MisterStone
Arcane
- Joined
- Apr 1, 2006
- Messages
- 9,422
Holy shit, they're making the combat like X-Com? FUCK YEAHR!
Let me guess... Dead Israel, amirite?AndhairaX said:Name could have been better though. I mean come on, Dead State?
Zombies will move all together simultaneously, humans in the usual turn based mode.ady5 said:A couple of things strike at this moment though: if on the map there are 40-50 zombies, and the game is turn based, won't it take too long for the enemy turn to pass, with each zombie moving his zombie legs one at the time, thinking with their zombie brains one at the time also?(thinking about JA2 here).
Didnt you play Sims 1 and 2? Why 3?ady5 said:Also, the morale system.
Doesn't it sound a bit like Sims 3? How much of a tedious job will be after a while to try and make every team member happy and in the mood to get fucked up by the zombies for the greater good of the Vau...Shelter?Morale tracks the overall mood of the Shelter – if it’s positive, mostly people are happy, if not, you need to start raising mood and accomplishing goals that will make people forget about the horror outside.
dumbed-down popamole bullshit-Strategic turn-based gameplay: combines single-player character control with streamlined ally AI management, allowing forinnovative party control
serch said:Does 'Dead State' originally have the double sense it has when I translated it into spanish, bros?
Derper said:Sounds good, can't wait to see more!
In terms of overall concept, this sounds really amazing. However, the turn-based combat is a real turn-off. I have yet to find a genre that actually benefits from turn-based combat. I always thought it had the opposite effect of what they’re intending–it kills the tension and sense of dread, because you know you have as much time as you want to plan.
Still, it should be worth checking out.
Basically, I don’t just want to end up dying because I moved forward, and then a zombie came around a corner and bit my head off while I stood there twiddling my thumbs. That sort of situation is what makes turn-based combat so annoyingly unrealistic.
Turn-based Sims with zombies?
Doesn’t sound very appealing.
Why must it be turn-based? WHYYYYY?!
Turn-based is ALWAYS terrible in video games. ALWAYS.
Was getting really hyped …until I read that it’s turn-based.
Damn.
Duckard said:This raised my morale.
I have yet to find a genre that actually benefits from turn-based combat.
Jesus christ they make me mad.Darth Roxor said:Some of the comments are, of course, priceless.
Probably the only genres he's ever played are FPS and TPS. And maybe RTSClockwork Knight said:I have yet to find a genre that actually benefits from turn-based combat.
...
Reconite said:Jesus christ they make me mad.Darth Roxor said:Some of the comments are, of course, priceless.
Ever played X-Com? Pushing the "Turn" button in that game can be far more terrifying than anything the Resident Evil series could hope to muster.Volourn said:There are bad turn based games and good turn based games just like any other method for combat. *shrug* That said, it does lower the 'scare' factor a bit.
Silellak said:Ever played X-Com? Pushing the "Turn" button in that game can be far more terrifying than anything the Resident Evil series could hope to muster.
Ever played X-Com? Pushing the "Turn" button in that game can be far more terrifying than anything the Resident Evil series could hope to muster.