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Developer Story Time with Old Man Davis

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
We better see at least a couple more Onyx games. It sounds and looks awesome. What does "stops engine development" mean anyway? No more new engines?
You have to constantly upgrade engines for new tech and platforms. "Stops engine development" most likely means Onyx won't be updated for the next generation of consoles, which in turn would make South Park the final game on it. When Unity makes more sense to use even for a self-developed game, this seemed more a matter of when than if. Sounds like a sensible decision to me, even though it must have been a really painful one to make.

To me it's a bigger surprise to hear they'll focus on smaller projects. As a byline it makes sense, but I thought they'd retain their focus on big publisher-financed projects.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
Will they focus on smaller stuff, or shorten at all costs developping time by focusing on their home-made RPG tools ?
Beside, what means "small" ? P:E is arguably small, not in scope, but in budget, relatively to the industry...
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
A short time ago, Obsidian thought that had no choice but to imitate the frog that tried to make itself as big as the ox.
Now that they admitted they can't, they just opted for guerilla warfare, which is a progress.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Now it's a codexian meme. I find it hilarious in Feargus' generally unsuccesful tries of making a quick profit context.
It is funny, but as far as I know his slam dunk sequels have generally been success stories (depending on your perspective, I suppose), there's a reason his company keeps getting asked to do them.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
To me it's a bigger surprise to hear they'll focus on smaller projects. As a byline it makes sense, but I thought they'd retain their focus on big publisher-financed projects.

It's not like they could have kept up either way. As Feargus said, budget and team size is insane. I found his Movie=Big Game comparison actually pretty apt. A ~100 - 150 people studio who works on multiple projects at once isn't exactly going to cut it anymore.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
While I haven't had a chance to work with yet, everything I have red and heard about Unity makes it the goto choice for indie game studios.

Powerful
Affordable.
Well supported.
Cross platform.

It just makes sense.

Now just because Obsidian doesn't use Onyx right now doesn't mean they don't get any use out of. That work. They still use the tools, or quite a few of them as I understand it, plus now programmer can work on extending tech and adding features and gameplay.
 

serch

Magister
Joined
Mar 13, 2006
Messages
1,392
Location
Behind mistary, in front of conspirancy
Now it's a codexian meme. I find it hilarious in Feargus' generally unsuccesful tries of making a quick profit context.
It is funny, but as far as I know his slam dunk sequels have generally been success stories (depending on your perspective, I suppose), there's a reason his company keeps getting asked to do them.

Yeah, but take as an example FNV: good game taking into account the engine, a lot of sells, great profits ... that end all in Bethesda's pockets due to some Metacritics popamole clausule. It's like a drunken ubernegro smashing with the fury of an angry god his own basket: great perfomance, bad results, a slamdrunk.
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Now it's a codexian meme. I find it hilarious in Feargus' generally unsuccesful tries of making a quick profit context.
It is funny, but as far as I know his slam dunk sequels have generally been success stories (depending on your perspective, I suppose), there's a reason his company keeps getting asked to do them.

Yeah, but take as an example FNV: good game taking into account the engine, a lot of sells, great profits ... that end all in Bethesda's pockets due to some Metacritics popamole clausule. It's like a drunken ubernegro smashing with the fury of an angry god his own basket: great perfomance, bad results.

It's still a quick profit, just not for Obsidian. But it means they can get work.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Now it's a codexian meme. I find it hilarious in Feargus' generally unsuccesful tries of making a quick profit context.
It is funny, but as far as I know his slam dunk sequels have generally been success stories (depending on your perspective, I suppose), there's a reason his company keeps getting asked to do them.
Yeah, but take as an example FNV: good game taking into account the engine, a lot of sells, great profits ... that end all in Bethesda's pockets due to some Metacritics popamole clausule. It's like a drunken ubernegro smashing with the fury of an angry god his own basket: great perfomance, bad results, a slam drunk.
What you're saying there is true for any publisher-backed project of a developer of Obsidian's size, it doesn't really apply specifically to slam dunk sequels (MetaCritic clauses are as common as they are fucking retarded). Since back in the Interplay days Feargus & co have delivered on really modest budgets and timeframes for these "slam dunk-style" sequels, and I believe he has a pretty good reputation for them built up by now, which is part of what's kept Obsidian in business. I don't know if Bethesda would've gone for New Vegas without Fallout 2 to KotOR II. I can't speak as to Obsidian's internal thoughts on this but I'd think they'd consider such projects successes even if the contracts are not, but crummy contracts are par for the course.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
So how much money did they piss down the toilet by developing Onyx?
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
I believe he has a pretty good reputation for them built up by now, which is part of what's kept Obsidian in business.
Do you think this reputation will gain them some amount of leverage in the end ?
I don't know if a development house like Obsidian ever has any amount of leverage over publishers. Maybe if they own the IP of the game they're working on, or something similarly unusual. Reputation alone can get you jobs but it doesn't get you much leverage, I would think. But yeah, I've never sat in on a publisher contract negotiation so I don't really know.
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
So how much money did they piss down the toilet by developing Onyx?

if they were clever back then they used the budget from sega to develop their engine. afaik onyx was specifically created for aliens: crucible, and someone mentioned in an interview that though aliens was aborted it still pulled off onyx. perhaps anthony could shed some light on this.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
In the current industry model the best that a developer like Obsidian can hope for is to (1) keep getting work that is roughly in the right scope to produce good RPGs - Star Wars, D&D, RTwP, etc. all fit that bill, even if it's not ideal; (2) get the occasional chance to create an original IP game; (3) stay alive, which in itself is an incredibly hard thing to do. The only way Obsidian can 'rise above' that cycle is (1) become a Blizzard by, say, selling a few million copies of Project Eternity; (2) be bought out by EA or something.

So the very fact that Obsidian up to now has been able to create CRPGs that show off their strengths in writing without going under is a job well done, and Feargus' reputation for 'slam dunks' clearly has a significant part to do with that success. If AP became a franchise and Aliens unveiled Onyx in full flight it really would have been nice, and arguably South Park + Russian MMO is as low as they've gotten, but I wouldn't mind an Obsidian that keeps going the way they have done, plus a side strand of Kickstarted P:E.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
arguably South Park + Russian MMO is as low as they've gotten

That's very arguable. Dungeon Siege III is as low as they've gotten (as much as I've enjoyed it) as that was really just contract work to survive after the BGIII cancellation and wasn't done because people were overly excited about making a Dungeon Siege title. In South Park's (especially) and the MMO's case we at least know that Obs has/had lots of fans.
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
I just hope that the South Park game is awesome so that their following grows... Perhaps they could get more contracts for turn-based games then, too.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
So how much money did they piss down the toilet by developing Onyx?
Nothing. Dungeon Siege 3 budjet paid for that.(at a cost of the game content, but it's not like a better game would have made Obsidian more money).And they made 2 games with that engine. But game engines are not static.At this point they would need to poor more money to upgrate Onyx for next-gen systems.The same thing Bethesda does with their shity engine for ten years now. That requires money.Why spend that money if you have cheaper alternatives?
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,994
Don't think I've actually tried the Unity engine yet. Would really suck if it turns out to have some annoying integrated quirks, given how many games will be using it now.
 

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