grimace
Arcane
- Joined
- Jan 17, 2015
- Messages
- 2,084
This project requires a copy of Deus Ex: Human Revolution Director's Cut to run.
https://github.com/rrika/cdcEngineDXHR
modders can now return piss filter in all its glory.What are the biggest flaws in the code that modders can now alter and correct?
I have not a fucking clue what you said Rusty. Does it mean they could remove the shitty hacking mini games and make the game better?From a quick skim, I'm not sure what I'm looking at here. This doesn't look like decompiled code, it's not structured like it, and too much information is there that almost guaranteed wouldn't have been able to be reconstructed without significant manual labor. Templates are a fairly obvious sign here, as they are just a compile time abstraction that exist as unique types at runtime.
otoh, there's a lot of unimplemented methods simply marked as TODO.
I could be wrong, but it looks more like someone managed to obtain, perhaps incomplete, leaked source code. And perhaps it's mixed with some decompiled code.
Or it is decompiled + someone is a serious fan of the game and put in a lot of effort, more than I'd ever be willing to anyways.
decompiled code usually looks like a machine-written spaghetti.I have not a fucking clue what you said Rusty.From a quick skim, I'm not sure what I'm looking at here. This doesn't look like decompiled code, it's not structured like it, and too much information is there that almost guaranteed wouldn't have been able to be reconstructed without significant manual labor. Templates are a fairly obvious sign here, as they are just a compile time abstraction that exist as unique types at runtime.
otoh, there's a lot of unimplemented methods simply marked as TODO.
I could be wrong, but it looks more like someone managed to obtain, perhaps incomplete, leaked source code. And perhaps it's mixed with some decompiled code.
Or it is decompiled + someone is a serious fan of the game and put in a lot of effort, more than I'd ever be willing to anyways.
Since many people will have forgot, reminder that the Detroit section of the game "leaked" several months before launch. Based on your analysis I wonder if the code is from that version and presented as something new.From a quick skim, I'm not sure what I'm looking at here. This doesn't look like decompiled code, it's not structured like it, and too much information is there that almost guaranteed wouldn't have been able to be reconstructed without significant manual labor. Templates are a fairly obvious sign here, as they are just a compile time abstraction that exist as unique types at runtime.
otoh, there's a lot of unimplemented methods simply marked as TODO.
I could be wrong, but it looks more like someone managed to obtain, perhaps incomplete, leaked source code. And perhaps it's mixed with some decompiled code.
Or it is decompiled + someone is a serious fan of the game and put in a lot of effort, more than I'd ever be willing to anyways.
Going by the commit history and related repos it's just a hard working tranny's labor of love...Since many people will have forgot, reminder that the Detroit section of the game "leaked" several months before launch. Based on your analysis I wonder if the code is from that version and presented as something new.From a quick skim, I'm not sure what I'm looking at here. This doesn't look like decompiled code, it's not structured like it, and too much information is there that almost guaranteed wouldn't have been able to be reconstructed without significant manual labor. Templates are a fairly obvious sign here, as they are just a compile time abstraction that exist as unique types at runtime.
otoh, there's a lot of unimplemented methods simply marked as TODO.
I could be wrong, but it looks more like someone managed to obtain, perhaps incomplete, leaked source code. And perhaps it's mixed with some decompiled code.
Or it is decompiled + someone is a serious fan of the game and put in a lot of effort, more than I'd ever be willing to anyways.
It's a problem of the Director's Cut version.This game has crazy stuttering issues on a range of computers. People online say it's because the version sold on Steam is actually a bad Wii U port and that the original works just fine. If this decompilation means they could fix the stutters, I'd be happy.
wake upWake me up when somebody de-sucks the game.
Well, the author of this decompile does state it took them years to decompile HR.What's up with all the decompilations going on recently? Doesn't this kind of thing take years of reverse engineering? The first big ones to come out were the Super Mario 64 decomps, but that was after a source code leak. There have been decomps of the genesis Sonic games for ages, but those games have been hacked to pieces by true blue Sonic autists since the 90s. How come we're all of a sudden seeing decomps come out of nowhere for games like Jak & Daxter and Perfect Dark?
What's up with all the decompilations going on recently?
It's also quite good, I stopped using ida for ghidra.My impression is the tools got better / more accessible. You can even freely downloqd the nsa tool now
there's a mod that makes the game accept any input you enter as password as valid, bypassing hackingI'd play it again if I was able to remove the hacking mini-game