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- Jan 28, 2011
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Real answer: Because NWN2 was in development hell and console games suck.
Where in the Interplay/Black isle games i never felt that way, they were coherent.
By all love for Black Isle and while they are great games, I wouldn't call Fallout 2 or Planescape: Torment remotly coherent. (If you mean by coherent the entirty (gameplay + narrative) of a game.)
By all love for Black Isle and while they are great games, I wouldn't call Fallout 2 or Planescape: Torment remotly coherent. (If you mean by coherent the entirty (gameplay + narrative) of a game.)
This is just your personal preference. For many on the codex, the Black Isle games are not as coherent as you say.Where in the Interplay/Black isle games i never felt that way, they were coherent.
By all love for Black Isle and while they are great games, I wouldn't call Fallout 2 or Planescape: Torment remotly coherent. (If you mean by coherent the entirty (gameplay + narrative) of a game.)
I wasn't talking about narrative or consistency of content. I'm aiming at the feel when you play the game and nothing is really broken, from the gameplay perspective. No feature or lack of feature that makes the game fundamentally a pain in the ass to play. It's the feel (yeah, i know that's vague and quite possibly subjective) of the whole thing seen more as a synthetic unity of game's elements I'm talking about. For example, the fact that even such an abominable thing as grinding in something like Icewind dale manages to make sense and is enjoyable. When the whole game just clicks and it works and you just end up playing it. This is where in particular fail at enduring Obsidian's games. And then when i start to analyse, there's always lots of good things, ambition and so on. But in the end it just ends up not really doing it for me as a game.
I'm deliberately not analysing what I'm saying here because it is the whole, synthetic experience of the game where this problem manifests itself for me. I'm simply wondering if Anthony felt there's something to those notions or if he thinks this is purely subjective.
Real answer: Because NWN2 was in development hell and console games suck.
So, that would really mean "Obsidian never got to make exactly the game they want to make"?
By all love for Black Isle and while they are great games, I wouldn't call Fallout 2 or Planescape: Torment remotly coherent. (If you mean by coherent the entirty (gameplay + narrative) of a game.)
Not remotely eh? Can you expand on why you think that, I'm confused.
Anthony Davis
I have a question bro. It is about Chris Avellone, but it doesn't have to do with his writing skills/designing skills exactly. However, I have always wanted to know this:
Avellon used to be obese. Then he became a fitness freak and got himself cut and in shape.
What initiated this transformation? Some health issue, doctors orders, parents, colleagues, friends, a girl, etc etc?
Do you have any idea of his workout schedule, then and now?
What time does Avellone work out? I know game development has incredibly long hours. Does Chris have a no nonsense cut off time when he says no matter what, I have to hit the gym?
What is his diet like? Does he bring his own healthy lunch(es)?
Note I know some of these are personal, but something I've wondered ever seeing his old blackisle pic when he was overwight.
With all these ah-mazing people at Obsidian you'd think they'd make fun games more often, yet they do not. Participation awards for all!Three, if more game companies had designers like Jeff Husges, who is a rock solid designer, completely trustworthy to get his work done in a timely and efficient manner, and be a master at implementing content without breaking game engines, and be a nice, confident and soft spoken person who gets along well with others, more game companies would be better off.
Hell, the world would be better off with more people like Jeff in it.
I say all of this with 100% confidence that not a single person at Obsidian, or anyone outside of Obsidian who knows Jeff, would disagree with me. Most would say I am not giving ENOUGH credit to how awesome he is. Avellone and Sawyer both routinely praise Jeff's work.
Except for Sawyer! He's so dreamy!
MotBExcept for Sawyer! He's so dreamy!
NV was the only great game Obsidian produced, so Sawyer is pretty dreamy.
MotBExcept for Sawyer! He's so dreamy!
NV was the only great game Obsidian produced, so Sawyer is pretty dreamy.
I don't disagree the engine was shit but Gamebryo is the one engine that you can't hold superior to Aurora.MotBExcept for Sawyer! He's so dreamy!
NV was the only great game Obsidian produced, so Sawyer is pretty dreamy.
Couldn't get into it. Aurora had long overstayed its welcome by the time I got around to MOTB. No game in that shit engine can call itself great.
Anthony, now that you've been rehired as Josh's personal lackey and PR megaphone, in light of your experience with Neverwinter, what is your take on Cryptic's/Perfect World's assault on the IP?
Edit: And another question, at what point during wrangling aurora did you turn insane? Was it a specific event that triggered it or just the general workflow over years and years and years and years
and years.
Staving off obesity as a sedentary nerd in your 30s and 40s is a matter of simple mathematics and pretty easy, here's how I do it:
I got a little tubby after I left the military, been doing this ever since. Now just add tattoos, feminism, and hipster glasses, and you're well on your way into Roguey's pants.
- jog four miles per night
- count calories (incl. calories burned jogging) and don't inhale junk food