Only the faintest idea? What the fuck are you talking about? They look quite realistic.Lesifoere said:it's slapped together to approximate concepts with only the faintest idea of what actual kitchens/libraries/fastfood joints look like
Only the faintest idea? What the fuck are you talking about? They look quite realistic.Lesifoere said:it's slapped together to approximate concepts with only the faintest idea of what actual kitchens/libraries/fastfood joints look like
Lesifoere said:zeitgeist said:You're misunderstanding why people are calling this Sims-like. It's because of sterile environments that evoke memories of interior design software such as Sierra Home Architect, not because you've somehow managed to perfectly capture that elusive slice of suburbia. The Sims were pretty poor in that regard too, it's nothing to be proud of.
If you can't do 3D well, but you can draw, do 2D. If you can't draw, don't bother modeling or making any kind of art assets, they won't look good. If your art assets look like they've been directly taken from one of those 3D model library DVDs, don't bother putting them into your game if you can't find a way to create a passable level of visual cohesion between them, even if you just wing it by clever use of colors and filters.
Plus one.
The art direction, or rather the lack of it, is hideous. Hideously hideous. It's not that the graffix aren't next-gen enough, they just don't seem to be done with any interest in achieving aesthetic appeal; it's slapped together to approximate concepts with only the faintest idea of what actual kitchens/libraries/fastfood joints look like, and the only way it could look passable would be if the player can zoom out really, really, really far.
Lesifoere said:zeitgeist said:You're misunderstanding why people are calling this Sims-like. It's because of sterile environments that evoke memories of interior design software such as Sierra Home Architect, not because you've somehow managed to perfectly capture that elusive slice of suburbia. The Sims were pretty poor in that regard too, it's nothing to be proud of.
If you can't do 3D well, but you can draw, do 2D. If you can't draw, don't bother modeling or making any kind of art assets, they won't look good. If your art assets look like they've been directly taken from one of those 3D model library DVDs, don't bother putting them into your game if you can't find a way to create a passable level of visual cohesion between them, even if you just wing it by clever use of colors and filters.
Plus one.
The art direction, or rather the lack of it, is hideous. Hideously hideous. It's not that the graffix aren't next-gen enough, they just don't seem to be done with any interest in achieving aesthetic appeal; it's slapped together to approximate concepts with only the faintest idea of what actual kitchens/libraries/fastfood joints look like, and the only way it could look passable would be if the player can zoom out really, really, really far.
Radisshu said:
Lesifoere said:Butthurt parade. I expected better of you, Codex (though not VD. VD never changes).
All that's been shown are screenshots, not gameplay trailers, so surprisingly enough that's what people are going to comment on. Shock horror.
treave said:Just feels a bit too clean. But maybe this is pre-zombie. I'm sure afterwards there'll be blood and shit all over the place. Also lighting is a big deal when it comes to evoking mood.
women said:hilarious stuff
Blackadder said:Graphics/Art/Etc should always, ALWAYS be secondary in a CRPG to gameplay and mechanics.
Lesifoere said:Butthurt parade. I expected better of you, Codex (though not VD. VD never changes).
All that's been shown are screenshots, not gameplay trailers, so surprisingly enough that's what people are going to comment on. Shock horror.
VD said:"I'm an educated woman with like taste and shit and I know what kitchens look like, mkay?"
I wouldn't say that SS was cartoonish.denizsi said:In fact, now that I think about it, all the TB games that I've played and have had that tension, were pretty cartoonish. X-Com, JA1/2, Silent Storm, uh, some more games I can't remember atm. Silent Storm in particular, for being a 3D game and having a seemingly similar poly-count and still looking awesome for the most part (to me at least). These look utterly non-distinctive, nohomographicswhore.
Gragt said:That looks bad. Did they have any idea what a military office was supposed to look like? Feel straight out of The Sims, it does.
I don't think you have the faintest idea of what an actual military office - or even a desk for that matter - looks like. I do agree that whatever place this screen shows is hideously hideous.Blackadder said:Gragt said:That looks bad. Did they have any idea what a military office was supposed to look like? Feel straight out of The Sims, it does.
Well, I could legitimately step forth about now and say how I personally know what a military office should look like and how hideously hideous it is....