Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo 2: Resurrected remaster

mkultra

Augur
Joined
Feb 27, 2012
Messages
479
They're not giving in, they do this because they want to themselves.

I don't believe that. As a company you must always want maximum profit and you normally want to please the most people / fans. I think they might look at Hollywood and think it's the only way to do this, but it's an idiotic take, Hollywood are the underdogs here, the gaming industry is more profitable, bigger... Some gaming journos might say some shit about sexism or whatever, also totally uninteresting when it comes to sales, i doubt too many listens to those shills in reality.. might even be a positive, kind of like "this game has too much gore", no one avoids a game because of that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
You shouldn't buy this remaster because it's not a very good game when we get down to it, or at the very least not good enough to deserve your attention when other, better games are out there. I honestly think Diablo 2 is old Blizzard's worst game by far and has only gotten worse.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,731
Location
Bogotá
I don't believe that. As a company you must always want maximum profit and you normally want to please the most people / fans.

We have entered a new era, companies don’t even pretend to be motivated by profit rather than investment capital and ideology.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
you should be asking yourself before trying to disentangle the arguments.

I didn't read whatever drivel you posted.

I don't want to disentangle anything. I don't need to understand them and I don't need them to understand me. You don't like the games being made? Make your own and piss off, let mine be.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,472
Eh, D2 was ok and not the worst. No decent sucubi and having harpies was annoying but I guess they all die in the end.
Z8hEf2g.jpg
 

Olinser

Arbiter
Joined
Nov 1, 2018
Messages
977
Location
Denial
They're not giving in, they do this because they want to themselves.

I don't believe that. As a company you must always want maximum profit and you normally want to please the most people / fans. I think they might look at Hollywood and think it's the only way to do this, but it's an idiotic take, Hollywood are the underdogs here, the gaming industry is more profitable, bigger... Some gaming journos might say some shit about sexism or whatever, also totally uninteresting when it comes to sales, i doubt too many listens to those shills in reality.. might even be a positive, kind of like "this game has too much gore", no one avoids a game because of that.

As a COMPANY, yes. But the problem is, as I have pointed out elsewhere, that companies have spent a number of years now hiring jackasses because MUH DIVERSITY and because they mouthed the right political bullshit about DIVERSITY AND INCLUSION.

When any company spends an extended period of time hiring people for their politics instead of their talent or loyalty to the company, and they DON'T get rid of people whose politics actively cost the company money, then their diversity hires consider pushing their politics to be MORE IMPORTANT than making the company money. For a while they hid it under the laughable bullshit of 'WAHMEN GAMERZ ARE TOTES 50% OF TEH MARKET AND IF WE JUST APPEALZ TO THEM WE MAKE MONEY'. Then when that catastrophically and publicly failed multiple times they switch to 'COMMUNITY IS TOXIC MALEZ'.

A significant number of companies are finally waking up to the fact that it's a load of crap and that publicly telling the SJW morons who won't buy their game anyway to get lost and focusing on making good games earns them a huge amount of goodwill with their ACTUAL customers.

Unfortunately some companies are unsalvageable. They've gone way too far down the rabbithole of SJW crap, and hired way too many people that push SJW politics at the expense of the company, and now they're in a majority in the company at every level. Riot, Blizzard, Bioware, a few others. They're impossible to get rid of without somebody with gigantic balls being put in charge willing to fire the lot of them, and there's absolutely no appetite for it. They'll sputter along for a bit longer trading on their reputations built by better people that are long gone from the companies, but they're not going to be able to sustain themselves because they have no actual talent anymore, because they haven't hired people FOR talent for years, and now people with actual talent won't even consider working for them anymore.
 

Generic-Giant-Spider

Guest
Come on the custom map scene was great, nothing like it during that time. Enjoyed SC Brood War's custom map scene too.

If Warcraft 3 never existed, neither would MOBAs. It'd also mean MMORPGs would have either died out completely OR would have become better than ever, at the very least you'd have MMORPGs attempting new things instead of copying WoW's notes to this day.

This isn't even talking the RTS gameplay itself which was dogshit. There are two RTS games around that time that deserved more coverage and praise: Kingdom Under Fire: War of Heroes and Age of Mythology. Hell, they even took some of the ideas that WC3 had such as hero units and did it better. They also looked better then and look better now compared to WC3's absolutely ugly graphics that looked like a bunch of toddler's blocks and play-doh squished together.

And the whole Arthas story is just the Diablo story but featuring some incel that wanted to suck a demon's cock really bad so he followed him all the way to Canada. Anyone who is someone knows the best Warcraft stories were 1 and 2. I can't tell you how crushingly disappointed I was back in 2002 when I first played WC3. God, I was so excited... you know, I actually bought the Night Elf game box because they ran out of the other ones? That's how much faith I had going in. Oooh, I wanted to fucking smash Bill Roper's face into the pavement with my weak little child hands.

