St Antony of Padua
Savant
he possessed a butler .
If his name was Jeeves, he is a valet. Fan of the Woooooster are we?
he possessed a butler .
This thread
How about a story with one of Obsidian's unsung heroes? Someone who's name doesn't get thrown around very often but deserves more recognition?
Tell us about GREEN SHIRT GIRL DURRR.
Did Feargus pick that office specifically because it's right across the street from Cheesecake Factory or whatever?
:patriot:
This is probably because, and this is completely based on my personal experience, usually designers are people without much technical aptitude but decent/lots of artistic aptitude, and at worst also have a serious ego or vanity problem and think their brainstorming constitutes hard work. They have cool ideas and maybe they can get them on paper somehow, but without any knowledge of how to implement this sort of thing, both in terms of programming or scripting, it turns to mush. "But you're talking about, like, code... you know, that's the programmer's job, not mine."Many designers, especially but not always JUNIOR designers, create systems and cutscenes and all sorts of wonderful things in their head without understanding the game engine they are going to be creating this all in.
It's a tough line to walk as a programmer, you don't want to restrict your designers, but at the same time you have to code it all and get it out the door someday.
Understanding your game engine, your world, your toolbox, is where Josh is super pro. He gets it, and if he doesn't, he asks the right questions so that he does get it.
Beats Square Enix moving their offices because of a fortune teller.Tell us about GREEN SHIRT GIRL DURRR.
Did Feargus pick that office specifically because it's right across the street from Cheesecake Factory or whatever?
:patriot:
Green shirt girl isan animator working on South Park when I was last therea figment of your imagnation. That's all I can say.
Feargus looooves Cheesecake Factory, so that was definitely a bonus for him. Did he pick it on purpose solely because he could walk to the CCF? No CEO would ever base decisions on something like that...
....he totally did. I'm serious, he loves that place.
This thread
How about a story with one of Obsidian's unsung heroes? Someone who's name doesn't get thrown around very often but deserves more recognition?
Hmmm, so many to choose from...
Dan Rubalcaba
Dan Spitzley
Rich Taylor
Tony Evans
Justin Cherry
The tools guys: Javier and Dave
I guess it depends, most programmers are unsung. Some designers are unsung. Some artists are also unsung, though many artists are known within their local art community they participate in.
I got some ideas about the next big post.
We need a "Story Time with Old Man Davis" jingle.
Monty Python Storytime
Hm, so I have a question. How does one get a job as a designer? I always assumed that one started as a programmer, or maybe art, and then was promoted to design. Or is there a pathway to design from starting in as management?This is probably because, and this is completely based on my personal experience, usually designers are people without much technical aptitude but decent/lots of artistic aptitude, and at worst also have a serious ego or vanity problem and think their brainstorming constitutes hard work. They have cool ideas and maybe they can get them on paper somehow, but without any knowledge of how to implement this sort of thing, both in terms of programming or scripting, it turns to mush. "But you're talking about, like, code... you know, that's the programmer's job, not mine."Many designers, especially but not always JUNIOR designers, create systems and cutscenes and all sorts of wonderful things in their head without understanding the game engine they are going to be creating this all in.
It's a tough line to walk as a programmer, you don't want to restrict your designers, but at the same time you have to code it all and get it out the door someday.
Understanding your game engine, your world, your toolbox, is where Josh is super pro. He gets it, and if he doesn't, he asks the right questions so that he does get it.
I know someone exactly like this... smart and passionate guy, but he doesn't have a clue about how to design stuff in terms of actual mechanics and systems. He has it in his head to make an MMO as a hobbyist project (of course getting various friends to do the programming work) and I had a lengthy conversation with him, asking him how he plans to implement his ideas A, B, and C, not in terms of "oh it'd be cool for ___ to happen" but in terms of the actual mechanics interactions and how those systems are defined in code and scripting. He had absolutely no idea and hadn't even thought about it, yet in the same conversation was gushing about which game engines he wanted to try using.
Interesting story, and thanks for your hard work on NWN2. Keep it coming.
Hm, so I have a question. How does one get a job as a designer? I always assumed that one started as a programmer, or maybe art, and then was promoted to design. Or is there a pathway to design from starting in as management?
So you don't really think that Ferret burned the ships that could bring him back to Obsidian after the unavoidable demise of EA's Bioware, do you?
He's already at Bethesda working on Fallout 4. Man knows where the money is.
So you don't really think that Ferret burned the ships that could bring him back to Obsidian after the unavoidable demise of EA's Bioware, do you?
He's already at Bethesda working on Fallout 4. Man knows where the money is.
We need a "Story Time with Old Man Davis" jingle.
Anthony Davis
Any memorable office pranks?
What's the funniest thing you (temporarily) put in a game for shits and giggles?
Anthony, I'm not sure what specifically are you talking about, is it the 2da system? I believe it was present in NWN1 as well? Or is it the separate hard-coded variable for Deities? (for GetDeity function, all 2da references)
Also, Anthony, can you tell us anything about how did programmable GUI files come into life with MotB? It's the best feature of NWN2 in my opinion (although it did lack function that checks whether GUI screen is active or not )
Anthony Davis, were there any features that never made it into the game from which, you believe, the game would have benefitted? Also, were you involved in development of SoZ expansion ?
This thread
How about a story with one of Obsidian's unsung heroes? Someone who's name doesn't get thrown around very often but deserves more recognition?
Hmmm, so many to choose from...
Dan Rubalcaba
Dan Spitzley
Rich Taylor
Tony Evans
Justin Cherry
The tools guys: Javier and Dave
I guess it depends, most programmers are unsung. Some designers are unsung. Some artists are also unsung, though many artists are known within their local art community they participate in.
I got some ideas about the next big post.