or wait! a post apocalyptic Arcanum! Oh man... I can use the same title too.
Tarant just kept growing, creating a leading metropolis spreading the influence of technology all over Arcanum - and beyond. It went so far that over time, magick got outlawed in the city. Just too many incidents involving uncontrolled magick they said, and the big firms of Tarant simply couldnt't have that - they mastered only technology and slaves.
But there was a Magickalocalypse, and Tarant blew up like a nuclear bomb. Some speculate it was a chemical accident from one of the inner-city factories, others say it was Magick terrorism.
Arcanum is now a land of broken, whirring gears and everywhere smells of sulfur and everything has this weird magic glowy toxic shit all over. Scavengers report that wildlife has grown and mutated.
Tarant is being built again, but it's far from its former glory and most people of past civilization live scattered across Arcanum. The Dwarves all returned to the mountains where it is said they are re-building a new city for themselves. Most Elves have secluded themselves in smaller convents out in the ancient wilds - some say they attempt to rebuild the land with magic, other say they are planing to take to the sky in massive ships. The half-races, shorties and biggies, and men, all live in ideologically differentiated clans, houses, guilds, factions... looking to gain any sort of influence they may in the new world.
You have just arrived in Dernholm.It's a retreat and haven for many survivors, but resources are running out quickly.
But why are you here? This shapes your character background and gives you an initial goal which will eventually steer you toward New Tarant, where a sinister plot is unfolding.