Black Angel
Arcane
Oh, my, thanks Space Insect
I've read on Numenera from the wikia and the website, but still can't quite grasp on what you mean by this. Although I could simply go to Prime Junta's review on this (which I've read few months ago but entirely forgot about it), maybe you have another say on this matter, so would you kindly elaborate further?Numenera is about nothing, therefore cannot be worthy successor to P:T, because said game was set in a setting that was about something.
Yeah, with the DC which came an year later. Different scenario.
Yeah, that makes sense. Especially since Prime Junta actually elaborated on point 1 of my question in this thread. What's funny, however, is that inXile managed to fuck up the UI in Wasteland 2: Director's Cut for PC, anyway.1. I don't know much about WL2 on consoles besides the shitty UI they forced on PC as well. Besides the game's UI, I suspect the game could have more content changed because of performance issue, but we'll never know what and how much was changed because of consoles without a whistleblower or something. All we have is confirmation bias in case something smells consolized in the final game.
I remembered reading that review months ago, but somehow entirely forgot about it. Gotta read on it, later. Thanks.That's a fairly minor point, the real setting problem is one best explained by Prime Junta in his review of the torment splatbook for the numenera pnp.
Fair enough.2. No idea. Makes no sense, if you ask me. Could be to avoid performance issues (first beta ran like shit, imagine how bad it was even earlier in development), or maybe because it makes combat much harder to balance. Both, perhaps.
3. Firing the Project Director is a pretty big deal, and AFAIK he was responsible for putting the KS together, including the people to work on it. We don't know what happened there, though.
5. Since this is something we've all seen beforehand, it won't be a disappointment. Although MCA also said recently that Numenera doesn't have as much freedom as Planescape.
I prefer Planescape by a mile, but I think in some aspects most people don't expect TTON to be as good or better than PST. This might be one of them.
6. Yeah, that stuff is shitty writing no matter the positions being promoted. This happens to be extremely heavy handed in Numenera, and most TTON devs are hardcore SJWs.
I've heard about the KS pitch talking about and promising to deliver Infinity Engine experience, so the decision to go for TB combat, as some here would claim, betrayed that promise made during the pitch.4. I'm the only one bringing that up as a concern. The vast majority of the Codex favours TB and campaigned for it during the combat poll. My main complaint is that they rigged the vote to make it TB, and I also think a self-proclaimed successor should keep the same type of combat.
Anyway, if the game is shit, you can bet nobody here will mention TB as a reason.
Yeah, weird that I remembered reading it more than ~1 month ago. Oh, well, thanks for the clarification.You sound confused. That review was only published last month,
the Torment Kickstarter was never about "the Infinity Engine experience" (which was garbage in Planescape: Torment)
Though, I don't know, man. I haven't actually watched the KS pitch. Tried to just now, but can't handle the cringe commenced by the early part of it, and I'm too lazy to skip it, so correct me if I'm wrong (and MG there)....inXile pitched a project where the priority was making an Infinity Engine, Planescape revival.
Really?and turn-based is more suited to consoles than RTwP (where it's been completely replaced by pure real-time action)
Yeah, I recall seeing my lil' brother played that game on PS4. It does looked atrocious, even though my lil' brother seemed okay.Well yeah. Remember how DA:I tried to impelement some sort of RTwP for consoles? That worked really nice didn't it? Must have been the worst piece of crap ever created, so bad that I was wondering how they even left the functionality in the game.
Yeah, I recall seeing my lil' brother played that game on PS4. It does looked atrocious, even though my lil' brother seemed okay.Well yeah. Remember how DA:I tried to impelement some sort of RTwP for consoles? That worked really nice didn't it? Must have been the worst piece of crap ever created, so bad that I was wondering how they even left the functionality in the game.
Now, could anybody re-explain the XP system? I still couldn't quite grasps what The Game Analists said. I get now that in VtM:B you'd save a bunch of XP points, but what's up with T:ToN's?
Now, could anybody re-explain the XP system? I still couldn't quite grasps what The Game Analists said. I get now that in VtM:B you'd save a bunch of XP points, but what's up with T:ToN's?
