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Deadfire dialogue check analysis

Is there such a thing as too many dialogue checks?

  • Yes

    Votes: 8 16.0%
  • No

    Votes: 36 72.0%
  • Maybe so

    Votes: 6 12.0%

  • Total voters
    50

pomenitul

Arbiter
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μεταβολή
Fun fact. The Norwegian artist Theodor Kittelsen, best known for his depictions of Scandinavian trolls, drew this thread back in 1883:

150216-troll-by-theodor-kittelsen.jpg
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,179
Location
Florida
One thing I agree with Sherry about is that turning off dialog check requirements does make conversations flow more naturally. Sometimes, if they're turned on, I'll get the urge to pick a dialog choice only for power-gaming (or that I think will get me loot), whereas when they're off I will pick the dialog that I think my character would pick.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
280
Interestingly someone on the Obsidian forums pointed out that some of the checks aren't even available to the player. There's apparently one for the Steel Garrote subclass. Makes me wonder how much more there are that's inaccessible.
 

aweigh

Arcane
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Aug 23, 2005
Messages
18,179
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poe has 300 spells? seriously? then why does everyone only use Slicken?

SICK BURNNNNNNNNNNNNNNNN
 
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Safav Hamon

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Village Idiot The Real Fanboy
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Interestingly someone on the Obsidian forums pointed out that some of the checks aren't even available to the player. There's apparently one for the Steel Garrote subclass. Makes me wonder how much more there are that's inaccessible.

I noticed that as well. There are mods that add in the Steel Garrote subclass.
 
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RNGsus

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Apr 29, 2011
Messages
8,106
Those screenshots look actually pretty damn cool.
As if their artists delivered a coherent, working concept of a place. 20 years later, that's still pulling teeth and almost impossibru.:lol:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,870
Codex figured out many years ago that they don't care about narrative reactivity/"cosmetic C&C" if they don't care about the narrative itself.
 

aweigh

Arcane
Joined
Aug 23, 2005
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18,179
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you'd think that'd be obvious, wouldn't you? but for some it isn't.

C&C has little to do with whether or not the game itself is actually good.

EDIT: Although this thread isn't even about "c&c", it's about dialog checks. There can be overlap between these things but they are not interchangeable terminology.
 
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Safav Hamon

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Village Idiot The Real Fanboy
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Messages
2,141
C&C is a great selling point for any RPG. It's not the only important factor, but it's still important.

When it comes to skill checks, reactivity, and reputation systems Obsidian is as strong as they ever were.
 
Developer
Joined
Jan 30, 2005
Messages
460
Location
Moblin Villige
Are there metrics for how many responses modify alignment in PST? I was always curious.

The quantity argument is a long one, except I've never considered it a valid metric for a game's quality, esp. word count.
 

oscar

Arcane
Joined
Aug 30, 2008
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The PoE setting is so boring the graphics don't mean all that much.
 
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Safav Hamon

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Village Idiot The Real Fanboy
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Obsidian blew most of their budget on dialogue trees and voiceacting, when I think they would of been better off creating more explorable locations and dungeons.

Most people either wont realize the effort they put into the dialogue complexity, or wont care.
 
Last edited:
Developer
Joined
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Messages
460
Location
Moblin Villige
Obsidian blew most of their budget on dialogue trees and voiceacting, when I think they would of been better off creating more locations and dungeons.

Most people either wont realize how much effort they put into the dialogue complexity, or wont care.

I think players have asked for more deep dungeon content (if meaningful - Caed Nua in PoE1 I would describe as non-meaningful but I don't think the designers were asked to treat it any other way or didn't have the time to do so - regardless, don't blame the designers).

I believe that Adler's dastardly plan for the 3rd PoE2 DLC is to provide such a dungeon (similar to Durlag's Tower) - the dastardly plan, you know, where you give players what they like. Brandon Adler, you fool - how dare you.

If people don't react to dialogue checks in a meaningful way, sure... but if it's like the Master at the end of Fallout 1, you've done it right, and it's not a lot of work to make you realize how much your skill mattered. The impact of a dialogue choice is how you design it.
 
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Safav Hamon

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Village Idiot The Real Fanboy
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The fact that I can play as an Aumaua from the Deadfire Archipelago and get 269 unique dialogues throughout the game is cool as hell. Meaningfulness be damned.

Compare that to a game like Skyrim, where your race gets brought up maybe 5-10 times throughout the entire game. Even if no one else appreciates it, I do.
 
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Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Sometimes quantity > quality

While not every case of reactivity is meaningful by itself, the fact that every NPC reacts to something specific about your character is meaningful.
 

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