Whisper
Arcane
- Joined
- Feb 29, 2012
- Messages
- 4,357
http://truepcgaming.com/2013/04/11/deus-ex-human-revolution-retrospect-interview/
"In retrospect, I think our game is a tad too hard on normal difficulty. It was quite a challenging game to balance. Our first pass at game balancing was too permissive. Players were playing the game like a typical run & shoot action game. Players weren’t using tactics, let alone their augmentations. It was tricky to find that sweet spot where the game is hard enough that you want to think and use your tools a little bit more, while still allowing the FPS vets to have fun with combat itself. Unfortunately, the game ended up being too punitive for some. If I could go back, I’d tone it down a bit, all over the place (AI, more consumables all in all, redesigned bosses, etc.)."
This is LAME.