Sure it could. Fallout 4 and Skyrim are the most played games here anyway - and I'm proud to be part of that subgroup. A better question is how would the codex react if T:ToN turns out to be p. good. Which it will, because I've already pre-ordered it.
game will be better than the original placescape simply for combat.
Ah.. thank you for the explanation.As long as someone had already necroed this - in VtM:B you get 1-2 exp points for finishing a whole quest or a large chunk of, and that was supposed to be the case with T:ToN. They've changed it so now you get small amount of XP much more often. The frequence of using the points for upgrades is about the same (they cost more in the 2nd case, duh).
Umm, thanks..... I guess?This Black Angel chap is far too polite for the codex.
BECAUSE APPARANTLY PEOPLE CAN'T HANDLE A HEALTH SYSTEM THAT'S A LITTLE FUCKING UNIQUE
SERIOUSLY, THE WAY THAT POOLS WORK IS THEY POWER YOUR ABILITIES WHILE ALSO BEING YOUR OVERALL HEALTH.
IF YOU BLOW ALL OF YOUR POINTS IN YOUR POOL TO MAKE EVERY ROLL SUCCEED YOU WILL BE FUCKED IN COMBAT, IF YOU BLOW ALL OF YOUR SHIT IN COMBAT/GET BEAT TO SHIT, YOU WON'T BE ABLE TO MAKE SKILL ROLLS.
BUT APPARANTLY THAT'S TOO HARD SO INSTEAD YOU HAVE TWO RESOURCES: DICKETY FUCKING DAMAGEAMAGE AND WOOLEY WOOLY DICK FART "SUCEED AT ROLLS" MAGIC POWERS, THUSLY MAKING THE ENTIRE SYSTEM MORE COMPLICATED AND CONSEQUENCE FREE THAN IT FUCKING NEEDS TO BE. THANKS A LOT INXILE I ONLY PUT 300 DOLLARS INTO THE FUCKING KICKSTARTER FOR YOU TO SHIT
IN
MY
MOUTH
ALSO EXPERIENCE POINTS ARE FUCKING NEEDLESSLY COMPLEX BECAUSE GAMERS APPARANTLY NEED TO BE TOLD THEY'RE GETTING LOTS AND LOTS OF XP AT ALL FUCKING TIMES SO YOU GET THIS SITUATION WHERE YOU GAIN EXPERIENCE POINTS TO UNLOCK AN UPGRADE NODE ON YOUR LITTLE CHARACTER SHEET IN GAME. REMEMBER HOW, IN VAMPIRE THE MASQUERADE: BLOODLINES YOU WOULD GET 1, 2, 3 XPS HERE AND THERE? AND YOU'D SAVE UP A BUNCH TO BUY STUFF ON YOUR SHEET? WELL SHIT SON, THAT'S A REALLY OUTDATED AND CONFUSING MECHANIC. SO INSTEAD, WHEN YOU COMPLETE A BUNCH OF CONTENT, YOU GET "EXPERIENCE POINTS" AND THEN YOU UNLOCK A DOT ON YOUR SHEET. THAT'S HOW IT WORKS NOW, THEY LITERALLY CHANGED IT FOR NO OTHER REASON THAN TO BE ABLE TO CONSTANTLY PAT YOU ON THE FUUUUUUUUUUUUUUUCKING BACK AND GO "GOOD LITTLE RETARD YOU GOT ANOTHER 25 EXPERIENCE POINTS!!! GOOD JOB RETARD!!!!"
I'm SERIOUSLY going to fucking HAVE A FUCKING SIEZURE over this fucking FUCKING game please stop stop stop claling me into et5heads about it...
You're amost 4 years too late.Is everyone just accepting Numenera as a setting or did I miss that particular backlash?
You're amost 4 years too late.
1. Pools sounds like a really fucking retarded concept that is goofy and makes no sense.
2. Getting a skillpoint or whatever every 8 hours is complete shit in practice and makes your grinding seem even more pointless and grindey. Such as in vampire where you are stuck in the sewers forever with literally no point to it at all except to waste your time.
Next thing you know he'll go full smudboy on the combat system.You're amost 4 years too late.Is everyone just accepting Numenera as a setting or did I miss that particular backlash?
You're amost 4 years too late.
I don't do hype, or follow games until they're almost released.