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Devil May Cry

baturinsky

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Apr 21, 2013
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Russia
Funny you should bring up that Batman video, as I was thinking about it when I made my comment. You'll see people in the comments defending the game by saying you could do the same thing in other beat 'em ups, like Double Dragon. No, you can't. The reason you can do that in Arkham (early game, to be fair) and not DD is because Batman's body has auto-aim, essentially. If you push in a direction and someone is there, he will leap across the screen to that person and hit them. As long as you keep tilting the stick and mashing the attack buttons, you will hit people. In a traditional beat 'em up, you have to manually bring the hero to proximity, and with some precision else you won't hit a damn thing. But hey it's Utube, where game design think doesn't get in the way of fanboying.

Fight in story mode of Batmans is indeed braindead most of the time. But to get through challenges you actually have to think and watch, because being hit or missing hit ends combo. Also, some enemies have guns and/or protection from frontal melee, such as shields.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
Yeah, that video is a bit unfair. Not only does mashing buttons not work very late in the game where most enemies have some gimmicks like shields and tazers, but even initial fights are better if you dedicate yourself a bit to it. I mean, the guy spends 2 minutes beating 5 or 6 basic mooks by tapping blindly on two buttons, but that fight would be over in less than 30 seconds if you do it properly.

My point was that the bar for brawlers/hack&slash games is set pretty low at this point, with only Platinum still doing great games in the genre. That's why I'm not very butthurt about DmC, because I think it's at least a bit better than typical thrash like God of War or those Castlevania games.
 
Joined
Mar 18, 2009
Messages
7,352
Do you have a ps3? I should probably just mail you the 3 God of War games I was dumb enough to buy, from what you say they seem like your sort of game.

No, the last and only console I've owned was NES. Which is possibly why I'm not much of an elitist when it comes to these spectacle fighters as I didn't get to play many of them. From what I've seen of God Of War it didn't look too appealing. Anyway, maybe I'm playing it wrong by not caring about the score but I was never the one to care about those things in games, save for maybe the Hitman series (gotta get that Silent Assassin!). If the experience of plain beating the game is fun enough than game is ok in my book. I would agree that initial hardest difficulty of DMC was on the easy side, but the next unlockable one was enough of a challenge to me.
 

LundB

Mistakes were made.
Joined
Jan 2, 2012
Messages
4,160
Anyway, maybe I'm playing it wrong by not caring about the score but I was never the one to care about those things in games, save for maybe the Hitman series (gotta get that Silent Assassin!).
Weirdly enough, the Hitman games are some of the few where I don't give a single shit about the ratings, just trying different ways to do the same levels. Different strokes for different folks I guess.

There is funny thing with that. Enslaved and Heavenly Sword scripts were rewritten by hired writer's, Alex Garland and Rhianna Pratchett respectively. There is interview about working on Enslaved.
2413950-garland.png
Sounds like they were initially trying to make him a straight-up Kratos clone. Because that's exactly the sort of Chaotic Stupid 'hardcore' shit he'd do. 13 year olds love it.
 
Joined
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Messages
7,352
Weirdly enough, the Hitman games are some of the few where I don't give a single shit about the ratings, just trying different ways to do the same levels. Different strokes for different folks I guess.

Because in Hitman I can take my time planning that shit out. I can't be bothered to worry about the score when it comes quick button mashing gameplay. Guess I'm just casual at those. Just enjoy getting through the fights if combat is fun enough.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,396
Location
Hyperborea
Fight in story mode of Batmans is indeed braindead most of the time. But to get through challenges you actually have to think and watch, because being hit or missing hit ends combo. Also, some enemies have guns and/or protection from frontal melee, such as shields.

Yeah, that video is a bit unfair. Not only does mashing buttons not work very late in the game where most enemies have some gimmicks like shields and tazers, but even initial fights are better if you dedicate yourself a bit to it. I mean, the guy spends 2 minutes beating 5 or 6 basic mooks by tapping blindly on two buttons, but that fight would be over in less than 30 seconds if you do it properly.

