IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
Morrowind from gameplay pespective was absolute garbage, the only thing that made the gameplay bearable were all the exploits.
It's biggest redeeming quality was purely technological. It probably looked better than any corridor shooters on the market at the time, and it was open-world. We got used to the idea of free exploration in open-world over the years, but in 2001, those graphics combined with the sheer size of the world with no easily visible signs of procedural generation, it was absolutely shocking. And that's the kind of Bethesda I could still get behind. Yeah, the game in it's entirety was shallow and poorly designed, but at least they've had some ambitions.
Fast forward 15 years, they're on a 5th game that still uses slightly altered version of Gamebryo, the games have only gotten more shallow, ithey've gotten so lazy, they make EA look like a hungry ambitious startup determined to push the envelope.
It's biggest redeeming quality was purely technological. It probably looked better than any corridor shooters on the market at the time, and it was open-world. We got used to the idea of free exploration in open-world over the years, but in 2001, those graphics combined with the sheer size of the world with no easily visible signs of procedural generation, it was absolutely shocking. And that's the kind of Bethesda I could still get behind. Yeah, the game in it's entirety was shallow and poorly designed, but at least they've had some ambitions.
Fast forward 15 years, they're on a 5th game that still uses slightly altered version of Gamebryo, the games have only gotten more shallow, ithey've gotten so lazy, they make EA look like a hungry ambitious startup determined to push the envelope.