The first mission is a tutorial.
One patterned off the statue of liberty mission.
In a better time (1999) it would have been optional.
Yeah, it takes a special sort of incompetence to screw up with such a solid product like Mankind Divided.I completely agree, and the addition of these RMTs and the subsequent shelving of the franchise, are rather convincing arguments that Square is a company run by incompetents.
I'm actually quite chuffed with Prague's aesthetic, I think it worked well as a fusion of old and new and hit the right notes for a spy thriller episode. It's not your usual Gibson/Scott/Oshii cyberpunk, but Eidos Montreal set out to do their own "neo renaissance" style from the start, and I felt MD did a better, more grounded job of it than HR. And it's not like the original Deus Ex strictly adhered to that traditional cyberpunk aesthetic either, you had the rather contemporary urban decay of Hell's Kitchen, the (admittedly underdeveloped) neon cyberpunk of Hong Kong, and the old world elegance of ancient secret societies-ridden Paris.Prague is definitely a questionable hub, I wonder why they picked that city... perhaps it was supposed to be exotic to the target audience, because the location didn't really serve any purpose as far as I remember. The problem with Prague is that it isn't really good at reflecting the soulless megacorporation aesthetic we'd like to see in a game like this.
Too expensive, I think. The way Eidos Montreal recycled Prague was brilliant, sharing the bulk of the assets between each of the three visits but changing just enough to keep it fresh every time. The game's five-year development cycles was already costing Square a pretty penny, so I guess it was a choice between reusing a single, more complex hub, or having multiple, simpler hubs like HR did. The way the original DX did multiple social hubs has become cost-prohibitive with modern AAA assets.The game felt short as well, it's ending felt like a proper middle of the game for Deus Ex. It's still not a short game, but another major hub would have elevated the game.
Yep, totally onboard there.it's the closest we've ever gotten to the original Deus Ex.
That's because reality was written by Sheldon Pacotti.I agree, the writing in MD struggled to have a point, to say something other than "racism/discrimination bad m'kay" and other such banal and uncontroversial ideas.
It feels even more bland and conformist in a post covid world, when reality has a better plot and better conspiracies than DXHR and MD combined.
That's because reality was written by Sheldon Pacotti.
Did you forget about the tutorial button on the Deus Ex title screen?The first mission is a tutorial.
Not the point.
One patterned off the statue of liberty mission.
No.
In a better time (1999) it would have been optional.
No. (see original Deus Ex)
Did you forget about the tutorial button on the Deus Ex title screen?
When they were making game they didn't have the engine powerful enough for what you're saying, methinks. I think loading transitions are the worst.The problem with the first MD level is that it's almost completely linear, which is baffling in a freaking Deus Ex game. Liberty Island, while more simplistic than the later levels in DX, showcases the open-ended level design and multiple paths of the game beautifully.
The tutorial mission in MD is technically connected to the world, it's part of the big city project for augmented people by augmented people. You read a lot about it in newspapers.
This is a complete decline though. And it even seems that this kind of thing is completely normal today which is even more of aAs for real money Praxis points, who gives a fuck? The game wasn't stingy with Praxis points and if you did a completionist playthrough you got more than enough. you could then play a new game + and acquire the rest, MD was a really replayable game anyway.
That is why we can't have nice things in the video game industry. There are always fucking imbeciles who complain about tiny details while missing the forest for the trees.
I'm not sure why this is hard to understand. The first mission in MD is a tutorial. The first mission in Deus Ex is not.
In what way is the first DX mission a tutorial?
What a bunch of nonsense. Also "autistic"? Well you are in very good company then.
This is why I rarely stop by General RPG anymore
You are still posting.
All I see is another empty headed retard who is nothing but full of himself
please continue to fabricate nonsensical points and tell us that we are the "dumb autists"
while you are the "supereme intellect" here.