Dragon's Dogma has shitty hitbox.
quit projecting your gay agenda on us or i will prey on you before i sleep."Deep Down" sounds to me like a game with hard hitting gay agenda.
Ono: “Dragon’s Dogma Online is first. We’re keeping a little quiet for now on Deep Down as we work on it, so please give us a little more time. We might be able to show off something big sometime this year.”
Sugiura: “Deep Down is a game we’re going to be hedging out bets on for, give or take, 15 years, so we can’t put it out at its current visual level and say those graphics will be top-notch. It’s an extreme case, but this game takes five or six times the amount of productivity as Monster Hunter Frontier G.”
No they didn't.Capcom are deluded. First they thought Resident Evil could be Call of Duty. Now they think this can be World of Warcraft, which has only lasted 10 years so far and isn't dependent on buying a specific hardware configuration. Uh huh.
http://www.computerandvideogames.co...e-dream-says-capcom-action-route-makes-sense/No they didn't.Capcom are deluded. First they thought Resident Evil could be Call of Duty. Now they think this can be World of Warcraft, which has only lasted 10 years so far and isn't dependent on buying a specific hardware configuration. Uh huh.
I love the misleading titles.http://www.computerandvideogames.co...e-dream-says-capcom-action-route-makes-sense/
http://www.cinemablend.com/games/Ac...ike-Call-Duty-Says-Capcom-Producer-40794.html
I've noticed you have a habit of saying exactly the opposite of what is correct when it comes to games.
http://gematsu.com/2015/02/capcom-o...ounced-titles-development#EZF6B6uaDiVizcR1.99
Ono: “Dragon’s Dogma Online is first. We’re keeping a little quiet for now on Deep Down as we work on it, so please give us a little more time. We might be able to show off something big sometime this year.”
Sugiura: “Deep Down is a game we’re going to be hedging out bets on for, give or take, 15 years, so we can’t put it out at its current visual level and say those graphics will be top-notch. It’s an extreme case, but this game takes five or six times the amount of productivity as Monster Hunter Frontier G.”
15 years plan for Deep Down? PC version confirmed.
After all, RE6 plays nothing like COD... so this means the game is just like COD
A spin-off. The game isn't even canon.Yep, you're a simpleton. Can't read between the lines or connect the dots. Is Raccoon City not a Resident Evil game? Did they not desire for that game to attract the millions of CoD players, in their own words?
Here's the reality:Did they not admit that they thought doubling down on the action quotient was the key to greater success (even though reality wound up proving them wrong)for the mainline series?
RE6 took inspiration from a lot of things. My point is that calling it "Call of Duty" (maybe not you, but a lot of people do this) is stupid. It would be like calling RE4 "Lords of the Rings".Do you think none of this had an influence on the content of RE6 even though anyone who has played it will tell you it obviously did?
Yes, exactly.No, for you to be clued in on this, they would have had to make RE6 a military corridor FPS with competitive multiplayer modes, perks, killstreaks, and name it Chant of Evil: Modern Horror.
Because Revelations (the glorious "return to its roots") sold so well:RE5 sold well because of the good faith accrued by RE4, as sequels tend to do, not because there was more action, which there really wasn't. His whole claim that RE had to continue in that direction is based on this misunderstanding at best, a bit of bullshit at worst.
Damn this better comes to PC one day....
Fuck you Capcom(tm)
In an interview published today on Eurogamer, CAPCOM's Yoshinori Ono (who was going to produce the title alongside Kazunori Sugiura) said:
I haven't been called Mr. Deep Down quite yet. The original team is clearly no longer together at this point, but people might have noticed that we've kept the trademark registered, and it's not been completely given up on. Every year we examine titles we're doing in the future, and we bring up projects to approve and move forward. There's not much I can say about it, but if you've noticed we've kept the trademark it means we haven't given up on the title completely.
We did have the concept developed a bit further than that [the TGS demo], but yeah...