Sykar
Arcane
Someone who learned you can't always avoid getting hit the hard way.Who do you think you are arguing with dipshit?
You are even more idiotic than I thought.
Someone who learned you can't always avoid getting hit the hard way.Who do you think you are arguing with dipshit?
Coming from the guy who had to use 80 bear traps to deal with the bladeling waves, this might as well be a compliment.
Seems fine to me. I understand your frustration though.I have made it so far to the last wave but I do not want Saban and Dan to die but their equipment is terrible to combat bladelings and their AI is borderline retarded. I am using over 80 bear traps, 4 HE mines, Caldrops, lots of PSI boosters, closing them in with Force Field for 4 rounds and yet the last wave overruns my companions.
I have only said that you needed 80 bear traps to deal with the waves. Talk about reading comprehension, eh?
Anyways, is there anything new you want to complain about, or are you just venting after getting 1-shot by a Death Stalker again?
But I am not the one who started this conversation, you are. I am merely respoding. It's up to you to fuck off, not me.
I have never said that. As a matter of fact I have acknowledged that there are more people who are having problems with it:The most hilarious part is that you believe it is just me and Lhynn who have a problem
Lhynn and me are not the only ones who thing that Dominating is shit.
Epeli and me are not the only ones who think DOMINATING is mostly fine. Not sure how it matters though.
one! idiotically overtuned enemy I have to suffer? Why is it a problem to tone down the Stealth detection a little? Seriously? I am not even asking to nerf the Coil Spider since I can handle it because I am a sniper and outrange them. My concern was merely for melee stealthers who do not have the same luxury.
Just how big is your internal playtesting team?
You're being a condescending dick - Underrail has a real difficulty distinguishing tedium from difficulty.
Disparaging fans who found Hard too easy and DOMINATING too autistic is pointless.
Since you are incapable of staying civil and cannot keep your retarded patronizing bullshit to yourself here a gentle advice from me
dominating-but-not-really
He was talking to me, not him, if he was trying to make a point about another post by another person to me then he is retarded instead of dishonest.Naked? No, he's comparing Sykar's fully geared character to his own![]()
Man, you are really butthurt over this, arent you? I complained in the fallout 4 thread about bad design, i complained in the pillars of eternity thread about bad design, im complaining here about bad design. If you cant provide a reasonable argument as to why dominating improves gameplay (and you cant, because it simply doesnt), and all you have is "you dont have to play it" then you should at least be smart enough to shut up.Probably not, but you are the only butthurt loudmouths. I'll be reading your posts to see if any real issues pop up, but please don't get your hopes up. Most of this is going nowhere and Styg has no intention of making dominating easier for your special snowflake needs.
You nailed it.You're being a condescending dick - Underrail has a real problem with distinguishing tedium from difficulty. Disparaging fans who found Hard too easy and DOMINATING too autistic is pointless.
I liked DC. My only problem with underrail back then and still today is that Six is a retarded character that ruins the entire plot of the game. Also clearly stygs pet character.Back when codex was bitching about Deep Caverns
Not saying it should be made easier, im saying it should not be shit.But I know Styg won't turn DOMINATING into dominating-but-not-really, because that's what hard already is.
This is retarded. ive played harder games than underrail on whatever difficulty. That isnt the issue here. Tome on normal is much harder and more dangerous than underrail will ever be, and its a roguelike on top of that.Hey, it's hard to resist the temptation of trolling a bit here. Codex pretends to be the hardcore RPG grognard community, yet it's the only one where people get mad when any game throws them actual challenges and forces them to adapt.
This kind of difficulty increase is shit. Improve the AI, increase the spawns, introduce new abilities, introduce new enemy types, introduce new environmental hazards, touch the economy, create new encounters, introduce more complexity with status effects, new actions, increase damage received, decrease the availability of healing or make it less effective, same with psi, make psi more costly, tailor new encounters to counter known meta tactics, etc. Thats how you increase difficulty (which to be fair was done by styg also). But do not bloat numbers, that shit is retarded, lazy, and never good and its being defended by a shortsighted fanboy and that always just makes me want to shit on them, regardless of the game.Do you think there is something particularly tedious about dominating or this update otherwise?
That annoyed me, several times in a row, its not what this is about tho.It seems Lhynn's mad because his favorite build has gotten successive nerfs, and that's understandable.
No it hasnt, its just that most meta has revolved around frontloading damage because of the lethality of the fights, its more true today than it was back then with the straight up buff to damage and ehp on the enemies and the severe nerf to defenses you want to end encounters even faster (or cheese the shit out of them). You just have to suffer through bullet sponges now.Underrail has always been teetering on the edge of that other extreme.
This isnt true either, especially in the bigger encounters against many enemies. Its only true in encounters against a single overpowering enemy.If combat is too short, it diminishes to "how2alphastrike" puzzlegame with not much tactical meat left after you initial actions have decided the entire course of the fight.
Meanwhile in Underrail.
I found out, that when group of enemy is too though, you can make one group of enemy fight with other. )
Do you remember map, when chain of room in the middle, and lurkers on one side, and burrowers and exit to small cave with burrowers on another?
You can access it even before you get TNT.
So, I lured lurkers to burrowers and enjoyed massacre.
touch the economy
Someone did Bruce Lee build for Domination, guide is in Russian only sadly.
touch the economy
In conjunction with this I also consider that there should be more speech checks for favorable outcomes, saving money, more experience, etc and also to get into factions for example.
To elaborate when you go look for the train I am surprised that the Drone guard lets you go like that. He should be very suspicious of you not telling anyone about it even if he is not the smartest tool in the shed. Yet you can very easily convince him that you won't say anything. There should be a reasonable speech check here for you to get away without a fight and it could be for all 3 alternatives and option. Mercantile giving you an option like "Here some coin for a good cause and then anything from 500 to 100" while Intimidation could go like "I have wasted Protectorates goons tougher than you guys, don't mess with me" and Persuasion to the current option about "Keep up the good fight".
Likewise when you want to join the Protectorate I do consider that at least having one of those skills mandatory for either joining or getting higher level missions. Trust should not just about that you do a mission or two for them you have to convince the superiors why they should bother entrusting crucial missions to you.
Likewise I find it rather interesting how easily Eddy and Silas trust you. But since I doubt any major changes will be done here Styg could opt for giving the player the opportunity to skip the initial quest, or second quest, from Silas for with a successful persuasion/mercantile/intimidation check and maybe skip the second quest for Eddy the same way, letting you into Depot A faster.
Just how big is your internal playtesting team?
I'm talking about all the players on experimental branch (few loud lovers/haters are anecdotes, not data), not handful of internal testers. From my perspective, internal testing is best suited for ironing out any critical bugs. If it was up to me, I would love to push experimental patches out to eager players as soon as possible, so they get as much chance to affect development as possible. Just like it was back during alpha, IMO that was the best time for Underrail development.
Also about changes - it seemed to me that period after which traders refresh their inventore is longer on Dominating?
I agree, prices need to be brought down to sensible levels for the few money sinks this game has. And i kind of dont see a point of doing it because most games that do end up with fucked up economies where a piece of meal costs more than what you get for selling an assault rifle. But it would be an extra challenge because it touches upon crafting.Not sure where all of you are shitting all this coins from - you end up with a lot of loot, sure, but you can't sell it because of the merchants coin limit, so you dump it at their feet and sell it every time you pass by. Considering pre-nerf you needed several quality super steel you could easily spend 30k (90k value) coins just on them, and a ton on the house.
If austerity is implemented, then merchants need to be fixed, which sounds like the amount of work fit for an expansion.
I've been playing for around 50 hours on DOMINATING so far and didn't notice any changes to this, their inventory seems to refresh every 90 minutes as usual.Also about changes - it seemed to me that period after which traders refresh their inventore is longer on Dominating?
So that's why stuff was hard to find early on!I've been playing for around 50 hours on DOMINATING so far and didn't notice any changes to this, their inventory seems to refresh every 90 minutes as usual.Also about changes - it seemed to me that period after which traders refresh their inventore is longer on Dominating?