MetalCraze
Arcane
PC Gamer interview part deux
With more lulz
With more lulz
http://www.pcgamer.com/2012/06/23/d...-map-design-radios-porting-day-z-into-arma-3/Buchta: At some point I got really pissed off with the level designers’ work on the open terrain… They simply needed to understand stuff that we’re trying to do, trying to do some compositions of stuff. Then I simply placed myself with a machine gun, removed their weapons, and said, “Okay, move from this place to here.” And I just started hosing them down.