I doubt that's the case, I'm more inclined to believe that they thought it was fine as is. Not the only flawed design in the game it seems.I'm gonna be mean and say that's not a design choice, but some engine/budget limitation for making a visible fog or war that uncovers the terrain and static objects while respecting level geometry & line of sight.
How many 3D games have the war fog you want? Silent Storm and Jagged Alliance:BiA didn't.I doubt that's the case, I'm more inclined to believe that they thought it was fine as is. Not the only flawed design in the game it seems.I'm gonna be mean and say that's not a design choice, but some engine/budget limitation for making a visible fog or war that uncovers the terrain and static objects while respecting level geometry & line of sight.
So you are supposed to get early access with a $15 pledge? I have not received any key, and it's not in any of my e-mail folders.
They really should.The devs should really rethink about releasing this game in Q1.
I bought the game and played it for a few hours... I like the concept, but the game in it's current state is still quite a mess. It feels like an early pre-alpha. It is buggy, the UI is very clunky, the AI is retarded, etc.
It has a lot of potential, but it still needs a lot of work. The devs should really rethink about releasing this game in Q1.
Supposedly. A dev mentioned a few days ago that they are still set for a Q1 release though.They really should.The devs should really rethink about releasing this game in Q1.
When did they set that estimate? Must have been a long time ago?
http://steamcommunity.com/app/239840/discussions/0/558747288071158473/Release for the demo is this week, final game should be some time Q1.
Their web page says March, a dev (or mod, whatever) on the Steam forums says Q1 (March) and Brian says sometime between June to August...I bought the game and played it for a few hours... I like the concept, but the game in it's current state is still quite a mess. It feels like an early pre-alpha. It is buggy, the UI is very clunky, the AI is retarded, etc.
It has a lot of potential, but it still needs a lot of work. The devs should really rethink about releasing this game in Q1.
June to August is Q1? http://www.rpgcodex.net/forums/inde...cess-now-available.72705/page-31#post-3109869
You can't even look through windows right nowHave they said if they'll implement jumping over walls/windows, etc?
So you are supposed to get early access with a $15 pledge? I have not received any key, and it's not in any of my e-mail folders.
You can walk around and talk to people, automatically discover and travel to other areas, enter designated buildings and collect junk, equip items, fight turn-based battles, etc. Nothing much beyond the basic systems. Not that it matters because with glorious kickstarter and early access model, "completion" is just an afterthoughtSo how far from completion is this?
While similar, I recall Fallout won't let you end combat like that unless you're sufficiently far away and successfully sneaking. Whoever you're attacking would definitely come after you (sometimes to its detriment).Hey look, it's Fallout.
The dialogue with Elaine changes a bit every day. Not sure if makes a difference if you talk to her or not though.So, I'm pretty sure there is no point in initiating conversations with anyone after going through their dialog tree. They are all completely static except for the events at the beginning of the day when one them talks to you.
I've finished the EA demo and found 9 locations (+ shelter). Haven't bothered to find more than that though.For others that played - are there more than 8 (+shelter) locations in the demo? I've been trying to find more, but so far it's just been the 8 in immediate vicinity of the shelter.