Anthony Davis I have a series of questions for you.
How much work is it for Obsidian switch engines for RPGs these days? Do you guys have extensive libraries of "rpg stuff" that you just need to integrate with the new engines? Do you have to write a bunch of stuff from scratch?
I realize these questions are just about impossible to answer with any precision, so this is the context I'm interested in.
Using Unity3D for P:E. How much work do you suspect it is to add things like tracking factions or inventories or c&c? With Obsidian's experience making RPGs, can do a lot of this really quickly and thus cut down on development time? I ask because VD is convinced it takes 3 years to make an RPG from scratch based on what Tim Cain said. I think they're not really making one from scratch because they have a lot of code they can re-use.
Feel free to tell me this is impossible to answer in a meaningful way.