And they put those dialogue checks to such good use:Bonus fun fact - PS:T only has about 550 dialogue checks. 489 attribute checks, and 60 alignment checks.
https://forums.beamdog.com/discussion/64381/dialogs-stats-checks-analysis
Don't shoot the messenger, but Fallout 3 has over double the amount of dialogue checks than PS:T.
sawyer managed to come up with 300 spells and none of them do anything remotely interestingDeadfire has 300+ magic spells and Planescape only has 93.
This means Deadfire has more dialogue checks than any RPG ever created.
Actually, I'm not sure about that. From what I'm reading about it, the Swordflight modules for NWN might have more, in total. rogueknight333, can you chime in?
Interestingly someone on the Obsidian forums pointed out that some of the checks aren't even available to the player. There's apparently one for the Steel Garrote subclass. Makes me wonder how much more there are that's inaccessible.
I don't know if I'd call Planescape Torment a visual novel
As if their artists delivered a coherent, working concept of a place. 20 years later, that's still pulling teeth and almost impossibru.Those screenshots look actually pretty damn cool.
Obsidian blew most of their budget on dialogue trees and voiceacting, when I think they would of been better off creating more locations and dungeons.
Most people either wont realize how much effort they put into the dialogue complexity, or wont care.
The fact that I can play as an Aumaua from the Deadfire Archipelago and get 269 unique dialogues throughout the game is cool as hell. Meaningfulness be damned.