Replayed through DX1 and DX:HR over the last few days and I forgot how weird HR is.
For a start, it's just odd how it copies the trajectory of the original game:
- Start in the ruined, crime-filled streets of an American urban centre
- Playing as a comically aloof man with a trenchcoat, slick black hair, and shades
- Working for a boss who's affable on the surface but clearly not quite right
- Fight against a terrorist group with despicable methods but potentially sympathetic motives (albeit far more sympathetic in the NSF's case)
- Have your best pal, who's a chopper pilot, fly you to a huge East Asian city
- Meet a treacherous wealthy woman, who looks and acts like a stereotypical Anna May Wong character, who is involved with the larger conspiracy and will soon betray you to attack you
- Discover that your parents were not your parents, and that you're super special, engineered to accept augs
etc.
I enjoyed replaying the game quite a lot, especially from a gameplay standpoint - the sticky cover kind of sucks but other than that it's a surprisingly faithful way to bring DX's gameplay into 2011. But the writing is just so strange. Putting aside the ways in which it confusingly apes DX1, I also have no fucking clue how this is all meant to fit together. This takes place like 7 years from the present day? And this takes place a few decades before DX1? How do they go from a situation where impoverished/working class people are being basically forced to get augs in HR, to a point where only the wealthy and people in the military are able to afford augs in DX1? Shouldn't most older poor people have defunct/shitty augs in DX1? How do mechs like Anna and Gunther fit in, when Jensen's augs were way better decades earlier? Doesn't add up at all and doesn't feel like the same setting.
Plus the game is oddly humourless. DX1 had a good story but it was also kind of trippy, filled with odd characters and larger-than-life situations, and didn't always take itself seriously. HR is comparatively dull and dour. Adam's a prick and his stoicism is never really played for laughs like JC's was, and the plot keeps devolving into melodrama, especially during all the big dialogue challenges where Adam spouts off a bunch of greeting-card-tier life advice to people on the brink of suicide.
Really liked the DLC which I've never played before. Enemies constantly reacting to how you approach things (the INTERPOL agent being like "ooh nobody saw you ooh nice stealth", the enemies being like "HE'S NOT KILLED ANYONE SO FAR, BUT THAT JUST MEANS HE'S EXTRA DANGEROUS!!", stuff like that) is great and makes it feel like the game actually cares about what you're doing in a way that most of DX1 and the rest of HR doesn't. Found the secret poison gas shutdown method as well, was absolutely amazed and delighted that the devs put such a thing in, especially when game devs usually love coming up with tough dichotomies and making you pick.
By the way, fuck Hugh Darrow, never wanted to kill a videogame character more. I just knifed him in the guts after he gave me the shutdown code. Only killed three people in the whole game - those two of Tong's thugs who are holding the woman hostage to force her to get augs, because fuck them, and Darrow, because fuck him.
I remember liking Mankind Divided but I can't seem to force myself to start playing it, even though I'm having a good time playing through the games. Weird.