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Diablo 3 - Reaper of Idiots

pocahaunted

Arcane
Joined
Jan 9, 2010
Messages
4,017
Location
Pyongyang, Best Korea
Who gon buy this shit, bros? First diablo game that I won't be buying.

Sad.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
I called the expansion "Fuck You Losers". Diablo 2 got a bit better with the expansion, but I doubt the same would be the case for the D3 expansion.

P.S. - Perhaps a better title would be "Reaper of Trolls". :troll:
 

AngryKobold

Arcane
Joined
Aug 12, 2012
Messages
534
Blizzard released a propaganda regarding a fanart contest on Deviant Art. At the moment, over 500 people are sending their share of work to them.
Heres the sauce: http://moonbeam13.deviantart.com/journal/Diablo-III-Fan-Art-Contest-433277359
The prizes for the winner is: 5k dolars and a trip to their HQ.
Inside the terms on contract they say that every single art send to them will become their property.
I know that Blizzard fucked up with Diablo3, but why is noone seeing what they are doing right now?

What's the fuss about. You ain't gonna produce anything worth the copyrights anyway. And even if it's worth, the proposed reward is better than any possible profit sharing. Just think about it. 5k dollars AND a chance to vandalize a restroom at Blizzard. Dollars are just money, but the restroom part is priceless.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,156
Blizzard released a propaganda regarding a fanart contest on Deviant Art. At the moment, over 500 people are sending their share of work to them.
Heres the sauce: http://moonbeam13.deviantart.com/journal/Diablo-III-Fan-Art-Contest-433277359
The prizes for the winner is: 5k dolars and a trip to their HQ.
Inside the terms on contract they say that every single art send to them will become their property.
I know that Blizzard fucked up with Diablo3, but why is noone seeing what they are doing right now?

What's the fuss about. You ain't gonna produce anything worth the copyrights anyway. And even if it's worth, the proposed reward is better than any possible profit sharing. Just think about it. 5k dollars AND a chance to vandalize a restroom at Blizzard. Dollars are just money, but the restroom part is priceless.
Bullcrap. It's asking work for free in exchange for nothing. Spec work is a fucking disgrace and should be punishable by law.

http://www.nospec.com/faq
 

abija

Prophet
Joined
May 21, 2011
Messages
3,287
Bullcrap. It's asking work for free in exchange for nothing. Spec work is a fucking disgrace and should be punishable by law.

http://www.nospec.com/faq
It's not. Op exaggerated "a bit".
2. ENTRANT'S RIGHTS:
• All Works submitted will remain the exclusive property of the Entrant, provided that:
• Entrant will not acquire any ownership or other interest in any and all trademarks, logos and other intellectual property of Blizzard Entertainment Inc., and/or the Diablo franchise including the characters required to be depicted by this Contest (collectively the "Marks") as contained in the Work;
• except as expressly required in these Official Rules, entrant may not use the Marks in any manner whatsoever in connection with the Work or otherwise without Sponsor's express prior written approval;
• during the Promotion Period, and for a period of one year thereafter, eligible Works submitted to the Contest may be posted at the Contest Site or otherwise displayed in selections made by Sponsor or Blizzard Entertainment Inc., and in any form and media on or off the deviantART site, but only in connection with promotion of the Contest and/or with reference to the Contest;
• during the ten (10) year period immediately following the Promotion Period (the "Display Period"), the Sponsor and Blizzard Entertainment Inc., may (but will not be obligated to) display the first, second and third place prize winning Works in any form and media in connection with the promotion of their respective businesses;
• Sponsors may otherwise use the first, second and third place prize winning Works in such manner and upon such terms and conditions as the relevant Entrant may approve in writing (such approval not to be unreasonably withheld, delayed or conditioned);
• Entrant may not authorize or permit any Work to be used to promote any product or service of any party other than Entrant and/or Sponsors, may not sell the Work or receive any payment for the use of the Work and may only use the Work for the purposes of display in social networks such as deviantART or in a personal portfolio all to the extent the Work incorporates the Marks; and
• Entrant warrants and represents that his or her contributions to the Work are completely original to the Entrant and will not infringe upon any third party intellectual property rights of any kind in any manner.

*sponsor = deviantArt
 
Joined
May 6, 2009
Messages
1,876,720
Location
Glass Fields, Ruins of Old Iran
Bullcrap. It's asking work for free in exchange for nothing. Spec work is a fucking disgrace and should be punishable by law.

http://www.nospec.com/faq

What is spec work?
Basically, spec work is any kind of creative work rendered and submitted, either partial or completed, by designers to prospective clients before taking steps to secure both their work and equitable fees. Under these conditions, designers will often be asked to submit work under the guise of either a contest or an entry exam on actual, existing jobs as a “test” of their skill. In addition, the designers normally unwittingly lose all rights to their creative work because they failed to protect themselves by means of a contract or agreement. The clients often use this freely-gained work as they see fit without fear of legal repercussion.

Looks like it isn't the same thing. You aren't being promised the possibility of a job or payment for future work, just a money prize + a trip if they select your piece as one of the coolest entries. And like the above post says, they aren't being sneaky about it.
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
Man, you got the whole gamut of Codex intellect on display here in one thread.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,851
Location
Your ignore list.
Man, you got the whole gamut of Codex intellect on display here in one thread.
Not until you posted.
hlkOOzP.gif
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Who gon buy this shit, bros? First diablo game that I won't be buying.

Sad.

I will. Agree with a lot of the criticism leveled at D3 but still ended up having a ton of fun with it. Expansion seems like it will be a nice addition as well.
 

zerotol

Arcane
Patron
Joined
Jan 30, 2009
Messages
3,614
Location
BE
The wittiness in this topic is off the scale i tell you

Might all send job applications to Blizzard cause you pass their requirements with ease.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
http://www.pcgamesn.com/diablo/diab...ing-storylines-multiplayer-made-it-impossible

Diablo III was going to have branching storylines - but multiplayer made it "impossible"
Suddenly, it makes sense. Why, in the early days of Diablo III, did Blizzard hireLeonard Boyarsky - one of the originators of the Fallout series, and later lead developer on Vampire the Masquerade: Bloodlines - to head up story on a linear action RPG?

Here’s why: an early version of Diablo III had a branching narrative, and a sliding moral scale that opened up new player choices. But it was not to be.

“That was one of the roads we went down early on when I first started,” Boyarsky told PCGamesN at a recent Reaper of Souls event. “And that was one of the reasons I think that they were interested in me joining the team, was because I had experience with that kind of RPG, and we were really interested in exploring that.”

Boyarsky has remained Diablo III’s lead world designer for the past eight years - but in that time he’s come to believe that “you really can’t have an action RPG that has player choice”.

“It’s because it moves quickly, but I think the bigger issue has to do with multiplayer,” he explained. “Because if we offer you two different paths and I want to take a different path to my friend, how do we then reconcile that?”

Boyarsky noted that other multiplayer RPGs released since Diablo III have attempted solutions to the same problem - but in the process rendered choice-making “very superficial”. And that’s not something the man who designed Fallout 1’s endings is interested in.

“If I’m making an RPG where you have choice, I want it to matter,” he said. “And it was really not possible to make it matter and to make this game.”

During Diablo III’s development, the story team would have multiplayer meetings every two weeks - and every time they’d leave with “headaches and no answers”.

“Because every time we came up with a solution it was like, ‘Well, what happens when your friend does this’,” said Boyarsky. “We just never really came up with a good solution.

“If you’re making an action RPG, especially a multiplayer one, it really makes it impossible to go down that road.”

Players would have had branching conversation choices - and a ‘corruption’ system would have seen players gain access to different conversation options as their characters fell from grace.

In the end, though, Boyarsky and his colleagues told a linear story that was easily skippable for the portion of Diablo’s playerbase who were solely interested in loot.

“I think eventually we came down too hard on the side of the players who didn’t really want a lot to do with the story,” said Boyarsky. “And that was very problematic because our story started out as something a lot more complex than we could probably tell in the context of what we were doing.

“And instead of us realising that soon enough and really stripping that down, we continued to try to tell that story.”

Do you think it’s possible for a multiplayer RPG to offer a branching narrative without compromise? The Old Republic picked from conflicting player responses with a roll of the dice - while Divinity: Original Sin has more recently made cooperative conversations one of its calling cards.


What are you doing there, Boyasky. :|
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,148
Location
Platypus Planet
And at the same time Crate is making an ARPG with online and branching via factions and reputation (Grim Dawn).
 

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