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Game News Deus Ex: Human Revolution Preview

Grunker

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mindx2 said:
Grunker said:
All the other stuff I agree with you. But the cover system is the only one that makes me seriously doubt I'll enjoy the game.

If you mean "popamole, stick to a crate or wall, 3rd person shooting" I played the demo without using the cover system once. Played it as I would the original and never seemed to need it or notice that I needed it.

For me, Deus Ex = Multiple Approaches = Replaying

I fully expect a game worth playing by stealth and by a more direct approach. Is the shootery action shitty? Then that kindda kills the direct approach.
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I found the shooting fun. As far as the stealth goes... I have a hard time giving it a full endorsement as I was brought up on Thief so take that as you may...
 

cogar48

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Roguey said:
cogar48 said:
So, you have played it?
Does someone have to necessarily play something to get basic information about it (Note I said nothing about its quality; I just listed features it has and doesn't have)? Everything I said is a fact that that can be found through minutes of searching.

'Sup Skyway?
 

DalekFlay

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Grunker said:
I fully expect a game worth playing by stealth and by a more direct approach. Is the shootery action shitty? Then that kindda kills the direct approach.

I think his point was that cover is optional. You can just bind the cover key to "insert" or something and pretend it does not exist. Crouch behind stuff as normal.
 
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Project: Eternity
Roguey said:
malko_sundervere said:
Word. If you liked the original Deus Ex, you'll find that they took that formula and added more to it. The gameplay of the leak was simply terrific.
If by "added more to it" you mean a cover system, quest compass, enemy radar, camera cones, and cutscenes then I agree. Never mind that they took away ATMs and the ability to interact with almost everything in the environment.
You can ignore cover system and disable the quest compass (to an extent, at least). As far as enemy radar: Yeah, it's not wonderful. For camera cones: Grunker's right, it's stupid to hate on them. It changes nothing besides certain aesthetics in the game, and it's even justified by the way the HUD is presented (optical implants). Cutscenes: A couple of them were annoying for taking away some choices, but the sweeping amount of other C&C in the actual game makes up for that. All cutscenes in Human Revolution are fully skippable, too. The only logic behind hating them is if you are too stubborn in hating cutscenes that you refuse to watch them... and that's circular.
Who the fuck cares about ATMs? Those things existed in DE1 to obtain negligible amounts of money and make you feel good about having found a datacube or investing ONE rank into hacking. The fact that you'd even reference them makes you sound like you're grasping for straws.
As far as environmental interaction... I'm not sure what's different between DE1 and this. Besides, I suppose, that a few microscopes cannot be picked up, and there are a couple of boxes every now and then that cannot also be picked up.
 

drunkpriest

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Paging Skyway...

I will wait til skyway says if the stealh is stealthy or not
 
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And in six months the Codex will say "Yeah, it's good BUT". Sorry, not falling for the love for mainstream title (a) again.
 

SuicideBunny

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Flying Spaghetti Monster said:
And in six months the Codex will say "Yeah, it's good BUT". Sorry, not falling for the love for mainstream title (a) again.
play the goddamn leak. it has everything you need to know about the game to make up your own mind.
 

waywardOne

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DalekFlay said:
You can just bind the cover key to "insert" or something and pretend it does not exist. Crouch behind stuff as normal.
Well, this was a piece of incline I'd missed till now. I'd assumed you'd automatically enter cover just by approaching it.
 

DalekFlay

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waywardOne said:
DalekFlay said:
You can just bind the cover key to "insert" or something and pretend it does not exist. Crouch behind stuff as normal.
Well, this was a piece of incline I'd missed till now. I'd assumed you'd automatically enter cover just by approaching it.

It's definitely a button. It usually is, really.
 

sea

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I tried out the beta earlier today. Have to say that by far the most refreshing thing about the game, aside from the detail and consistency in its world, is the fact that it respects your intelligence as a player and responds to the things you do. There are entire side-quests which are entirely unmarked, but learned about via snooping through e-mail files, there are conversations you'll overhear by chance that can shed some more detail on the plot, and most importantly, it simply respects your autonomy and expects you to be able to figure things out on your own without dropping you in a linear corridor.