Not to mention the stun baton guys who will interrupt all your momentum. Keeping your combo string going to get the best ranks in challenge mode is definitely a...challenge. The hardest part for me was that discipline to never whiff a move and learn what moves maintain the combo and how many times you can do them before it drops.

But claiming that you can do the same blindfolded stunt in any old beat 'em up is just... . There are reasons certain things are possible in certain games, but these idiots just see "derr, fist fights" and think it all works the same.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
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Location
Russia
Weirdly enough, the Hitman games are some of the few where I don't give a single shit about the ratings, just trying different ways to do the same levels. Different strokes for different folks I guess.

Because in Hitman I can take my time planning that shit out. I can't be bothered to worry about the score when it comes quick button mashing gameplay. Guess I'm just casual at those. Just enjoy getting through the fights if combat is fun enough.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,396
Location
Hyperborea
I'd rather play as Catwoman in these games. Like all of them. So much cooler than that old fuddy duddy Batman. They did a real good job.

Plus:
Dat+ass+breivik_62033d_3609129.jpg
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
Some new information about Devil May Cry 4 Special Edition:
  • Vergil, Lady & Trish are playable characters. [VERGIL GAME] for Vergil and [LADY/TRISH GAME] for Lady/Trish.
  • You can select those characters from Nero/Dante's missions after you clear them the first time.
  • They're using the PC version of DMC4 for DMC4SE.
  • Legendary Dark Knight mode added in all releases of DMC4SE.
  • Each new character in DMC4SE has a new Opening and Ending movie.
  • First-print copies of DMC4SE will include additional costumes for Lady and Trish.
  • Development of DMC4SE is currently at 90%
  • Release Date is 18th of June for the Xbox One and PS4 version, 24th of June for PC version.
  • Priced at 4,490 yen in Japan making this a budgeted release.
More playable characters is usually good things, hopefully they will be implemented well (specially Lady). Since PC version is pretty much confirmed maybe there will be some kind of discount for people already owning DMC4 on steam.
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
I am sure he have at least Yamato, Force Edge and Beowulf so his moves set should be same as in DMC3 (hopefully Capcom could add more). Sadly, I dont think there are any new levels in this trailer. There is also picture of dlc costumes.
CAy3hjtUgAAjGPm.png

I am sure people will complain about Gloria but Lady DMC3 costume is nice touch.
 
Joined
Jan 7, 2012
Messages
14,327
Having Vergil be playable is like the epitome of fanboy* pandering.

Not that I disapprove or anything.

*fangirl pandering, on the other hand, would require a shirtless scene or skin. Probably DLC, knowing Capcom.
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
DMC3 pretty much have such costumes, at least for Dante. Vergil still had some vest under his coat. DmCDE had all previous and new costumes included, maybe here will be same. Personally I would hope to see skins for Dante and Nero devil triggers. Not used artwork could look nice in action.
 

LundB

Mistakes were made.
Joined
Jan 2, 2012
Messages
4,160
why the fuck is this in JRPG?
jRPG Weaboo is the forum for all Japanese games. Think of it as jRPG [and other] Weaboo Discussion. Forum description: "For all your DESUDESUDESU needs, where everything released in an asian language or from an asian developer can be discussed. If it remotely smells Japanese, put it in here"

My main problem with it is whoever made the subforum misspelled 'weeaboo'.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
'cause it's Japanese and all Japanese games go here.

Don't ask me, I don't make the idiotic rules.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,106
Guess I'll buy the SE, never removed the original from an inventory. It's still 20 eurobucks on Steam even now.

Also, for some reason the SE has full Japanese audio listed on Steam even though the original only had English.
 
Joined
Mar 18, 2009
Messages
7,352
I have DMC4 and DMC the reboot.

I can't stand DMC4's puzzles. DMC good enough to play?

