has no time to play on-line yet to him it's money well spent. Go figure.
I don't think its exactly a question of me thinking that everyone disliked the OC. I think its a question of 1) Not everyone who played the OC still plays it (and given the standard, general mantra of Bioware fans, when pointed to the OC's faults, is "Play the Modules", so i don't think most of them still play the OC), and 2) Its mostly (in this topic anyway) about people in a company not owning up to some mistakes or misconceptions they have about their products.
I, myself, agree that the OC wasn't as good as the Bg series. However, unfortunately, none of us here speak for everybody. There are people who disliked the Bg series for whatever reason yet enjoyed NWN OC.
Because, more than likely, NWN, when compared to past BIO products, doesn't show a higher commitment to quality (incidentally the thing BIO is supposedly commited to in every game they make). This may now seem like a gross generalization, but the usual underlying feeling one gets out of gamers is that no matter how much they liked the OC, they won't replay it often. People will usually flock over to fan-made modules, or to multiplayer (or they might even move on to other games). Many fans of the game will give out suggestions of fan-made modules. Many players spend their times online (there a vereitable slew of servers, so why shouldn't they?).
So while i should say that i agree with you and say i don't speak for gamers as a whole, i should also say i talk about what i see.
And, please once again, Gaider can accept critcism of the product.
Actually i've only seen him accept criticism of his work when he does it himself - interviews i've been reading, and message board posts, its majorly him talking about compromises having to be made, and things he regrets he couldn't do; however when others mention the same, they're either ignored or frowned upon (i seem to also remember NWN forum users who were banned because of said issues?). Some people (like Visceris) got insulted and treated like 3 year olds. Some other issues popped up in various other circumstances, not only reposted on nwvault.ign.com, but also visible in his pseudo-attack at us folks here. The fact is he didn't answered anything we said, merely making a derogatory comment regarding our views on RPGs.
Really, this is set to brainstun even the most mentally debilitated person - one rule of design is, when creating a product (wheter there have to be few or many compromises), that there must be a level of achievement in the product which makes it reach all layers of the market, wheter it touches consumers superficially (by just having them have word of mouth regarding a product and just being aware, but not necessarily interested in it; simple awareness) to a deep way (by having them realize the product can change their lives in various ways; what is called "selling what people want the product to give them, or make them into, not selling the product itself") - in short, the product, while obviously not designed for everyone, must try to reach everyone, as best as it can. Unless of course its strictly for one single layer of the market. In this case we're talking about RPGs - and RPGs, while severely mainstreamed over the last years, still have a niche market. And to please this niche market, it has to possess some qualities which will reach out to the various player types.
Gaider is a designer and states its not worth including in his product certain qualities (in this case varied roleplaying opportunities, specifically evil roleplaying opportunities, and other general things, such as not including several different endings because, among other reasons, "most people are only going to play the game once.") which might help the product sell (Q1). Furthermore he says he speaks from personal experience. He also claims that "sometimes you've got to work with what you have".(Q2)
Question 1: Where the flying **** did he learned Design?
Question 2: So he's basically telling us Bioware was incapable of working with the programs they created themselves, but the fans, who are not trained and paid professionals, were capable? 5 years and a toolset they supposedly know how to work with was not enough to deliver something better? They're incapable of making simple things like manageable henchmen inventory, and yet are perfectly capable to wait for the fans to do it so they can include it in their own future expansions?
Furthermore, which is it? Giving the fans something to work with, or time constrains and compromises?
To say he can't proves that you miss the times wher ehe agrees with it.
Guess im just unlucky i guess, and tent to miss the times he does it in a meaningful way.
In fact, after TOB; people (including myself) felt that Balthazar the monk wasn't as good as he could be. Gaider agreed with that assessment, and went out of his way to make it better hence the creation of Acession.
I'm aware of that. Plus the file which inserted the l33t abilities of the Bhallspawn PC back, removed from the game. I didn't personally enjoyed the "improvements", but to be fair, he did made them outside of the company itself, to fans. However one redeeming action doesn't bode well for the rest of his usual haphazard moments when he clashes against his non-suporters.
On an aside, Balthazar, and any other high-level Bhaalspawn, could be dealt with easily because of the general level and items people had when they reached them. Try killing Balthazar at level 15 for all your party with lesser uber-items, and try taking more specialized classes like Bards, Rogues and Sorcerers. When i took Fighters, Kensais dualled to Mages and the likes, i never had problems. With less-played classes it could get hairy. So i always considered that improvement aspect a bit dubious.
As for NWN, like I've stated before, he has expressed dissapointment over the henchmen over, and over agin. Perhaps, te criticism he gets "upset" about is the criticism laced with hatred, posion, and too much emotional baggage.
He should get upset - after all, it was us that followed the development time, waiting from the get go an engine which would allow me to create my own RPG adventures, to seeing it being dubbed "the best RPG ever" with a mahvelous SP OC. Stating that it would be better than BG and BG2 was an immense overstatement, and a tremendously faulty marketing idea - blowing products' characteristics out of proportions didn't helped them (and i hope they learn their lesson when they create future, in-house-developed CRPGs). The problem goes deeper when he (Gaider) can't accept that criticism. He could own up, and make an official statement, by saying where they faield, and how they didn't delivered what we expected (and all we expected, came from their own statements).
In itself i don't need him to make such a statement. Ive already seen where they failed. The problem is that he acts as if such a statement was not needed, because he doesn't accept them, unless he words them out himself.
Or criticism that is menat to belittle not to helpful like is often seen here. Gaider discuss the game's weak and straong points just fine with those who can act relatively mature.
Like he did with Visceris?
Now, as for them overrating their products. Well.. When those said products tend to win multiple awards, sell millions of copies, and get overall good reviews; how cna you say they're overrating them. Geez.. You sound like the one hundred or so people who post (semi)regularily speak for the masses or something.
Lets say i make a standard, non-descript RPG. If everyone hypes it, should i stop looking at it objectively and accept the hype? Awards sometimes are not the best way to label a product, and certainly not the best significance of quality. Gaider probably already knows this, given not everyone is happy with his work. There are countless products in the market who do better than the more hyped ones - does that mean they are bad because they're not hyped? No it means that probably someone with a good set of ideas managed to implement them but failed in their advertising, and resorted to consumer good will and heresay than actual hype. I could also again point out to games like which had lesser production values, less people, less money and less time than NWN or even BG2, had to deal with many more constraints and compromises, and still managed to deliver more than NWN on the point where NWN is more hyped about - roleplay.
Im not stating Bioware should give up, neither that they should consider their products crap. In fact they can feel proud of the *entire* NWNian package, if they so wish, im sure its the greatest achievement they've made all by themselves. However, they should honestly try to understand why people still say their games have problems, regardless of other people hyping them. Just because many supposedly like their games, that doesn't mean they should stop, sit down and flatter themselves without being critical of their work.