Brood War's custom map scene was great though. Beating the Raccoon City map with my bruddas from skoo was a lifetime highlight.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Mmmm, WC3 is a good RTS, though. It just doesn't focus on huge armies like AoE2 or AoM. AoM never went anywhere multiplayer-wise mostly because of the auto-create button every building has which lowered the skill ceiling significantly. Don't get me wrong, AoM is one of my favorite games ever with one of the best RTS campaigns out there (which still holds up, I replayed it a few weeks ago), but that auto-create button really dumbs it down. If the devs behind the AoE remasters ever get to AoM (which they should), the first thing they should do is get rid of that button. Adding another difficulty on top of titan to the campaign is going to be a welcome change as well, titan is a bit easy and has very few actually tough maps. But I digress. I like WC3 as well because it doesn't try to be AoE and I like how each unit has its own character and abilities. I can imagine some people not liking hero units, but it never bothered me and it's a natural evolution from the WC2 campaign formula. It feels like a squad-based RTS if that makes sense, fewer but more powerful units. On top of that, it also features one of the best campaigns in an RTS ever.
 

Generic-Giant-Spider

Guest
I never liked the flow of WC3's gameplay because it always felt like you were forced to do what the game wanted you to do instead of trying to branch out and try something different. You have to build an Altar, you have to get a hero, you then have to take that hero around killing some random monsters to level them up. Sometimes you will pass your enemy by and harass them or try to kill a unit of theirs, then you continue to level up until you have a good amount of items/skills and you may then get into something resembling a skirmish. Except because the game stresses on squads rather than armies, you're encouraged to play that really lame "make sure every unit is treated like a king" shit where you switch them in and out of battles to go regenerate health. Even for a race that's supposed to be about Zerg-style rushing like the Undead you're forced to do this because of low resources/upkeep/feeding experience to enemy heroes. All the units having these abilities you have to click on always felt clunky in the midst of a fight and even though the UI borrows heavily from SC there's just something about it that makes it much uglier and bloated.

Compare to something like AOE2, it just never became a fun game to play regardless of skill level. Probably why custom games on WC3 took off and the actual game itself kind of fell by the wayside as a result. I also think AoM is the one game in particular that could really benefit from a Definitive Edition/revival since it got overlooked on its original release and had some really fun stuff to it.
 

Generic-Giant-Spider

Guest
Case closed.

Hitting a hotkey doesn't make it feel any better. It's still a mess to navigate around. If the unit didn't have their important shit with an auto cast toggle I would likely never use them at all.

Just thinking about that boring ass game makes me sleepy.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
Case closed.

Hitting a hotkey doesn't make it feel any better. It's still a mess to navigate around. If the unit didn't have their important shit with an auto cast toggle I would likely never use them at all.

Just thinking about that boring ass game makes me sleepy.
Really? Posessing enemy knights one by one didn't make you feel better? Watching how someone's ass explodes in the chat right after? Or even just webbing down a bunch of flying units and mowing them, giggling in the process. Not to mention basic shit like turning destroyer's auto-cast off and then after poor human teleporting next to you, turn it on and splash him into oblivion. Man, admit that you just haven't tried. Campains were alright more or less but that was hardly the meat of the game.
 

Generic-Giant-Spider

Guest
Brudda, you're not going to elucidate me with some forbidden knowledge about a shitty RTS game that is only celebrated because it had a thriving scene in which everyone did everything in their power to avoid playing the actual RTS game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
WC3 is still played competitively, though. I do agree that the whole altar -> kill mobs thing is a bit artificial, but it's not any more repetitive than AoE2's dark age -> feudal age build orders. I actually like it more because I get to click buttons and get stuff in return. Literally nothing would be lost if dark age didn't exist. The very meme 3 militia dark age rush notwithstanding.
 

Generic-Giant-Spider

Guest
The problem is WC3 was coming off of WC2/Brood War which were much more quick games to jump in and do stuff with and then suddenly you go from those games into this slower paced and boring playstyle that is enforced on just about every race which doesn't play like an RTS and it makes playing every match become boring. You know what the early game is going to be, you know what the general tempo of the game is like, it's all just a very unexciting affair.

WC3 is just a very unfocused mess while AoE2 on the contrary is extremely focused on being an RTS and because of that you have variety in playstyles. WC3 is such a linear, flowchart game I don't even think you have much reason to ever scout unless it's to see if the next creep camp got taken.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom