Mustawd
Guest
If the Codex can survive Fallout 3 being the shittiest of the shitty...yeah, we can survive a crappy retread of a JRPG.
replaced by cynicism and the realization that crowdfunding is just another means of producing games, no better or worse than traditional publishers.
If ToN turns out to be shit, then my opinion of Kickstarter/crowdfunding will also take a huge hit. Any optimism I may have felt in the past will be gone, replaced by cynicism and the realization that crowdfunding is just another means of producing games, no better or worse than traditional publishers. It is true the devs may get more of the money with crowdfunding; but who cares when the games are just as shitty?
Regardless of the quality of individual games I think it's definitively obvious that more games that are desired to be made in the formats they are desired are being made through crowdfunding.
Yeah I read the first half or so of LotR in one day. I was 11 or 12 at most.When I was seven years old and finished reading The Hobbit for the first time (took me all night -- I was awake early in the morning), the first thing I did was stay up even later into the afternoon reading it again, from start to finish. It was good, really good, as were subsequent readings, but I was never quite able to capture that original feeling of awe the first reading inspired.
The thing you have to realize is that Planescape: Torment was for many Codexers what you call a formative experience -- a formative experience in C&C driven narrative-focused role playing games.
The thing about formative experiences is, you only get them once.
When I was seven years old and finished reading The Hobbit for the first time (took me all night -- I was awake early in the morning), the first thing I did was stay up even later into the afternoon reading it again, from start to finish. It was good, really good, as were subsequent readings, but I was never quite able to capture that original feeling of awe the first reading inspired.
The thing you have to realize is that Planescape: Torment was for many Codexers what you call a formative experience -- a formative experience in C&C driven narrative-focused role playing games.
The thing about formative experiences is, you only get them once.
When I was seven years old and finished reading The Hobbit for the first time (took me all night -- I was awake early in the morning), the first thing I did was stay up even later into the afternoon reading it again, from start to finish. It was good, really good, as were subsequent readings, but I was never quite able to capture that original feeling of awe the first reading inspired.
The thing you have to realize is that Planescape: Torment was for many Codexers what you call a formative experience -- a formative experience in C&C driven narrative-focused role playing games.
The thing about formative experiences is, you only get them once.
That is not important. To insist on your analogy, the point is that T:ToN will only succeed if it is rich enough to provide a formative experience of its own. Playing Torment shouldn’t be like having the mesmerizing experience of playing Planescape for the first time, but it should provide another incredible experience of its own. That is reasonable to expect from a game inspired in PS:T, wich received ridiculous amount of funding and has a lot of talent involved. If they screw up, it's their fault, they have no one else to blame.
Fair enough...I guess?The four person party is a very early design decision, made by Kevin Saunders. It may have been known already during the Kickstarter campaign, and definitely since 2013. Some people seem to have decided to get mad about it again now, because people (although actually back in 2013 almost nobody gave a fuck)
Numenera is about nothing, therefore cannot be worthy successor to P:T, because said game was set in a setting that was about something.Could anyone point me to the updates that leads to some Codexers here to accuse T:ToN pandering to SJWs crowd, and Numenera setting unfit to be a place where the sequel (or successor) to PS:T takes place?
Personally I prefer multi-class/ versatile characters over one-trick ponies, so I like 4 person parties (It's actually how I play PS:T).
- 4-man party, instead of 6. I've heard that the Torment tradition suggest of 6-man party, care to elaborate more on that? I've also heard that 4-man party is in purpose of jumping the casual-pandering wagon for the likes of Dragon Age games. Why would 4-man party made (or contribute to) the game into shit?
Maybe that Tyranny criticism is bleeding out somehow?The four person party is a very early design decision, made by Kevin Saunders. It may have been known already during the Kickstarter campaign, and definitely since 2013. Some people seem to have decided to get mad about it again now, because people (although actually back in 2013 almost nobody gave a fuck)
Paging The Game Analists for answerFair enough...I guess?The four person party is a very early design decision, made by Kevin Saunders. It may have been known already during the Kickstarter campaign, and definitely since 2013. Some people seem to have decided to get mad about it again now, because people (although actually back in 2013 almost nobody gave a fuck)
And holy shit, I forgot to also mention this: there was supposed to be a entirely different system related to health bars/health pool. I only vaguely remembered it, but now it has been changed, allegedly because newer players can't understand it. So, what's up with that? Why would it turn (or contribute to) the game into shit?
Yeah, with the DC which came an year later. Different scenario.ain't inXile managed consoles releases just fine for the Wasteland 2: Director's Cut?
That's a fairly minor point, the real setting problem is one best explained by Prime Junta in his review of the torment splatbook for the numenera pnp.Numenera setting being too colorful, in comparison to the original setting of Sigil and the rest being bleak and mostly grey.
Note: I've listed these same concerns as potential red flags in a couple of posts, not things that would turn the game into shit.Hi y'all, newfag here. Also, since I'm not a backer of T:ToN, I rarely keep tabs on updates and development logs of the game. The recent Codex Gamescom interview with Fargo getting cancelled, however, brought to my attention a picture of how the game fare along since it gets funded back in 2013, and what it would turn out to be, which some would claim being shit. The recent interview debacle is obviously some shenanigan committed by inXile-Techland, most likely to completely avoid the Codex's questions after they announced a simultaneous PC-console release. So, could anyone give me some TL;DR if the game would turns out to be okay? If not, why exactly? Among some things mentioned that would turn the game into shit:
Point 5 & 6, I can't say more, but that's what I've heard. Anybody care to elaborate further on those points? What do people mean by that? Could anyone point me to the updates that leads to some Codexers here to accuse T:ToN pandering to SJWs crowd, and Numenera setting unfit to be a place where the sequel (or successor) to PS:T takes place?
- Simultaneous PC-console release. While most, if not all cases of simultaneous releases so far resulted in the PC version being gimped in favor of the console versions, ain't inXile managed consoles releases just fine for the Wasteland 2: Director's Cut? I've heard that the shop UI was worse, but is that it? Is there more to be afraid of based on WL2: DC PC version? What could possibly hinder the PC version of T:ToN, this time around?
- 4-man party, instead of 6. I've heard that the Torment tradition suggest of 6-man party, care to elaborate more on that? I've also heard that 4-man party is in purpose of jumping the casual-pandering wagon for the likes of Dragon Age games. Why would 4-man party made (or contribute to) the game into shit?
- Kevin Saunders, who was once the Project Director for the game, got fired halfway through the development. Some would attribute the game would turn into shit because of this. Would anybody kindly explain this?
- Turn-Based combat instead of RTwP. All I know is that, in respecting the tradition and credibility of Infinity Engine game, the game was supposed to be RTwP (or something like that). Though, at the end of the day most of the Codex didn't really care if it's TB or RTwP, isn't TB would be better for the game since PS:T not exactly known or loved for its combat, so ain't this time around the combat would be... I don't know, better?
- Numenera setting being too colorful, in comparison to the original setting of Sigil and the rest being bleak and mostly grey.
- Pandering to SJWs crowd.
Also, I know that the game's initial release had been pushed back few times. It was initially supposed to be delivered by December 2014, but was then pushed back to 2015 supposedly because of Wasteland 2's Early Access being a success, then pushed back to 2016, and finally pushed back to Q1 2017 (most likely to accommodate for the console version), yet some here would claim how the game was already developed with console version in mind. Why would this delay means that the game is being gimped to accommodate for console release? Ain't the EA version on Steam fares just fine?
So, could anybody explain to this newfag all above? Or at least, give a TL;DR?
Inb4, everything is shit.