Codexlurker
Savant
- Joined
- Dec 15, 2010
- Messages
- 366
Castle Strike was a RTS with lots of cool siege engines. I think it was the RTS with the best castle assaults (except maybe Stronghold, but for some reason, Stronghold neverr clicked with me: I didn't really like the way management and figthing were interwined). It would have been pretty awesome if the AI was not so retarded (especially the friendly AI, so you had to babysit everyone a lot).
It should qualify as decent, even though the AI and storyline prevented it from being great.
I played Rival Realms:Added some games to the list from this thread by Don Peste.
Games added:
-Armies of Exigo
-Rival Realms
-Shadow Vault
-Hammer & Sickle (there was rumours about GOG release) and that reminded me about Night Watch and Day Watch.
e. Night Watch and Day Watch are more curiosities than decent games.
It was great (for me) at that time because it was the first RTS with RPG element, but they somewhat overdid it:
Each unit could level up, and would get items on level up, that would get dropped on death, so the battlefield ended up cluttered with tons of useless crap.
Also, having a super unit would let you solo most maps in the end of the campaign.
Castle Strike's siege weapon/horse and sieging animations were godlike. After playing Castle Strike and going to Stronghold 2 I couldn't stomach the siege animations.