Puzzles or platforming in DMC reboot are easy and do not interfere with fighting as much as in DMC4. Most people here will say DMC is horrible so you best decide for yourself. I liked it but I'm not much of an elitist when it comes to spectacle fighters, haven't played many. Be warned though that Dante has totally different hair and that might scar you for life!
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058
From what I can remember there is one section which is simple puzzle and a lot of platforming. On the positive side game is playable with mouse and keyboard. There are some strange things like colour coded enemies, lack of lock on, removal of styles and different weapon switching which means controls are completely different. Also in my opinion its pretty easy, at least on initially available highest difficulty mode in comparison to DMC4. Since you own it you can always play it. In my opinion it would work better as new ip or spinoff.
 

Jick Magger

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Messages
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New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I can't stand DMC4's puzzles. DMC good enough to play?
It...works, I suppose? Game doesn't have any puzzles but does have a couple of forced platforming/grappling sections that just felt like padding. It's really easy, especially when compared to others in the same genre. The red axe'll carry you through 90% of encounters pretty handily, only exception being against color-coded enemies. Game's also edgy as fuck and feels like something that a guy in his late thirties who's watched The Crow too many times'd think that teenagers are in to. Also Dante has different hair which is obviously the only reason why anyone dislikes it because we're elitist spectacle fighter fans.
 
Joined
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Messages
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Motherfuckerville
I have DMC4 and DMC the reboot.

I can't stand DMC4's puzzles. DMC good enough to play?

If the puzzles were turning you off of DMC4, then there's really zero reason to play the reboot.

My guess is that you want an action game paced something like Metal Gear Rising, Ninja Gaiden 2, God Hand, Vanquish, or Shinobi; a no-nonsense, breakneck rush through varied, and difficult combat encounters. Devil May Cry games, true to their Resident Evil roots, have a lot of ancillary content interspersed with the fights, probably to give the average player some breathing room, and to ward off bad gamejourno reviews that "gaem is 2 one-dimensional, only fighting, too short WAAAAAAAAAAAAAHHHH" that titles like MGR, God Hand, and Shinobi were unfairly pilloried by.

The wuboot stays true to to Devil May Cry in that it has pretty similar level design. In between fights are sequences of relative downtime with (horribly brainless) "platforming" and rooting around the gameworld for hidden powerups. The difference is in the wuboot, this sort of side dish content is total crap. I put "platforming" in scare quotes because it consists of extremely repetitive sequences of Ophion pulls; grapple sequences in which the only input required from the player is to hold down the correct of two triggers and press the Square button. It gets old after at around Mission 4, but shows up in almost every single level of the game with practically zero additions of complexity (okay, there are the times you press X on the Sonic Adventure boost areas in a couple Missions). There's no room to get better at these, and sequence-breaking them without glitches is impossible, at least to my knowledge.

Compare it to a lot of the platforming and puzzles in mainline DMC games, which integrated more with the game as a whole, allowing the player to use their moveset to creatively solve them. Like using moves with i-frames to power through hazards (like Sky Starring or Royal Guarding in DMC3's danger rooms), using flight to bypass jumping sections (like DMC1 with Air Raid or DMC4 with Pandora's Ultimate), or other examples less easily categorized. Is it perfect? No, but there's a lot more going on than a brainless, glorified QTE.

Not to gloss over some of the complete time-wasters like "Escort Kat for 3+ minutes" that the wuboot indulges in. It is paced far worse than the original series.

And the wuboot doesn't really offer anything compelling over DMC3/4*. Everything it does "well" is a watered-down, shoddy ripoff of the original games. Sure, in a vacuum it's not a bad game...but critical judgment shouldn't work that way; if something else completely obviates a work, that should be completely admissible when speaking about it.

*Content is all mediocre ripoffs (D-grade Beowulf and Vergil ripoffs, I Can't Believe It's Not Hell Vanguard™ to total shit (color-coded enemies, Bob Barbas "boss" "fight") and there are maybe a handful of interesting mechanics in the entire game that show an ounce of creativity and aren't just bad replicas of DMC3/4 techs clumsily shoehorned in.
 

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