ZagorTeNej
Arcane
- Joined
- Dec 10, 2012
- Messages
- 1,980
It doesn't excel at anything but it has a better character and combat systems as well as the side quests (i.e. 90% of quests in a sandbox game) than Oblivion, Gothic, Morrowind, Two Worlds, Skyrim, Fallout 4, etc. It doesn't make it a great game or a good RPG. It makes it an RPG you can play. In comparison, I couldn't play Fallout 4.
I found the combat pretty bad in Fallout 3 (clunky movement, almost no recoil, no hit feedback etc.) even without taking into account VATS which is basically a cheat code. Character systems are usually not that relevant in Bethesda games (you end up as a master of everything anyway) though I guess even this bastardized version of Fallout system offers some variety of builds.
Some sidequests I've seen have multiple choices and skill checks but a lot of it is dragged down by very bad (even for video game standards), juvenile writing.
If the systems are utter and irredeemable shit, no quest design would make the game playable.
What I liked about FNV was quest design, C&C, faction play, writing and music and that was enough to carry me through the game. I didn't really like anything it inherited from Fallout 3 (engine, combat, character creation system etc.)
I don't know what exploration focused Arpg means exactly. I know I've enjoyed exploring all 3 Gothic games but I didn't enjoy grinding at all. I'd say the Gothic games had a lot more action than exploration and their combat systems were always the weakest aspect despite being the main activity.
I'd say it means a large portion of the game is open to be explored right from the start (or even after a short linear tutorial). I enjoyed combat in first two Gothics (not the third one), it's not the most complex system but it worked for those games, I like the advancement system that made your character actually handle weapon better (instead of just getting a damage boost as is usually the case) and how you had to be vary of facing multiple opponents because they'll gang up on you. It can't measure up against highly specialized games like Dark Souls but I prefer it to most other aRPGs.
I didn't say Gothic clones. I said that when Gothic was released that whole "3 camps to choose from, each camp has its own quests" was a novelty. Few games offered factions and fewer still offered mutually exclusive factions. Now it's no longer a novelty.
Was Risen a worse game than Gothic? I don't think so. The Codex review says:
I’m aware some people might hate Risen after chapter two, some will probably hate it completely, but I must say that I really had a splendid time with this game, with all three playthroughs being somehow different and exciting, despite some of the shortcomings.
And in the end, the question still stands: is Risen a worthy spiritual successor to the Gothic series? Hell yes, if you want another injection of Gothic, Risen is definitely what you’re looking for, since it’s the same formula, but in a new engine, some new ideas and a lot of improvements. If you never liked any game from Piranha Bytes, though, you should avoid it like the plague, because there’s nothing new that would make you enjoy it.
Yet whereas Gothic took the gaming world by storm by offering something new, Risen barely made a splash because the setup was old and the gameplay to support it wasn't there, much like it wasn't there in Gothic.
Did Gothic ever really made a splash for today's industry standards? PB games never had the mass appeal of Bethesda (since Morrowind). Never really cared much for novelty anyway, I either like a design decision or I don't, whether it's old or new is largely irrelevant. Regardless, I liked first Risen very much (It's one of the very few RPGs that came out in the last decade or so that I enjoyed, I replayed it quite a few times) and it's up there with the first two Gothics as far as I'm concerned (worse in some things, better in others). Risen 2 and 3 though, a different matter entirely.