Grimlorn
Arcane
- Joined
- Jun 1, 2011
- Messages
- 10,248
Still there is twice as much invested in the game before that than in the sequel that is on track to sell just as well. Seems like bad business not to invest more time and only spend half of what was spent on the earlier game on a sequel. This is about building a brand and keeping it successful through high quality products and consumer recognition.How long was Kotor 2's development time and how long was Kotor 1's?
New Vegas was developed in 18 months right? That's pretty quick. I'm guessing Bethesda spent at least a few years on Fallout 3. So why does Obsidian get these deals where they have to develop games in a short time compared to the game before it? Bethesda spent 5 years on Skyrim.
Why did FO3 get better reviews than New Vegas if they both had the same bugs? Was Bethesda spending a lot of money on resort trips for reviewers with FO3 and not New Vegas? You'd think Bethesda would have done Q&A for the game so it wasn't as buggy so the game would be more successful. I've heard both games had the same bugs because of the engine. FO3 fixed those bugs by the time New Vegas was being released and would have been easy to fix for that game as well right?
The fact of the matter is Lucas Arts destroyed the franchise. There was no interest in a Kotor 3 after Kotor 2 failed to do well, so it was turned into a MMO. Or word of mouth was so bad with Kotor 2's reception that they thought a Kotor 3 wouldn't do well.
Part of it is that Obsidian usually reuses assets and code for its sequels, which shortens the workload a huge amount.
I was hoping Davis could answer some of my questions.