I know this sounds like an obvious thing, but Human Revolution makes it painfully clear just how low the standards for the games industry have become in many respects. And to think you get such incredible benefits out of simply hiring a competent writer and thinking your design elements through before-hand... really makes most other games look like they've been cobbled together by amateurs.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Drakron said:
8639.jpg


sea said:
Have to say that by far the most refreshing thing about the game, aside from the detail and consistency in its world, is the fact that it respects your intelligence as a player and responds to the things you do.
'cept you can't nail the stupid hotel bitch on her lying about your replacement mirror after reading the warehouse notice on her terminal. hope that gets fixed in retail.
 

Gerrard

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cogar48 said:
Gerrard said:
It doesn't matter how much C&C it has when the gameplay is shit.

I see you haven't played the leak.
I see you're an idiot.

If I didn't play it I'd probably still be thinking it will turn out good.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
no, you can't. spacewar did.

tindrli said:
Black said:
For the stealthier folks, Deus Ex: Human Revolution could almost be inspired by Metal Gear Solid.
MGS invented stealth.
i thought that Thief invented stealth :salute:
the way i see it, pacman laid the groundwork for enemy avoidance, 005 made it into something resembling stealth, impossible mission did some trivial things with it, metal gear 1+2 refined it, thief brought it to near-perfection and made it fun.
 

tindrli

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SuicideBunny said:
no, you can't. spacewar did.

tindrli said:
Black said:
For the stealthier folks, Deus Ex: Human Revolution could almost be inspired by Metal Gear Solid.
MGS invented stealth.
i thought that Thief invented stealth :salute:
the way i see it, pacman laid the groundwork for enemy avoidance, 005 made it into something resembling stealth, impossible mission did some trivial things with it, metal gear 1+2 refined it, thief brought it to near-perfection and made it fun.


true
 

Roguey

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malko_sundervere said:
You can ignore cover system and disable the quest compass (to an extent, at least).
Quoting skyway: "Who cares about you. You are not the mole getting popped."
Cutscenes: A couple of them were annoying for taking away some choices, but the sweeping amount of other C&C in the actual game makes up for that.
No it doesn't, apologist.
Who the fuck cares about ATMs?
Yeah, who cares about the removal of nonbroken features in sequels if you don't care about them? :roll:
As far as environmental interaction... I'm not sure what's different between DE1 and this. Besides, I suppose, that a few microscopes cannot be picked up, and there are a couple of boxes every now and then that cannot also be picked up.
It ruins that whole immersive simulation-thing that it and the original are trying to do. You're in a video game world where you can only interact with objects the developers want you to interact with, not everything you can get your hands on regardless of whether it has a gameplay benefit or not. Deus Ex wasn't as good at it as some of those Ultima games were, but now they're taking a huge step back because of that lovely six year old hardware.

sea said:
And to think you get such incredible benefits out of simply hiring a competent writer and thinking your design elements through before-hand... really makes most other games look like they've been cobbled together by amateurs.
I can somewhat agree with this, the best thing about HR is that it makes Obsidian look even more like the absurd jokes they really are.
 

Grunker

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Admiral jimbob said:
"Yeah, this is a bad element, but it has good bits like-"
"HAHAHA IMAGINE LIKING STUFF U FUCKEN APOLOGIST"

GO AWAY YOU FAGGOT VOICES OF REASON ARE NOT ACCEPTED HERE
 

Roguey

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Funny thing here is that I haven't said anything at all about its quality (other than it already being a better game than anything Obsidian's ever done), merely listing its bad aspects that automatically prevent it from ever being a great game (merely an okay one at best, maybe) and I get a bunch of fanboys climbing all over the walls telling me to shut up.

RPGCodex or How I Learned to Stop Worrying and Pop the Mole.
 

Grunker

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The edginess is strong in this one.
 

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